The 7th Seal - Working title
As Amy's survival is vital for Lana, in many locations she is able to make her hide in closets or other spots when danger is lurking. The options to hide appear automatically when a viable location is nearby. Lana can also hide together with the girl or just by herself. All other control over Amy is also indirect. Lana can ask her to stay in a fixed place, call her to come over, make her turn on a lamp, or ask her to interact with an object in the environment. Amy has to hack into computers, crawl through small grates to access rooms, stand on elevators, and push buttons. There are also locks that can only be opened by collecting a specific DNA sample. These interactions are used extensively for environment-based puzzles. Later in the game Amy gets access to two psychic powers she can call upon; sending out a bubble that knocks down an opponent and a field that silences everything inside. These are activated by having Amy draw a glyph at specific locations around levels. The game consists of six chapters and saving is done automatically through checkpoints.