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Selten hat mich ein Abenteuer gleichzeitig so fasziniert und frustriert. Amy hat starke Momente, die eindrucksvoll demonstrieren, wie unterentwickelt die Spielwelt auf emotionaler Ebene ist - und genau das rettet es für mich gerade auf ein befriedigendes Niveau. Aber so sehr ich diesen subtilen Ansatz im Horror schätze, so wichtig gerade die Beziehung zwischen Figuren ist: Leider überwiegen letztlich die Momente des Ärgers über die Steuerung, die langatmige Inszenierung, die KI-Inkonsequenzen und zu viel Trial&Error. Das Fatale ist: Amy hatte so viel Potenzial!
Amy is a game that I absolutely believe was originally conceived and designed with the best of intentions—but one which horrifically fell apart into a broken mess by the time it landed on our consoles.
AMY lets you down in just about every possible category. The mechanics are bad, the Lana/Amy tandem is barely mediocre, the acting and writing is sub-par, the game design (from the ridiculous checkpoints/saving system to how the environment is laid out) is poor and immensely frustrating, and lastly, it just isn’t scary. The latter is quite possibly the most disappointing part of the whole debacle. I think it deserves credit for the attempt, but that’s about it. It’s really too bad.
As a downloadable title, I wasn’t expecting Amy to measure up against the triple-A juggernauts of the survival horror genre. However, I was expecting a game that was at least playable and contained some kind of entertainment. Make no mistake: Whether Amy is delivered to you via download, retail SKU, direct brain wave, or retinal implant, it is terrible and should be avoided.
The sixth chapter ends with only a minor plot payoff and sets up the story for Amy II with a baffling optimism you won't share for Amy's future. Amy has some interesting ideas, not least the pairing of a fight-averse female lead with a fragile but powerful little girl. It's a pity these aren't enough to sustain it through hours of substandard survival horror.
The list goes on: the graphics engine looks like it was developed for the previous console generation, there are inexplicable moments where the framerate suddenly drops and the game stutters hard (often during your attacks), the enemy AI is just bad enough to be hyper-deadly. Yet none of that is important - what’s important is that AMY is just no fun to play and, not only that, is actually really unpleasant a huge percentage of the time.
Amy fails on all counts. It's plagued by jerky movement, poor scripting, weak puzzles and shoddy checkpointing, but it's also a characterless mess of themes and ideas swiped from a dozen better horror titles. Neither quirky enough to be forgiven its unfinished feel nor polished enough to satisfy the base gaming itch, Amy is a crushing disappointment with little to recommend it. With classic titles from both the Silent Hill and Resident Evil series getting HD re-releases there's absolutely no reason to suffer this shambolic imitation in search of your survival horror fix.
Amy purports itself to be survival horror, but the only surviving you’ll be doing is trying to make sense of the muddled gameplay mess laid before you as you’re “scared” by the same gimmicky frights, like bursting gas pipes and falling portraits, over and over again.
If you want a downloadable game for $10, scroll randomly through the titles offered by your downloadable service of choice, randomly stop on a game and buy it. Your money will have almost certainly been better spent in lieu of buying Amy, which absolutely no one should play.
Everything about Amy is designed to frustrate and drain the player’s will before they eventually throw up their hands in defeat and give up. Between the broken combat, constant annoyances in dealing with Amy, counter-intuitive controls, non-existent plot, bland characters, cheap deaths, and overall shoddy workmanship, Amy fails on practically every level. The only truly horrifying thing about Amy is that it managed to sneak by QA and be released in its current state.