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Das Spiel zum Film zum Gedicht ist mal etwas Neues, doch über die Qualität typischer Lizenzversoftungen kommt Die Legende von Beowulf kaum hinaus. Auch wenn ich mich fraglos ein paar Stunden ansprechend unterhalten gefühlt habe, bietet mir das Spiel nichts, was es besser als die Konkurrenz macht. Aufgrund der stimmungsvollen Präsentation und dem Filmbonus können Fans der Saga aber durchaus einen Blick wagen - bei der aktuellen Spielewelle dürfte Beowulf aber eher untergehen!
Beowulf: The Game had an opportunity to be a standout movie licensed game. Unfortunately the glitching just made it looks sloppy and in need of work. I enjoyed a lot of the fighting elements they introduced here, and the development team deserves a pat on the back for that. The PS3 and 360 versions look the exact same so there's nothing to quibble about in that regard. If you're especially moved by the film, then Beowulf: The Game might be a great way for you to further explore this epic adventure. Otherwise, don't expect to be impressed.
Beowulf the Game is definitely not worth buying. If anything, it should be rented and then returned after its quick story is completed. While it has an interesting mesh of various mechanics, none of them are done well enough to make the game stand on its own.
In this day and age, it shouldn't come as a surprise that a game based on a movie fares poorly, but for a character who has survived since 700 A.D., he deserves better treatment than this.
Beowulf is recommended for a rental. You can blast through the game on the lower difficulty in less than day. You will notice the title says: Beowulf: The Game. That's to distinguish it from the ancient manuscript. I tend to think of it as a disclaimer, or quite possibly a warning.
"Beowulf: The Game" buscou em "God of War" a sua inspiração, mas a transposição ficou apenas na superfície. Embora até seja promissor no início, não demora em se perceber as limitações do game. A partir daí é uma sucessão de combates brutais, mas repetitivos, quando não frustrantes, por ter que recomeçar as missões por que o seu grupo foi dizimado ou seu amigo caiu em combate. Enfim, o título confirma a tradição: games baseados em filmes costumam ser medíocres.
Blind, dead-end corridors dominate the level design, and the combat system feels clumsy and slow. Beowulf is one of the great epic heroes of literature; this sad chapter in his saga is best forgotten.
Should we be surprised that Beowulf is a disappointment? It's a movie licensed game after all, and we know what that means. I suppose we shouldn't. There is no video game development curse causing movie game tie-ins to be poor. It's just run-of-the-mill game design. Bar the occasionally impressive combat, Beowulf doesn't have enough to make it stand out.
Our sights weren't set especially high for Beowulf, so at least it didn't disappoint. Even with the support of the upcoming feature film (which supposedly donated art assets), it still manages to oscillate between looking positively stunning to heinously ugly. Overall it's probably not worth checking out, but if you come out of the movie craving more of the cursed king, you'll probably be able to squeeze a modicum of enjoyment out of Beowulf. If that is worth $60 is another question.
Beowulf: The Game, for all its considerable flaws, has some unique and fun content. And even though your thanes aren't particularly capable, they're still oddly entertaining. So it's too bad that the fun is so short-lived, and that the game itself is so poorly crafted. After just three hours of Beowulf, you'll get stuck, have no idea what to do, and be ready to send it to sea on a pile of burning sticks. Even if you do struggle through the game's obtuse obstacles, the rest of its myriad problems will make you wish you'd spent your spoils on a longer, better voyage.
At first, Beowulf's powerful cries of "I am Beowulf!" helped to enhance the atmosphere, but after about the six thousandth time, they became tiresome. While we would recommend the movie to just about anybody, there's nobody who should be dropping $60 on the game. Yes, even a CG version of Angelina Jolie is outrageously hot, but if you're thinking you'll get more Angelina in the game, you'll be disappointed. Just buy a $5 poster, or something. As for the rest, there's really nothing here that's even remotely impressive, and sadly, Beowulf is yet another movie-turned-game that's not worth anybody's time. It doesn't help that it came out when so many awesome titles hit store shelves, either. Hmm...Assassin's Creed or Beowulf...decisions, decisions.
Spielerisch zeigt sich Beowulf belanglos und nicht einmal in der Lage, die aus anderen Titeln übernommenen Elemente vernünftig zu transportieren, geschweige denn sie zu einem homogenen Gesamtbild zu vermischen. Auch die Kulisse überzeugt nur höchst selten und dann eher in den Zwischensequenzen als im Spiel, wo es wesentlich wichtiger wäre. Zwar nutzt Beowulf die YETI-Engine (Ghost Recon Advanced Warfighter), doch fragt man sich dauernd, wann dann endlich die Kraft entfesselt wird, die erwiesenermaßen in dem Grafikmotor steckt. Und während man noch rätselt, wann es so weit ist, ist das Spiel schon vorbei - und spätestens ab dem Moment, in dem man eine kaum durchdringbare Kombo entdeckt, nahezu spannungsfrei. Spielerisch schwach, grafisch schwach, akustisch schwach.
There are times when it's great to wade into battle and cut a bloody swath of destruction through your enemies as you try to save your people, but that kind of excitement lasts only for the first hour or so. Thanks to its ability to maul the movie that it supposedly follows, Beowulf is a poor substitute for the film and an even more frustrating experience on the console, given its clumsy fight mechanics, uninspired enemies and the repetitive button-mashing. In the end, Beowulf will leave you with an arsenal of broken weapons and a sore thumb by which to remember its legacy.
But while Beowulf looks the part, the game itself is crushingly dull, with players facing off against dozens of clichéd enemies that can be defeated with the simplest attack combos. Even worse, while dozens of button sequences must be completed to drive the game’s dramatic set pieces, during these sections you can’t appreciate the dazzling visuals as you’re too busy squinting at a series of tiny circles that must be pressed in order, or else risk having to start the whole tedious process over again.
Ubisoft Shanghai and Tiwak did a magnificent job of butchering the reimagining of a classic tale and providing plenty of disposable, derivative gameplay to go along with it. Though you'll eventually understand the new tale, the absurd storytelling often makes deciphering events and motivations as difficult as a non-scholar trying to read the Nowell Codex. As far as gameplay goes, I can understand why a development studio would want to mimic many of God of War's concepts, yet it's still surprising to see it done so badly. Things start out simple, and that's how they stay, right up until the very end. That is, of course, assuming you can bypass an unbelievably aggravating protection sequence where the utter uselessness of your Thanes, heroic, and carnal attacks becomes painfully obvious. What a waste of time.
The real problem with the game is that it’s too light on everything. Too light on action. Too light on excitement. Too light on story. And too light on gameplay. There’s no need to be subtle in a great hack-n-slash game since you need something to make the game worth playing. But you won’t even find mindless action here, only a brain-dead game. Hell, it doesn't even rhyme.