Bionic Commando (2009) - Informal title
In a classic 3rd-person-shooter-style, the player moves through the destroyed city, fulfilling objectives like activating a relay station and thereby deactivating a minefield and killing the countless enemies (including mechs and other deadly vehicles) blocking his way. Literally always at his side: his Bionic Arm. While it can be used to just throw a nasty punch, the built-in grappling hook is the real clue on that device. It not only allows the player to swing around fast and even climb up the highest skyscraper, it's also a handy tool to get rid of enemies and for removing other annoying obstacles. At the same time Nathan also can use normal weapons with his right hands like pistols or grenades. Besides BioReign-forces, the environment itself is also an enemy to Nathan with radioactive zones killing him almost instantly. And due to the weight of his Bionic Arm, Nathan can't swim and will drown when he falls into water.
To keep things interesting, the game features both collectibles and challenges. While the collectibles are simply hidden in the levels, challenges are offered once the player has done something, gains a new ability and such. The goals of these challenges include killing 25 enemies, making three consecutive swings or destroying three train wagons. Once a challenge has been met, the player immediately gains a bonus like better armor and often gets the same challenge again - only this time with increased requirements.
The game also features a multiplayer-mode for up to eight player featuring Deathmatch, Team-Deathmatch and Capture the Flag on small, mostly vertical maps allowing the players to make full use of the Bionic Arm the same way as in single-player.
Producer - Capcom
Assistant Producer - Capcom