Brink (PlayStation 3)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (1 vote) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Despite these issues, all the elements are in place for Brink to become a terrific multiplayer shooter. It handles well, offers customization options galore, and challenges FPS players to do more than just pull the trigger. It's up to Splash Damage and Bethesda to manage the metagame with clean netcode, reliable servers, appropriate patches, and balancing tweaks. If they do that, Brink has the potential to become your new favorite FPS -- once you get over that learning curve. Noob.
Gamereactor (Denmark)
Hvis du mangler et holdbaseret actionspil, ikke har noget i mod at samarbejde og måske er kørt lidt træt i Team Fortress 2, bør du give Brink en chance med det samme.
Grafisch unterscheidet sie sich kaum von der Xbox 360-Fassung, auch hier werden viele Texturen erst sehr spät scharf. Abstürze erlebten wir auf der PS3 allerdings nicht. Weil die Entwickler aber die maximale Anzahl menschlicher Teilnehmer auf beiden Konsolen von 16 auf acht reduziert haben, läuft das Online-Spiel auf PS3 heute flüssiger als auf 360 zum Test letzte Woche. Das zuletzt unspielbare Stottern konnten wir nur noch in unbedeutend kurzen Momenten beobachten. Dass man sich den aktuellen Vorteil gegenüber der damaligen 360-Fassung mit einer um die Hälfte gekürzten Spielerzahl erkauft, verpasst dem Onlinespaß allerdings einen gehörigen Dämpfer - in den wenigen, für 16 Spieler offenen Partien, tummeln sich hingegen zu wenige Mitspieler. Brink verhindert mit der vorübergehenden Einschränkung also schwere Fehler - schöpft das Potential eines großen Online-Shooters allerdings bei weitem nicht aus.
Brink is a brave title that has introduced some new gameplay concepts, showed that it is possible to have a great single player multiplayer crossover, a visual style unlike any other and an unbelievable amount of customization options. Its just a shame that, despite Splash Damages promises to the contrary, it does not blend together seamlessly.
Gamereactor (Sweden)
Jag hade höga förhoppningar på Brink. Jag gillade tanken på en hybrid mellan Battlefield, Borderlands och Mirror's Edge. The Ark verkade vara en häftig skådeplats och den smått punkiga designen verkade unik. Och visst: flera av förväntningarna infriades och Brink levererar definitivt på flera punkter. Men den viktigaste av dem alla - kämparviljan under den där kritiska punkten precis innan man spawnar - är större hos många av genrekonkurrenterna.
Ultimately, it’s a worthy replacement for those of you who’ve squeezed the lifeblood out of Black Ops and want a decent multiplayer FPS to fill their time.
For every element that creates intriguing dynamics or grants fun powers, there is something flawed in its execution that hampers your enjoyment. And even when everything is going smoothly, ever-present visual shortcomings result in many blurry surfaces and textures, further reinforcing the sense that this is a game in which ambition outpaces execution. Brink doesn't make it easy to have a satisfying experience, and though the action can be engaging, you have to weather significant problems to get your money's worth.
We Got This Covered
Brink isn’t a complete failure; it’s an average experience that’s highlighted by a single gameplay mechanic. It’s a fair judgment to see where Splash Damage was coming from and what they were trying to accomplish with the game. More playtesting was required, to discover that having a needlessly nonlinear mission design would actually diminish the ability to enjoy the action that’s taking place. After multiple delays, it’s funny to think how no one during the long conceived development noticed that the game was being held back by something so obvious.
If you buy Brink you should know that you are buying the game because despite the fact that you probably own every team shooter that’s ever been made, you have never owned a team shooter that lets you do all those team shooting things… with a really cool gas mask, and pimp ass dunks. Because honestly, that’s all this game comes down to.