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Call of Juarez: The Cartel, isn't a very good game when you get to the basics. Its low production values and simple gameplay drag the experience down, while an erratic pace to the storyline makes it worse. There are some interesting ideas, such as the three-man co-op with varying points of view, but they aren't executed as well as they could be. It feels like there's a good title somewhere in the gameplay, and it's evident with a couple scenes that stand out, like a club packed with people or a fast chase across a packed highway, but aside from that the game simply fails to deliver.
Audio difficulties also intrude. Characters speak over each other, and some scenes are so heavy with reverb they sound as if the actors were recorded in a public restroom. Throw in subtitles that don't match the recorded dialogue, and it's hard to shake the feeling that Call of Juarez: The Cartel was rushed to retail before it was ready. That's disappointing, because this first-person shooter shows the signs of potential greatness. Few games combine the elements of cooperation and competition so ingeniously. There's nothing like being a dirty double-crosser--and getting away with it. It's invigorating to fulfill a challenge, yanking the experience points from under your comrades' noses and flaunting your shooting skills. The Cartel is worth playing if you have a buddy or two along for the ride. Otherwise, the potential is hard to see hiding behind all the glitches and obscenities.
Call of Juarez: The Cartel was never going to take over the world, but coming from a series that was once unique and interesting it certainly destroys the legacy of its predecessors. Without an identity of compelling story, backed up by poor graphics and even worse characters, this is one adventure you do not want to saddle up for.
The Cartel needed more time in the oven, more testing, or just more refinement. It’s filled with relatively interesting concepts, but there are too many glitches and problems to keep any FPS fan remotely engaged for more than a level or two. But interesting concepts will not sell a game. The Cartel is a FPS that misses the mark, and that’s too bad because its concepts could have made it a standout release. Even with patches to improve the visual shortcomings, there are still plenty of issues with the gameplay mechanics that it’s simply too broken to save. Maybe the follow-up can take these interesting concepts and execute them properly.
Game Informer Magazine
When Techland and Ubisoft revealed the surprising modern-day setting for the The Cartel, it was met with plenty of skepticism from the gaming community. This skepticism proved justified, as the game is generic at best, broken at worst, and falls short in its attempts to innovate cooperative play.
Prenez une formule qui marche correctement et faites en un navet. Après deux volets certes perfectibles mais plutôt sympathiques, Techland nous sort une version moderne de sa série qui, non contente d'avoir perdu en personnalité et gagné en clichés tout nases, n'a même pas un gameplay potable. Un bien bel échec.
Call of Juarez: The Cartel is a poor change of pace for the franchise. Taking the story into modern times seems to have robbed it of its passion and charm, replacing it with asinine characters and more cuss words than an Al Pacino flick. It’s not the worst shooter I’ve played, but it’s got all the problems of a budget title and few redeeming qualities to make it worth recommending.
It's a mixture of bad decisions and rush jobs. The only way it could be worse is if the disc punched you in the face every time you opened the case. At least it's not completely broken, I guess.
S'il est une question qui revient invariablement lorsque l'on évoque Call of Juarez : The Cartel, c'est bien "Pourquoi ?". Pourquoi avoir retiré à cet épisode ce qui faisait le charme et l'identité de la série ? Pourquoi avoir tiré un trait sur cette ambiance western qui faisait des Call of Juarez des FPS à part ? C'est bien simple : du statut de jeu imparfait mais atypique, la licence de Techland accouche désormais d'un titre générique et bourré de défauts. Réalisation bâclée, bugs en tous genres, I.A. à la peine et gameplay confit dans le classicisme... Call of Juarez : The Cartel ne peut compter que sur son coop à trois en ligne et sa surenchère de fusillades pour tenter de sauver les meubles. Ça ne suffira malheureusement pas, même à 45 euros.
The Cartel est un pétard mouillé. On sent bien que les développeurs ont tenté d'assurer l'ambiance mais la sauce ne prend pas. Les personnages sont trop prévisibles, tout autant que le scénario d'ailleurs. Dans l'action, il suffit de tirer pour s'en tirer (justement), même si les ennemis s'avèrent parfois ultra agressifs. Enfin, le jeu en coopération est agréable mais ne sauve en rien le soft, au même titre que son multijoueur compétitif peu inspiré.
The last Call of Juarez game was a good game. Techland had a great foundation to build upon and there isn’t a reason why The Cartel isn’t at least a decent game. The game feels like the developers assembled it at the last minute and they didn’t even bother to play test it. The bad writing, disappointing gameplay, and annoying dialogue is enough to give this game a bad rating, but the technical faults make this truly one of the worst games of this generation. This isn’t a game, it’s a joke and nobody is laughing.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
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