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Véritable bonheur pour les fans, Mercury Steam livre une oeuvre archi-référencée et bourrée de qualités. Puisant au sein des standards du genre afin de se forger une propre identité, Castlevania : Lords of Shadow est un excellent reboot de la série dont je ne peux qu'espérer qu'il inspirera de nouveaux épisodes tout aussi réussis. Quand une "purge" ou un "massacre" a cette gueule-là, on se met à prier pour que ça arrive plus souvent.
It's a great game separate from the franchise, and definitely does a favor for the third person action genre, but with the CV characters and license attached, it becomes even more enjoyable for me. Definitely worth a second playthrough after you're finished as well, and that's something I'm looking forward to doing soon myself. Absolutely worth picking up for both the long running Castlevania fanboy and the newcomer, I don't think you'll be disappointed with this action game in the least bit.
Konami and MercurySteam have taken all the risks inherent in a big-budget series reboot and met them head-on with a nearly perfect game. From the intense and addictive combat, to the exciting platforming, to the mind-stretching puzzles, it’s a masterpiece from beginning to end.
Castlevania: Lords of Shadow breaks this curse completely by excelling in nearly every way a game can be measured. The excellent voice acting, the suitably grand score, the gorgeously crafted vistas, the compelling plot; everything just clicks when it comes to this game. Without the Castlevania characters and settings this game would have been excellent, but with all those things included, this title becomes magnificent. Action/adventure players will greatly enjoy what this game has to offer and fans of the Castlevania series will be thrilled with the positive direction the series has taken.
Bien plus riche et généreux qu’un God Of War III, Castlevania Lords of Shadow frappe vraiment très fort. On ne se lasse pas une seule seconde de son système de combat, des passages de plateforme ou des énigmes, on reste scotché devant les références prestigieuses toujours bien utilisées ou les trouvailles en tout genre qui pimentent un scénario assez conventionnel. Si Castlevania est un grand jeu, c’est parce que ses développeurs l’ont fait avec amour, récompensant le joueur curieux par un tas de clins d’œil habiles, le prenant pour ce qu’il est : un pantin que l’on trimballe d’un point A à un point B, mais qui va devoir donner de sa personne pour tirer la quintessence des heures passées avec le jeu. Populaire mais exigeant, simple mais pas simpliste, Lords of Shadow ratisse large sans jamais se perdre en route. Notre gros coup cœur de ce « début de fin d'année ».
Calling CLOS a surprise hit might be a little unfair, as the game looked impressive throughout development, but it's fair to say that I simply didn't expect to enjoy it this much. With a combat system that cleverly overcomes button mashing, wonderful design work and a story that spans far longer than your average video game, Lords of Shadow is exactly what the Castlevania franchise needed to find popularity with a new generation of gamers - and us oldies too.
The story does take a couple of hours to ramp up, but when it does, you will be hooked. The gameplay is so fluid that a lot of action games in the same genre should take some pointers from Lords of Shadow. It's just so fun to break off a 20 hit combo on a small group of vampires. The small hindrances are there, but never really take you out of the overall experience, and with a gameplay time of almost 15 hours, there's a lot to be experienced. If you didn't like the past 3D Castlevania games, don't let this one drive you away. It's definitely one for the books.
While the game does suffer from some technical issues (including a somewhat sporadic framerate, a few frustrating but skippable puzzles, and a massive length that drags out just slightly over the limit), the amount of carefully crafted aesthetics and polished gameplay far outweigh the few negatives found in Lords of Shadow. Simply put, this is one of the best titles of the year, and marks not only a proper return of the Castlevania series for consoles, but a starting point that future games would do well to follow.
Ich war nach der ersten Stunde skeptisch, nach der zweiten Stunde neugierig und spätestens nach der fünften Stunde gefesselt! Nicht nur, weil die brillante Kulisse zwischen verwunschenen Wäldern und verwitterten Burgen an bewegte Gemälde erinnert, die man in wunderschönen Kamerafahrten erkundet. Auch nicht, weil man wie in einer guten Kopie von Shadow of the Colossus gegen Bildschirm füllende Giganten kämpft oder wie in Uncharted 2 an verschneiten Steilwänden klettert. Sondern vor allem, weil man ähnlich wie in Demon's Souls mit Respekt und Spannung im Nacken jedem größeren Monster begegnet - Castlevania inszeniert keinen ansehnlichen Kloppmist, sondern sorgt mit einem der besten Kampfsysteme des Genres für anspruchsvolle Action: Weder God of War III noch Darksiders oder Dante's Inferno können da mithalten.
Alors qu'on pourra taxer Castlevania : Lords of Shadow de simple pot-pourri vidéoludique, force est de reconnaître que, paradoxalement, le mélange d'influences sied à merveille au renouveau de la série en lui offrant une véritable cohérence et surtout une touche plus démesurée que jamais. Multipliant les clins d'oeil à Devil May Cry, Shadow of the Colossus ou God of War, ce nouveau cru de Castlevania opte pour une évolution, certes plus grand public, mais aussi et surtout une vision romancée et hollywoodienne à la fois d'une saga légendaire. En définitive, MercurySteam signe un bel exploit tout en tenant la dragée haute aux ténors du genre. Honnêtement, nous n'en attendions pas tant...
For a small team Castlevania stands as high as any game in its genre, even though the game has sourced some of it’s gameplay elements from others, it still has a distinct and powerful touch to it. There isn’t much that is new in the game and nothing is innovative, but that doesn’t really matter as it stands. The way in which each section has been integrated reinvents the concept and keeps it fresh. Castlevania: Lords of Shadow is plentiful in its redesign of concepts that have been around for years, but the most impressive thing about the title is that it has come from behind and come to the point of being among of the stand-out titles of the year.
Castlevania fans pur-sang zullen deze opmerkelijke reboot misschien niet met open armen onthalen, maar Lords of Shadow is het spelen meer dan waard.
All in all, Castlevania: Lords of Shadow is a really good game. Only because the hype and anticipation was so high might the score be considered a cause for concern. Still, I had hoped for a game that flirted with a 9 in my eyes and in the end, I just don’t like it very much. But it’s absolutely worth a try, at the very least.
So even though the wait continues for a 3D Castlevania that truly matches the elegance, complexity and spatial intelligence of the 2D games, this is a polished and enjoyable blast of musty Gothic action in its own right. In the future, we can only hope that a developer finds a way to deliver more of the core series components – of buildings that you piece together through exploration, of back-tracking that never seems like a chore. For now, though, even with a missing piece of that magnitude, MercurySteam has managed to deliver a game that's heartfelt, handsome, and quietly distinct. It's nice to see Robert Carlyle getting a bit of work, too.
L' impegno profuso da Konami e MercurySteam per confezionare un titolo che non deluda i fan in quanto tematiche affrontate e che a suo tempo si riveli interessante verso chi non ha mai giocato un solo capitolo della serie è da ammirare, ciò non toglie che l' operazione possa dirsi perfettamente riuscita, ed i fan duri e puri della saga avranno comunque da ridire su molte scelte stilistiche adottate e su un gameplay così fortemente cambiato. Castlevania L.O.S. resta un titolo adatto soprattutto a tutti coloro che sono alla ricerca di un gran bel titolo action/ adventure che non si distingua dalla massa per il solo nome che porta , ma in primo luogo per la qualità che lo contraddistingue.
Au final, j'ai été agréablement surpris par Lords of Shadow. Il n'est pas révolutionaire mais l'aventure est longue, l'ambiance est merveilleuse et le système de combat est amusant sans être frustrant.
Despite the linearity of its design, camera quirks and small issues of pacing, Castlevania: Lords of Shadow is a resounding success for MercurySteam. No game juxtaposes so many stunning, grand moments as it does with as many smaller quiet touches, such as Gabriel crossing himself at the sides of his fallen comrades. It is a dark, somber game and a promising new beginning for the Castlevania legacy.
Lords of Shadow suffers from some pretty big problems and oversights, but it treats so many things briefly and flies through levels in such rapid succession, that even those flaws never hold the game down for long. Altogether, the game spins an interesting tale, and though it might borrow some ideas a little heavily from certain other games, it implements them well. This won't replace Symphony of the Night as the oft-argued greatest Castlevania, but it should finally at least put to rest complaints that there are no good 3D Castlevania games. If Lords of Shadow sees a sequel, there are lots of important, obvious improvements that need to be made, but Mercury Steam proves that they're at least on the right track.
The combat is great and the boss battles are quite memorable, but it degenerates when those core ideas clash--when Castlevania ignores what it does so well (action) for the sake of creating a more diverse experience. The problem is that diversity ultimately adds nothing notable except for shallow adventure elements and frustration. It's a good start for a series in need of some new blood--so to speak--it's just unfortunate so much of it comes from other games and not an original source.
I recommend Castlevania: Lords of Shadow, but not if your expectation is something similar to the classic Castlevania games. Pretty much anything you would expect to find in a Castlevania game is not to be found here. But fans of combat-heavy action adventure games will have fun if they can excuse a lot of mindless button mashing and a couple technical issues. The developers have successfully adopted ideas from several popular games (God of War, Shadow of the Colossus, Uncharted, Resident Evil) but that also means this isn't a very original effort. In the end, I'd rather play a more traditional 2D Castlevania game, but there is no denying that this is a beautiful and enjoyable change of pace
Enthusiasts of games such as Assassin's Creed and God of War will probably eat this up while fans of Castlevania's lengthy and relatively simple 2D platforming history will need some significant extra time to adjust and reach a desired comfort level with Lords of Shadow. I fell more to the latter; I needed time to see all of the intricate pieces of this puzzle fall into place before I could enjoy it. Before that point, the game is a beast, but once everything "clicks", the experience becomes a wonder. Castlevania: Lords of Shadow is far from perfect, but you are at least guaranteed an exhilarating ride.