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Là, on aime ou on n'aime pas les délires horrifiques de Barker, mais sachez que Jericho possède une véritable histoire, dont on aura sans doute envie de connaître la fin. C'est assez rare dans un FPS pour être souligné. Al Khali se pose en une sorte de version trash de Midian, la cité des Nocturnes du roman Cabale. Le scénario est bien ficelé et est servi par des dialogues qui suintent la testostérone mais également la peur. Dommage que les cut-scenes manquent un peu d'inspiration. Bref, Jericho est dans la veine des autres travaux de Barker : violent, pas toujours très recherché, mais diablement efficace.
Clive Barker's Jericho is certainly not the best shooter of the year but it does have its strongpoints. The 10 hour lasting storyline drags you along despite the tasteless combat; the switching between characters is quite fun and original, and the design of the enemy monsters is really morbid. A fine game to rent, especially due to the lack of a multiplayer mode.
Game Informer Magazine
The script is about as good as an old WB show, but that's actually what I started to like about it. Maybe we can get a sequel because I think there are some cool shooter ideas hidden under bigger mistakes.
Clive Barker’s Jericho tries to separate itself from the mix with its character swamping feature, however the traditional aspects of the gameplay makes me think it’s closer to Doom then Bioshock. Filled with a lot more dialog, Jericho can get a little drawn out until you start pumping lead into some flesh eating creature. Jericho is clever enough for a good time with a FPS, however as anything else Jericho should trade in this blood gushing festival of carnage for jelly donuts.
Game Informer Magazine
If broken gameplay mechanics and community college acting didn't weigh down the game, it might actually be worthwhile. Each environment features a macabre twist on a historical period and they rival Painkiller in their haunting heavy metal video backdrop appearance. Unfortunately, the creepy locales and ultraviolent action don't translate into a frightening experience. And isn't that where Clive Barker is supposed to shine?
Clive Barker's Jericho is something of an oddity. On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun. Many people will understandably lose interest after a few hours, but the game's many problems hide a game that deserves to be played through to completion.
Video Games Daily
I love Clive Barker. I like Codemasters. What on earth happened to result in this game being so painfully average??? In fact, it's probably worse than average with the current high quality games available on the PC and 360. Not even for hardened horror fans, like myself.
Clive Barker's Jericho does a few things well and a lot of things poorly. In no way can it compare to the other awesome FPSs available now (Call of Duty 4: Modern Warfare, for example), and when you spend more time healing than fighting, there's something seriously wrong. There's noticeable Barker flair, but it's lost amidst the depressing shuffle of inconsistent and generally useless features, crappy AI on both sides, and some of the most repetitive and linear gameplay we've ever seen. The different abilities add much-needed appeal and the style is appropriate, but that's about where the good ends. The campaign is short with zero reason to play again, and the story is semi-interesting at first but never really seems to get going. The rest is just one heaping pile of "meh."
Upon first entering the game world, you'll probably want to like this game. The visuals can be pretty good, particularly some of the enemy designs and larger indoor environments (the sprawling coliseum battle springs to mind). Voice work tends to be rather forced, and not in the campy sort of way. And while environmental sounds held up thanks to some well produced ambient tracks, the visuals and audio never coalesced to form any real sense of atmosphere. They don't distract you from the game's simplistic underlying structure. Instead of getting caught up in the struggle against a demonic force that threatens the continued existence of your race, you're left with tacked-on squad elements, poor friendly and enemy AI, repetitive encounters, and unabashedly linear levels. Jericho has a few memorable moments, but they're not worth the cash.
Video Game Talk
Clive Barker's Jericho should have been better than it turned out to be. All of the pieces were there to make a successful and compelling first-person shooter but somewhere along the line it fell apart. It's quite glaring exactly what components work for this title and what ones don't so in the end I suppose it was just a matter of developmental time. Whatever the case with other FPS titles on the PS3 like Resistance: Fall of Man and Call of Duty 4, Jericho just kind of sneaks onto store shelves. If you're looking for a twist on the genre it's worth a rental but it by no means pushes the idea of the FPS (or horror for that matter) into new directions.
Even with Clive Barker’s Jericho now retailing at a cheap as chips price point, it is difficult to recommend this first person release. There are moments from Barker and touches of visual flair, enhanced by a marvellous soundtrack. Yet where Gamestyle asks, did the actually gaming experience end up?