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|Overall MobyScore (8 votes)
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Adrenaline Vault, The (AVault)
Dark Souls is difficult to describe without waxing poetic in the length of a small novel. There are so many small, intricate details to praise. These little things add up to a game that is truly epic in scope and offers a feeling of accomplishment found nowhere else.
OMGN: Online Multiplayer Games Network
Dark Souls is not for everyone; in fact, it's probably not for most people. That's fine. For the rest of us, it's a game that can exist without hype, hyperbole, or the grasping hands of marketing. It's a game for gamers, a game that brings back the core pillars of gameplay from long ago dressed in the latest and greatest technology that modern gaming has to offer. It is a game that one can spend hours in and still not scratch the surface. It is a game that, above all else, serves as an experience that shows the world that imagination, the sense of challenge and discovery, is not dead, and that no matter how casual or mainstream games become, the heart of gaming, the essence, the very soul of why we game, is still alive and burning white-hot. Even if that flame is buried under 90 hours of darkness, despair, and overwhelming challenges.
Exigeant, dur, impitoyable, Dark Souls nous pousse dans nos derniers retranchements et nous oblige à puiser dans nos ultimes ressources pour progresser dans son univers torturé. Que l'on soit fan de RPG ou amateur de hack'n slash, rien ne peut nous préparer à une telle expérience. L'aventure, soutenue par une réalisation de qualité et un gameplay sans faille, ne souffre actuellement aucune comparaison avec la concurrence en termes de difficulté et de challenge. Terriblement frustrant pour le commun des mortels habitués au casual gaming et aux succès faciles, Dark Souls constitue clairement aujourd'hui le nouveau Graal des joueurs cherchant désespérément un défi à leur hauteur.
Pour ceux qui se demandent encore si Dark Souls est le digne successeur de Demon's Souls, la réponse est oui. Apportant des innovations tout en gardant le principe de son ainé, Dark Souls réussit son pari d'être une suite plus que valable. Une suite à ne pas mettre entre toutes les mains au vu de sa difficulté rebutante. Mais triompher de ce jeu n'en est que plus gratifiant. Préparez-vous à y passer de nombreuses heures.
Dark Souls offers a vast and mysterious game world, beautifully crafted and filled with magic and wonder at every turn. It offers a level of challenge that is missing from most games, inviting you to explore and discover its secrets for yourself. The mixture of RPG, action and subtle multiplayer elements is truly sublime, and is a great example of how to incorporate multiplayer features into a largely single player experience. Whilst Dark Souls may not be for everyone, if you wish to immerse yourself completely in a deeply personal adventure, and accept the challenges it throws at you, then you should embrace it with open arms.
In his analysis, Camus opines that by recognizing his fate, Sisyphus is able to harness it, transfiguring the absurd into a form of heroism. It is the instant, Camus states, when Sisyphus purposefully marches back down the mountain, that he is able to transcend his torment. In this moment of steely resolve, he becomes a hero. I could not rise up to this charge. Dark Souls consumed me, leaving me empty and purposeless. There was a stark moment of consciousness in the middle of my second play through when the futile nature of the situation struck me. I was toiling away for nothing. The task was to keep repeating the cycle, to accept this monstrous lot with hushed accedence, but I couldn’t do it. I didn’t beat Dark Souls even though I had finished the “final” encounter. It had beaten me. So I ejected the disk and put it away. And I hung my head.