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Dead Space 2 (PlayStation 3)

90
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100 point score based on reviews from various critics.
4.1
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5 point score based on user ratings.
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Description

In the follow-up to 2008's Dead Space, players once again take on the role of Isaac Clarke. He is an engineer who previously fought the hideous "Necromorphs" - a race of polymorphic (shape-changing) parasitic extraterrestrials that feed off of dead tissue and use dead corpses as hosts - aboard the doomed "PlanetCracker", the space ship USG Ishimura. Three years after those events, Clarke is found derelict in space and brought aboard The Sprawl - a massive space station orbiting Titan, one of the moons of Saturn. Isaac is understandably traumatized by the events of the first game and is haunted by memories of his girlfriend Nicole's suicide, the horrific and numerous shapes and forms of the Necromorph horde, and continued delusions of an apparition taking Nicole's form. While being psycho-analyzed on The Sprawl, a new Necromorph outbreak soon occurs and Isaac has no choice to escape. He runs from both the Necromorphs and the space stations security team while trying to find a way out of his bonds, grabs a gun, and then learns the truths behind the reappearance of the Necromorphs and the appearance of yet another Marker, all while fighting dementia and even more hideous beasts than before.

Dead Space 2 looks and plays almost exactly like its predecessor. Players control Isaac using a third-person camera. Isaac carries a weapon in hand and must aim the weapon before it can be fired. Each weapon has an alternate attack and players are once again given the ability to use Stasis to slow down objects or enemies, as well as use the telekinesis module to grab and fling objects or solve environmental puzzles. Like before, Necromorphs are extremely tough and resilient to standard shots. The only way to kill them is through dismemberment. Various types of Necromorphs react differently to being dismembered and the player must learn the most efficient way to take each different type apart. He also has to use dismembered limbs, such as blade-like arms or one particular species' explosive sack, as weapons that can be flung with telekinesis all the while saving some precious ammo. Isaac can now also control his movement when in zero-gravity and fly around, instead of just jumping from platform to platform. This provides more room for exploration and new possibilities in such areas.

Beyond this the changes are mostly cosmetic, with a broader visual design. Isaac is also voiced this time and is written more deeply into the story. The PlayStation 3 release of the game comes with an updated version of Dead Space: Extraction, a rail shooter originally released for the Wii in 2009 and optimized for high definition and PlayStation Move.

Screenshots

Dead Space 2 PlayStation 3 Isaak seems satisfied with the purchase of new armor suit.
Dead Space 2 PlayStation 3 Oh no, it's happening again... no time to think, run!!
Dead Space 2 PlayStation 3 Time to shut down the power and let the monsters in... I bet he wished now he didn't shut down the power to me several chapters ago. Payback's a bitch.
Dead Space 2 PlayStation 3 All departures from this train station are delayed indefinitely, except the one filled with alien lifeforms.

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The Press Says

Jeuxvideo.com Jan 27, 2011 19 out of 20 95
MMGN Feb 01, 2011 9 out of 10 90
Thunderbolt Games Feb 08, 2011 9 out of 10 90
GameSpy Mar 03, 2011 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
GamesCollection Jan 31, 2011 9 out of 10 90
4Players.de Jan 28, 2011 88 out of 100 88

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Trivia

German version

In the German version friendly fire in multiplayer is deactivated. Users of the German version can play with users of the uncut version, but then friendly fire is deactivated for everyone.

Awards

  • 4Players
    • 2011 – Best Sound Effects of the Year

Charly2.0 (32088) added Dead Space 2 (PlayStation 3) on Oct 07, 2011
Other platforms contributed by Kadath Bird (706)