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As an experiment, during review gameplay of DJ Hero, I went back and played some Guitar Hero and Rock Band, and I found them significantly lackluster in comparison. In the guitar games, as much as I may like some of the music, I know I'm not really playing a single note. In DJ Hero, I really do get the distinct sense that I'm spinning for a full house. This title will appeal to both casual and core gamers alike, with a beginner's mode even toddler children can play fairly well and enjoy. On the other end of the spectrum, the higher difficulty levels are enough to drive you insane — or keep you regularly playing DJ Hero for a couple of years.
For $120, I'd have to say that DJ Hero is worth the coin. It's library of fantastic mash-ups are really something worth listening to, and certainly worth playing. The turntable controller isn't perfect, but it's good enough to experience a vast majority of the game and love every single second of it. With every session I pick the controller up for, it becomes harder and harder to put the game down - it's that good. And while yes, the renegade bundle does offer more, I'd say keep the $80 and just spring for the standard game. Chances are, some of that content will appear as DLC anyways. I can only imagine how great next year's game will be.
In an overcrowded genre of music games, DJ Hero resides at the very top with the best of 'em. The original mixes are stunning and scratching the turntable is just as fun as it seems. It's not as full-featured as Rock Band 2 or Guitar Hero 5, but the simpler presentation really works in its favor. Like an '80s arcade, mixmasters will be gunning for those high scores on the leaderboards. A little headroom has been left for improvement with a sequel, particularly in the head-to-head battles and the way leaderboards display scores. But DJ Hero is already the most exciting music game around and is guaranteed to get the party started. To paraphrase Run DMC: gosh darn that DJ made my day.
DJ Hero arrive à point nommé pour les amateurs de jeux de rythme lassés par les simulations de guitares ou en quête de nouvelles sensations. Livré avec un accessoire confortable et passe-partout, il devrait trouver sa place sans mal dans un marché en pleine explosion. Le gameplay n'est pas encore parfait et on regrette que le joueur n'ait pas davantage de liberté dans l'interprétation des mix mais au final, l'expérience est concluante. Moyennant un investissement important (110€ pour la version de base, 200€ pour l'édition collector), DJ Hero fera passer de sacrés bons moments, seul ou à plusieurs, aux abonnés des discothèques.
A great tracklist and a solid new peripheral make DJ Hero a lot of fun to play, and the music is more likely to get your party going than that of most any other rhythm game. So how much would you pay for it? Games bundled with peripherals are naturally going to be more expensive, but with a manufacturer's suggested retail price of $119.99, DJ Hero feels overpriced. It's a great game, but it costs as much as two great games, and though there are downloadable tracks lined up, there's no guarantee you'll be able to use the turntable in any other game. Yet despite the sizable cost, DJ Hero is an enticing purchase. It captures the thrill of spinning together hot songs to make an electrifying mix, and it's one show that fans of rhythm games will not want to miss. Just hope you can afford the cover charge.
DJ Hero attempts to mold turntablism into a mainstream medium. It succeeds, but stumbles along the way. I didn't experience the sensation of scratching and mixing, until I turned it up to Expert difficulty. Beginner is way too easy, and Hard is lackluster. Expert difficulty, however, mimics the actions of a DJ, especially on songs like Scratch Perverts' "Beats and Pieces," DJ Hero's equivalent of Guitar Hero's "Dragonforce," and Paul van Dyk vs. Sandy Rivera's "Nothing but You/I Can't Stop" remix, whose note layout is one of the most impressive and interesting in the game. But those songs are buried at end-game, which is too late. DJ Hero's debut is noteworthy, but there's much work to be done for the follow-up.