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Simply put Dragon Ball Raging Blast is a game for fans of the long running anime series. Its does its job not perfectly, but well. The game does make you feel like super saiyan at times, and then turns around and makes you feel like a green blooded Namek instead.
Dragon Ball Raging Blast feels like a missed opportunity. I think it’s about time we forget about the Budokai Tenkaichi series and their horrible viewpoint and camera issues and move into a format that is friendlier. As much as I loved the Dragon Battle Collection and the tons of stuff there is to do on this game, the fighting overall felt weak and uninspired and for a fighting game, well, the fighting should be the best part, not the production values. For hardcore DBZ fans, Raging Blast is a good pickup. For everyone else, steer clear.
Dragon Ball: Raging Blast offers a ton of content for you to wade through, there's no doubt about it. But it lacks the nostalgia and authenticity to really make you enjoy the experience. If you can get past certain quirks, then the hardcore Dragon Ball fan within may find some pleasure out of Raging Blast. But if you were looking for a bigger step up in game mechanics, and not just a large campaign mode, maybe you should hold off until the next iteration, which Spike will inevitably make sometime soon. If you're still not sure, at least hold off until the price drops to something like $30.
I think I can speak for many gamers when I say that this series reached its high point with Dragon Ball Z: Budokai 3. I don't understand why they couldn't have simply kept what worked while fixing the problems that remained, but that's a question for another day. Whether you're a hardcore fan of fighting games or all the products of the Dragon Ball universe, you should skip Raging Blast. In the developers' efforts to reinvent the wheel, they have ended up with a jagged pentagon.
Some fans might be able to look past the issues in Dragon Ball: Raging Blast, but they'll have to work hard at it. For those in desperate need of a DBZ game, a good alternative to Raging Blast would be last year's Dragon Ball Z: Burst Limit. It has a better fighting system and, by now, a much lower price tag.
There have actually been some good Dragon Ball games in the past few years, and that's true whether or not you're even a fan of the series. However, Dragon Ball: Raging Blast is not one of those games. Sure, there's lots of content, but the stories are poorly told (which alienates people who don't already know them) and the gameplay mechanics have numerous, numerous problems. Big DBZ fans may find something to like here, but you'd need to really like Dragon Ball in that case.
Dragon Ball: Raging Blast will please the longtime fans of the Dragon Ball series. The game is filled with lots of modes, characters, and online gaming that can keep you busy for ages. The graphics are not excessively impressive, but they look good and surpass what I initially expected. Besides having a somewhat basic fighting mechanic, Raging Blast real culprit is a bad camera, and it is something that can not be overlooked. Despite this issue, I would still recommend Raging Blast to fans, and if you are curious to find out what Dragon Ball is all about, this would be a good place to start, just don’t expect miracles.
Raging Blast had a fair try at becoming the definitive Dragon Ball title, but sadly with broken mechanics (and the damn camera!!) at the heart of the game, covered up by copy-pasted unlockables and characters, it's come up as being “just another DBZ game” for the fans only.
The huge assortment of characters, stories, costumes, and other aspects of Dragon Ball lore cannot hide how shallow and uninspired the fighting mechanics are. There is no depth to your actions, making it a slow-paced race to be the first person to build up your ki power, which quickly becomes monotonous. With the wide assortment of deep and varied fighting games already on the market, it’s impossible to ignore the many faults present in this often-dull anime-inspired brawler.
All in all, Dragon Ball: Raging Blast is like a steak that sizzles and looks great but tastes as if they cooked all the flavor out in the pan.
Über 70 Krieger, ein Wust an Spielmodi und flüssige Online-Kämpfe: Auf den ersten Blick bietet Dragon Ball: Raging Blast alles, was das Herz eines Anime-Fans begehrt. Doch sobald die Schlacht beginnt, offenbaren sich schon nach wenigen Sekunden die Schwächen des aktuellsten Serien-Ablegers: Die hektische unübersichtliche Kamera macht die blitzschnellen Gefechte zur Geduldsprobe. Auch die häufigen Quicktime-Events stören den Rhythmus. Ein großes Versäumnis ist zudem die schrecklich lieblos nacherzählte Rahmenhandlung. Gerade bei einer Anime-Versoftung muss mehr drin sein als kahle Textboxen. Greift lieber zu einem der durchdachteren Vorgängern, die es mittlerweile zum Schnäppchenpreis gibt.
The problem with Dragon Ball: Raging Blast is not necessarily that it’s a bad game on it’s own, but it’s significantly lacking when compared to it predecessors. From the controls to the telling of the story to the content, everything has been done better. While it’s mainly the fans that will get anything out of this game, they’re not really getting any more than what they have already had. The fact that what is essentially the game is fundamentally worse than it's original predecessor on just about all levels is either a damning indicment on the developer or cynical attempt to continue milking the cash cow with an improved sequel. And unless the fundamental game is improved, this cash cow might soon run dry. Dragon Ball: Raging Blast, as a recreation of the show works and has plenty to do, though there is no excuse for it being worse than its predecessors.
Dragon Ball: Raging Blast 2 is definitely one for fans of the series as it replicates the destructiveness and explosive power you would have expected. However, as a game for the masses it falls considerably short due to a lack of character variety, bland, uninspiring landscapes and a combat system that leaves a lot to be desired. There is a lot to be explored if you give Dragon Ball: Raging Blast 2 your time, but the frustration will set in long before you get anyway near the end.
With titles like Street Fighter 4, BlazBlue and Tekken 6, 2009 saw a renaissance for the fighter genre. The things these titles have in common is that anyone can pick it up and enjoy it, while serious players explore every nuance in the design. I just don’t see Dragon Ball Raging Blast as being in the same class. Yes, those willing to experiment and take notes will still be rewarded with powerful techniques, but outsiders will not see a reason to join in. If they’re unfamiliar with Dragon Ball, the complicated controls will only serve to validate their decision to stay away from this game. For that reason, this game is for die hard Dragon Ball fans only. And maybe not even them.
The big improvement to this particular version is the vastness of each fighting area. While each area is (sort of) varied and great-looking, you need to be within arm's reach to really hurt the other guy, so the enormity of the levels is kind of a waste. Especially when you get blasted halfway across the damn planet by some cheap-ass hadoken kamehameha from one of the perplexingly large number of children in the game and then spend the next 30 seconds chasing that child down. As with some earlier games in the series there are “what if” scenarios you can play through, but since the story for Dragonball is about as deep as a fucking spoon, the what-ifs are only more convoluted versions of the fights in the main story mode. Unfortunately, the broken gameplay immediately removes any gold starz DBZ would have eared for online functionality. Give Dragonball Raging Blast a shot if you feel the fanboy need, but you would be better off buying another, better game.