Dragon Ball Z: Burst Limit Reviews (PlayStation 3)

missing cover art
Published by
Developed by
Also For
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
One thing I can say about Burst Limit, and that's the fact that it is designed for existing fans. Anyone hoping to use this new release as a place to jump into the series without prior knowledge might find the game very frustrating. The Story Mode doesn't do anything to explain the events of the show, it is just a select few fights taken almost out of context, and the complexity of some of the moves are best left to those that have worked their way through the many other DBZ fighters that have come before. Also, any hardcore fan looking for the next "complete" fighting game will also be disappointed since this game only boasts some 20 characters and only goes to the end of the Cel Saga. That being said, if you are just looking for a good DBZ fighter that really does the PS3 justice, then Burst Limit is worth looking into.
Blend Games (Jun 17, 2008)
DBZ: BL follows the storyline from the Saiyan Saga which possibly is a redundancy for you hardcore vets. Also, there are a limited number of stages and sometimes you feel there is a place here and there where the developers missed something. Other than that, Dragon Ball Z: Burst Limit is a very good entrance for the franchise on the next-gen market. The beautiful presentation and addictive fighting had me screaming “Kamehameha!”
UOL Jogos (Jun 25, 2008)
"Dragon Ball Z Burst Limit" é um jogo de luta bastante competente, que chega em boa hora diante das poucas opções do gênero disponíveis na geração atual de consoles. Mas é claramente um lançamento focado em um público bastante específico, familiarizado com o universo da franquia, o que pode espantar um pouco os não-iniciados. De qualquer maneira, é um jogo divertido o suficiente para prender a atenção de experts ou não em vários duelos, ainda que a falta de uma narrativa ou um maior senso de progressão crie menos interesse em explorar todo o conteúdo.
Ich verfolge und spiele schon seit Ewigkeiten die Dragonball-Titel. Umso mehr habe ich mich auf das erste Spiel für die PlayStation 3 und die Xbox 360 gefreut. Klar, auf der einen Seite bin ich überaus erfreut, wie authentisch der Titel rüberkommt. Auch spielerisch blieb alles beim Alten, was nichts Schlechtes ist. Aber warum Bandai mich wieder nur bis zu den Cell-Spielen kämpfen liess, wird wohl immer ein Geheimnis bleiben. Dabei beginnt Dragonball Z erst danach so richtig spannend zu werden. Deswegen wünsche ich mir für einen Nachfolger, dass man endlich einmal alles nachspielen kann! Ansonsten können Dragonball-Fanatiker mit ruhigen Gewissen zugreifen!
Dragon Ball Z: Burst Limit is an indepth fighting game which is sure to appeal to long term fans of the franchise. The difficulty level caters for newbies as well as veterans and the scope for detailed and high adrenaline combat is high. The game is sadly let down by limited online game modes and a lack of variety with the level design and character individuality. All in all, if you are a fan of the series you will be unlikely to be disappointed.
Thunderbolt Games (Jun 25, 2008)
While it comes off as a tad bare-bones, Dragon Ball Z: Burst Limit is definitely worth getting if you're a fan, or if you just like fighting games without a great deal of depth, and the newly added online mode will keep the replay value high for quite some time.
GameZone (Jun 24, 2008)
Dragon Ball Z: Burst Limit isn’t an innovative or groundbreaking fighting game. But with a new, more realistic direction and gameplay you won’t want to put down, Burst Limit is an arcade-style fighter that’s well worth your time.
Gamesmania.de (Jun 19, 2008)
Egal ob Hardcore- oder Gelegenheitsspieler, einige unterhaltsame Stunden wird jeder Spieler mit Burst Limit verbringen können. Das Kampfsystem bietet einen einfachen Einstieg aber enorm viel Tiefgang, und setzt dabei auf schnelle Reaktionen und eine gute Strategie statt auf Fingerakrobatik bei Spezialmanövern. Die Präsentation ist durchweg gelungen, und vor allem der Onlinemodus macht eine Menge Spaß und läuft meistens flüssig. Die wenigen innovativen Elemente wie die Helfer-Charaktere hauen uns zwar nicht vom Hocker, sind aber gut gelungen. Leider begrenzen die wenigen, kleinen Arenen und die spielerisch sehr gleichartigen Kämpfer den Langzeitspaß.
Gameswelt (Jun 21, 2008)
'Dragon Ball Z: Burst Limit' überzeugt nicht nur mit Hochglanzgrafik, sondern auch mit viel Spielspaß. Es haben sowohl Anfänger als auch Fortgeschrittene faire Siegchancen dank einer ausgeklügelten KI. Sei es Taktik oder Button-Smashing: Beides macht Laune und führt zum Sieg. Auch wenn im Vergleich zu den Vorgängern keine Neuerungen eingebracht wurden, ist 'Dragon Ball Z: Burst Limit' eine lohnende Ergänzung für die Sammlung: Allein und mit Freunden sind viele Stunden Unterhaltung garantiert.
Meristation (May 28, 2008)
Así pues, nos encontramos con el que es, posiblemente, el Dragon Ball más jugable y que más opciones ofrece en el campo de batalla; una exitosa fusión entre lo visto en Budokai 3 y Super Dragon Ball Z, que tal vez no sea lo que muchos se esperaban, pero que sin lugar a dudas es la mejor evolución posible de la serie de cara a adaptarse a las máquinas de alta definición.
GameSpot (Jun 20, 2008)
Dragon Ball Z: Burst Limit is a fighting game that can be enjoyed not only by DBZ fans but also by those of you who don't know the difference between an aura spark and a Super Saiyan. You'll undoubtedly get more from the game if you're familiar with your favorite character's storyline, but understanding the complex relationships between some of the key characters simply isn't necessary to derive pleasure from taking control of one and beating up another.
HonestGamers (Jul 09, 2008)
While it is intended for Dragon Ball Z fans, the game is simple enough for outsiders to get into, but not enough to keep them interested for long.
Dragon Ball Z: Burst Limit continues in the tradition of the Budokai games by providing a decent fighter, but we’ve all been there and done that by now. Everything functions as it should and as far as series recreations go, this ranks as a good one. However, a shiny coat of paint isn’t enough to hide the fact that the depth in the fighting has been somewhat compromised, the game is the lowest on content since the original Budokai title and the least friendliest to those who aren’t fans. So if you are a fan, DBZ: Burst Limit will somewhat satisfy your DBZ fix, but we wouldn’t blame you for holding off until the inevitable sequel.
Gamernode (Jul 02, 2008)
DBZ games took a big step forward with Burst Limit's visuals, animation, and true-to-show presentation style. Unfortunately, the other aspects seem to have taken two steps back.
GameDaily (Jun 17, 2008)
Overall, Burst Limit doesn't quite reach the next level of Dragon Ball Z euphoria that fans might expect, but it still holds up nicely. The fighting action is frantic and exciting, the presentation does its job (for the most part) and the multiple modes will keep your days filled with lots of fireball throwing and opponent-taunting. It doesn't go the Limit, but at least it won't "Burst" beneath your expectations
411mania.com (Jul 28, 2008)
Dragon Ball Z: Burst Limit is a game made for fans of the show only. If you don’t like DBZ already, this game will do nothing to turn you into a fan. The gameplay is boring, and in my opinion a glorified button masher. The online mode doesn’t work, and the single player is nothing but a nostalgia trip. If you like the show then by all means go and pick up Burst Limit. But for everyone else, don’t go any further than a rental.
GamingExcellence (Oct 23, 2008)
As mentioned on the onset of this review, the DBZ series has churned out a large variety of fighting games over the years. Such a pedigree helps separate DBZ from other fighters by giving the games an identity. Burst Limit is a nice little fighter overall, but if it wasn’t for its characters and its background could easily be discarded amongst the more diverse next-generation fighters that are available. DBZ:BL doesn’t necessarily fail in any areas, but due to a generic single player experience, and limited move sets, also doesn’t do anything that other fighters out there have done and done better. The multiplayer experience is the main reason to play through this game as a human opponent will often be more engaging than the CPU on most given days. Fans of DBZ won’t be disappointed with Burst Limit but for the rest of us out there, this game can be recommended as a fine rental but nothing more.
Gamer 2.0 (Jun 23, 2008)
DBZ Burst Limit is a game that’s very clearly made for its fans. A newcomer who picks this game up will have absolutely no idea what’s going on in the story, other than seeing a lot of oddly dressed people yelling at the top of their lungs for no obviously apparent reason. If that newcomer can manage to look past that, they’ll find a fighting game that isn’t all that bad. There’s plenty of game modes and content to unlock, which ought to keep someone occupied for a weekend at least.
4Players.de (Jun 24, 2008)
Burst Limit sieht super aus, die Steuerung klappt wunderbar, Schwierigkeitsgrad & Co lassen sich facettenreich anpassen und ihr dürft auch jederzeit mit japanischem Originalton spielen. Dennoch fällt das Fazit zur 360- und PS3-Premiere von Son-Goku, Vegeta & Co eher verhalten aus. Das liegt zum einen am an sich löblichen, aber immer noch stark verbesserungswürdigen Onlinemodus und zum anderen am ungemein dürftigen Spielangebot. Der für Nicht-Veteranen völlig zusammenhanglose Storymodus ist genauso kurz und öde wie die verschiedenen Survival-Modi - viel mehr gibt es nicht. Zudem sind gerade mal zwei Dutzend Charaktere im Vergleich zum letzten Budokai Tenkaichi ein Witz, gerade mal fünf Schauplätze eine absolute Frechheit und das Fehlen jeglicher Turnier-, Liga- oder Teammodi ist ein Armutszeugnis. Darüber hinaus wurde auch der Kampfablauf teils vehement verschlimmbessert.
Play.tm (Jun 30, 2008)
At the end of it all, Dragon Ball Z has a solid fighting mechanic behind it. The controls make sense and are responsive. However, I always felt that I was missing out by not being a fan of the show. The game also didn't make me care enough to investigate further, and so I brand this one firmly as "one for the fans".
Kombo.com (Jun 29, 2008)
Burst Limit has moments where you get lost in the visuals and lightening quick moves but that isn't representative of the entire package. The Drama Pieces bog down the gameplay that would have been blazing fast. It comes down to Burst Limit having some really brilliant moments but a mostly average package.
PlayLipse.fr (Jul 01, 2008)
Malheureusement, Namco-Bandai n’a pas tenu toutes ses promesses et ce Dragon Ball Z : Burst Limit souffre d’un nombre incalculable de défauts. Trop peu fourni, trop court, trop simple, le jeu de combat a certes gagné en dynamisme et en beauté mais laisse une impression de trop peu. Trop peu de niveaux, trop peu de coups, trop peu de personnages. Une sorte de démo technique vendue au prix fort qui fera néanmoins plaisir aux fans purs et durs de la série ainsi qu’aux néophytes. Pour les autres, mieux vaut attendre une éventuelle suite plus fournie et plus technique.
Jeuxvideo.com (Jun 06, 2008)
On pourrait dire que Burst Limit est un jeu destiné aux fans sauf qu'il ne prend même pas ces derniers au sérieux. Manquant de personnages, de décors, de modes de jeu et témoignant d'un vrai "je m'en foutisme" de la part des développeurs, ce Dragon Ball Z se paye quand même le luxe d'être vendu au prix fort malgré son gameplay daté et son contenu famélique. Une véritable honte qui, avec ses quelques beaux affrontements, ne parvient à aucun moment à convaincre le gagabalien désireux de retrouver la verve d'un Budokai 3. En somme, outre un mode online sympathique mais sans âme et un visuel convaincant sans être parfait pour autant, on déconseillera aux acheteurs potentiels cet opus qui annonce clairement la couleur synonyme de futurs épisodes plus complets préfigurant une nouvelle trilogie.
Gamestyle (Aug 06, 2008)
The overriding mood Burst Limit exudes is one of workmanlike averageness. There is nothing in the game to be particularly dismayed by, nor anything that gives the sense that this could be the definitive spin-off fans and non-fans alike could get behind. With gamers largely served by the previous six outings for the franchise on PS2, Burst Limit could only appeal to a nostalgic minority, the series has still never moved beyond a post-pub alternative to Tekken or Dead Or Alive. For a certain few who remember sitting through three episodes of Goku's Super Saiyan Level 3 charge-up in his fight against Final Form Cell this will make a reasonable time waster; but if that previous sentence made no sense whatsoever, there's little reason to buy into the franchise here.
Gamereactor (Finland) (Jun 03, 2008)
Visuaalisesti Burst Limit tavoittaa hyvin lähdemateriaalinsa hengen. Piirrostyyliin toteutettu toiminta miellyttää silmää, ja hulppeimmissa tilanteissa kamppailijat sinkoilevat maan ja taivaan välillä kuin animessa konsanaan. Pelituntumaan sillä ei kuitenkaan ole, vaan taistelu tuntuu samalta maan kamaralla tai pilvien yläpuolella. Korkeuden hallinta on käytännössä automaattista. Sisällön monipuolisuudessa ei päästä edes edellisosien tasolle, vaan loppujen lopuksi pelistä jää vähän kiirehditty maku. Tuntuu melkeinpä siltä, että Burst Limitissä oltaisiin tehty välttämättömät tekniset parannukset ja todellinen sisältö olisi vasta tulossa seuraaviin osiin. Kovimmat fanit viihtynevät hetken, mutta muiden ei kannata pelkästä pintakiillosta maksaa.
Gamekult (Jun 06, 2008)
Tout ça pour ça ? C'est ce que l'on se demande légitimement après avoir essoré ce DBZ Burst Limit. Sachant que les créateurs du jeu ont eu de longues années pour préparer l'arrivée des Sayens sur les consoles HD, le résultat ne peut que nous laisser circonspects. Gameplay réchauffé, contenu super radin et manquements à tous les étages sur le plan de la fidélité au manga de Toriyama ne pourront que refroidir les fans qui attendaient cette nouvelle version comme une possible révolution. Il n'en est rien, et si DBZ Burst Limit ne devient pas une daube infâme pour autant, notamment grâce à un système de jeu bien rôdé et des graphismes agréables, on le conseillera uniquement à ceux qui auraient complètement zappé la série lors de la précédente génération. Les autres feraient mieux de passer leur tour en attendant une très prévisible suite qui aura vraiment intérêt à se montrer plus ambitieuse.