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The A.V. Club (Oct 22, 2007)
EveryDay Shooter is an indie love letter to the arcade-style shoot-'em-up. The tributes are all right out in the open: The game opens on an abstract scene that apes the disco-ball aesthetic of Tetsuya Mizaguchi's Rez. Scrambling bugs nod to Centipede, chunky robots echo Robotron 2084, and swirling dogfighters mimic the aerial combat of Time Pilot. In a mere eight levels, designer Johnathan Mak escorts players through an interactive history lesson in the beloved gaming subgenre that spawned Smash TV.
Gaming Age (Jan 24, 2008)
Everyday Shooter comes together in a welcome surprise in indie gaming and downloadable titles, as well. It doesn't struggle to be the best, and will stand in the PSN store as a pleasant discovery for those who shell out the ten bucks it costs. It's a great title to chill out to or play with your friends, as it's both dazzling to watch and the guitar-lead soundtrack is one of the best game music in ages. For a game that includes a section on its history and the creator's personal high scores for you to measure up to, it's clear that Everyday Shooter wasn't trying to make a difference-it just wants to hang out and have a good time for a while. Most of us, however, will appreciate a game that we can relate to sometimes. After all, it's not every day that we'll get another shooter like this, but it's a good one for every day we don't.
GamesRadar (Dec 13, 2007)
Our one real complaint? We’d have liked those dots you collect for points to be a little more magnetic because it’s too easy to miss them. Beyond that, Everyday Shooter’s remaining weaknesses aren’t really faults so much as narrowly missed opportunities to be even better. The music isn’t tied to the gameplay as elaborately as it perhaps could be - for example, there’s no reward for killing enemies in time with the music - and the parts themselves could stand to be more dynamic. Also, adjustable difficulty (this thing gets brutal) and multiplayer modes would have been icing on the cake. But when it’s all said and done, the only thing “everyday” about this shooter is how often we’re playing it.
90 (Jan 09, 2008)
Some may feel that the very variety that defines Everyday Shooter also breaks its flow, and score hungry pixel pilots may feel that the emphasis on experience over achievement is not to their taste, but on the whole this nugget of serene gaming is near flawless. This certainly won't be too many tastes, but if you enjoyed Every Extend Extra or seminal Flash game Boomshine, this latest PSN shooter is one you'll want to play, well, every day.
1UP (Oct 11, 2007)
Though the sometimes frustrating difficulty and occasional pacing misstep taint the experience slightly (it would be nice to have longer moments of respite between the busier levels), Everyday Shooter succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd. It's the first must-buy game on the PlayStation Network for anyone with an inventive bone in their body, with rock-solid shooter roots to dispel any pretense of non-gamelike artiness-for-the-sake-of-it. And make sure you read the notes.
Gamer 2.0 (Oct 18, 2007)
Everyday Shooter is certainly no Geometry Wars or Super Stardust HD, but that’s the beauty of the game. If you want more of the same, you’ve probably already bought and downloaded those games already. If you want a new take on the twin-stick shooter genre, Everyday Shooter will certainly give you what you want and maybe even a little bit more.
Everyday Shooter is a worthwhile purchase that won't make you feel you wasted $9.99. It isn't very innovative, but then again, neither was any 2D fighting game after Street Fighter II. This one is easy to play and should give you a decent amount of enjoyment.
TotalPlayStation (Oct 11, 2007)
Knock Sony all you want for some of their missteps with the PlayStation 3, but there's no doubt that they're seriously embracing indie development, helping to coax small teams (as in the case of Thatgamecompany with flOw or the one man show of Jonathan Mak's Queasy Games debut with Everyday Shooter. More a labor of love and a demonstration of what one man can do than a full-blown high-budget shooter, ES is such an obvious tribute to some of the best moments in gaming that it's impossible not to love it.
GamingEvolution (Oct 31, 2007)
In every right, Everyday Shooter is a unique experience that, despite its extreme difficulty, every PS3 owner should at least give a look. In the grand scheme of games it’s like almost nothing out there. Music lovers especially should try this game out, and fans of the games that inspired it might have a new addiction on their hands.
If you are in need of a quick game to play, Everyday Shooter is just your title. It is simple, fast and fun. The graphics will mesmerize you while the guitar sounds will keep you in a daze. I have not seen a video game that was as stylish as this developed by a single person. The people at Sony have an under-rated hit on their hands, and equally important, a future star in the industry in Jonathan Mak. If you are to download any game on PSN, I would recommend Everyday Shooter.
83 (Feb 08, 2008)
Denn im Kern versteckt sich - der Titel deutet es, vielleicht augenzwinkernd, schon an - ein "Everyday Shooter", ein ganz "alltägliches Ballerspiel" also. Dessen Aufmachung ist allerdings so ungeheuer sympathisch, dass man dem in Hobbyarbeit entstandenen Titel seine Einzigartigkeit gerne zugesteht. Alleine die visuell komplett verschiedenen Episoden setzen ein Ausrufezeichen im Einerlei der sonst nur auf Bombast schielenden Massenindustrie. Dass jeder der acht Abschnitte eine andere Herangehensweise fordert, unterstreicht den künstlerischen Einfallsreichtum nur - selbst wenn das Konzept der die Musik beeinflussenden Aktionen, lapidar ausgedrückt, geklaut wurde. Schließlich verwöhnt Everyday Shooter mit seinen außergewöhnlichen Riffs die Elektro-bedrängten Ohren und wird zur interaktiven Jam-Session. Die allerdings, und hier verfehlt das Spiel seine in allen restlichen Bereichen gelegte Messlatte, zu schnell vorüber geht.
The musically inclined won’t adore it, but the soundtrack is simple and the sound of defeated foes resonates with the song in play. Artsy visuals combined with it, an ingenious point system, and a good recreation of an old genre leaves us with a fascinating title. It has its issues and undoubtedly there will be those who can’t accept its weird, quirky ways. Still, Everyday Shooter is a solid PSN game and should be on everyone’s to-buy list.
Good Game (Feb 25, 2008)
Well, saturated or not, I think Everyday Shooter is the best new game to be released on the PlayStation network so far. It’s simple yet addictive, and the interactive guitar soundtrack really does it for me, I give it eight out of ten rubber chickens.
80 (UK) (Jan 09, 2008)
It's another example of Sony plugging resources into talented developers whose work doesn't necessarily belong in a snazzy case on the pages of Amazon or on the shelves of GAME. At GBP 4.99, it sits comfortably alongside PSN's best games, like Super Stardust HD, bothering your wallet no more than a beer and a video. To go back to Jonathan Mak's release notes, he says that he hopes it will inspire others so that he can repay the debt he feels to the likes of Cho and Mizuguchi. I only hope the receipts inspire him to continue down this path, because I know I'll be waiting with funds in my PSN wallet.
Boomtown (Feb 20, 2008)
It’s a word I keep repeating through the review, but much like flOw gave us something resembling a game but that was definitely an experience, this remains a game that is artistically painted into an audio-visual experience that can be both challenging and rewarding. Price always becomes a factor in PSN games to excuse any limitation in the length or variety of a purchase, but in this case Riff: Everyday Shooter would come strongly recommended at twice the price (currently a modest £4.99).
Gamestyle (Feb 23, 2008)
Riff has very few negative points and those that do exist are pretty minor and can be overlooked. The first is that it feels transplanted onto the Playstation 3 and this graft never feels quite right. Even in the notes the creator admits that Riff is best played on 4:3 and the button method of control is far more effective. It is also a solitary experience with no online mode or a two player setting. Nevertheless what remains is a charming and addictive gem that shuns many of the common faults we see in other titles today. Instead Riff: Everyday Shooter takes you back to when games were simple; fun; addictive and a joy to experience.
DarkZero (Mar, 2008)
In the end that’s exactly what Everyday Shooter offers players. It’s an exciting refinement of what came before, and there is no denying it is a great game to boot. However, it is a genre currently filled with 'me too' games, so its impact is unquestionably diminished. To be honest, trying to deconstruct, explain and rate this game for a review to an extent does the game a disservice. In the end it is fun to play, and that is what really matters. But still, you can’t help feel it would have been better if Jonathan Mak turned his smarts to something that had not been done to death. Maybe then we could truly appreciate his talent without getting that uncanny feeling of déjà vu.
GameDaily (Oct 17, 2007)
Everyday Shooter is a pivotal release for the PlayStation Network, an original, independent piece of work that demands your attention. Buy it immediately.
GameSpot (Oct 12, 2007)
Everyday Shooter is an intensely creative and challenging take on the dual-stick shooter genre.
IGN (Oct 11, 2007)
If you're a fan of arcade shooters and you've been itching for a more dreamy experience, you should absolutely check Everyday Shooter out. Even those that aren't particularly fond of the genre may enjoy this title, given its unique design and execution. While the game does have its problems, it's still very fun to play. Check it out. There's a lot of color, guitar and a healthy dose of everyday shooting.
74 (Apr 21, 2008)
En definitiva, aunque Riff no es un juego para todo el mundo, nunca está de más darle una oportunidad. Se trata de una experiencia original, inmersiva y prácticamente única. Es difícil no quedarse embobado ante el recital de efectos gráficos y sonoros que pone ante nosotros. Eso sí, hay que estar dispuesto a pasárselo desde el principio muchas veces dada su dificultad, cosa que puede llegar a cansar si uno no se lo toma con filosofía. Nos alegramos de que haya hueco para juegos diferentes en PS Network.
Good Game (Feb 25, 2008)
I’m not convinced that it’s the best game on the PlayStation Network – I’m still partial to Gran Turismo HD Concept myself – but it’s definitely up there, seven out of ten rubber chickens from me.
NZGamer (Mar 13, 2008)
Finishing levels comes down to staying alive until the riff ends. It’s easier than it sounds when you have fifty plus enemies crowding the screen and very few lives. Character designs are simple; you pilot a block - which makes even the triangle in Asteroids look complex – and have to dart around the screen collecting points while avoiding and shooting the more complex enemies. Although it's odd that they put more work into the enemy ships than the players’, this minimalist approach to the graphics suits the gameplay style by keeping the action smooth, the download small and audio and gameplay as the dominated features.