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Explodemon! will unfortunately be lost to those who may not quite get vintage games like Mega Man and the “Engrish” style dialogue that Explodemon recites. I commend Curve Studios for revisiting an era from my youth and encourage them to explore that era in their future games. However, as far as recommending Explodemon to gamers… It will unfortunately be a game I can only recommend to a limited scope of gamers. If you grew up with Mega Man in your childhood (NOT Mega Man Zero, Battle Network, and some of the other off shoots), then you may find a great time with Explodemon at the price of $9.99 USD on the PlayStation Network Store.
The graphics, the music, and the gameplay are all a mix between old and new, and the result is an absolutely fresh experience. I wasn’t thrilled with the fact that I couldn’t speedrun from the getgo, but I later realized that it didn’t matter since I wanted to play more of the game after the final cutscene. It’s a nice way to encourage replayability since the second time around will feel completely different depending on how you choose to play it. I suggest you play through once, finding what you can but not stressing over a missed Explodicon here or there, then replaying it to clean up what you’ve missed. Procuring the gold boosters reminded me of seeking out the upgrade capsules in the Mega Man X series. The extra exploration pays off, though, as it’s nearly impossible to get some of the par times without some permanent speed boosts. If ever you get tired of searching for stuff, zoom through a few levels to blow off some steam. Who knows, maybe I’ll even see you on the leaderboards.
As the case should be given its influences, Explodemon! is also layered with some pretty excellent music that is wholly reminiscent of classic NES soundtracks. It’s upon first hearing the main menu music that the Mega Man vibes begin to surface. The same goes for the audio in general –the techno-futuristic motif of Capcom’s revered series is well represented with every bloop and bang made along the way. Suitably, this notion serves as a separate allegory for Explodemon! as a whole — a very loving homage to its 8-bit heritage that modernizes the now ‘retro’ design approach for both the right cost and length.
Overall, Explodemon is a very competent exclusive for the PSN, and is an easy recommendation for folks who are looking for a nice hybrid of both aesthetic and gameplay ideas that mesh old with new. The story itself isn’t anything innovative in and of itself, but adds charm to the experience, as well as a good few laughs here and there at Explodemon’s sheer absurdity. The gameplay and level design are both done well enough that repeated playthroughs are as enjoyable as they were the first time around. Beating the game took me roughly 8 hours, and I still have a ways to go toward getting S rankings on all the stages, so the game has long enough legs to justify its price point. In any case, I would also recommend that you read over a series of blog entries by the game’s creator, Jonathan Biddle, as they offer some nice insight into the backstory of the game.
I had much fun playing through Explodemon! The game is an homage to the 16-bit era, and is a reminder of everything I love about gaming. Unfortunately, repetition does sneak in, and the boss battles are a little disappointing, but if you are a fan of the genre you really should check it out.
Ultimately, Explodemon doesn't coalesce into a product that's as refined or as beautiful as the Treasure classics that inspired it. But thought it may be a bit rough around the edges, it's also precisely the kind of game I would've bought used from a Japanese import store -- so, in that sense, it's still something of a gem.
Explodemon has some problems, and it’s by no means a perfect game. Yet, it will appeal to the very audience it aims to please, which are those gamers with old-school sensibilities. Cranking through Explodemon your first time may take you only four hours, and yet it’s the time you spend with the game after completing it that matters most. Mastering each stage, finding all of the collectibles, and earning various Trophies should prove to be a very satisfying experience.
Explodemon! is a must own for old-school platforming fans, but anyone else should do a bit of research for they drop their hard earned cash on it.
Explodemon is great fun for a few hours, providing interesting puzzles to blast your way through and many a secret to uncover. Repetition swiftly sets in, however, and you may well find yourself not bothering to play through to the end. Still, it's worth grabbing the demo to see whether you're into the concept.
Explodemon kann zwar keine geraden Sätze hervorbringen, aber dafür kompensiert er das mit großer Explosionskraft. Während die ersten Levels noch den Reiz des Innovativen mit sich tragen, wird spätestens ab der zweiten Hälfte des Spiels das Gameplay schwieriger und fordernder, aber es bleibt im Grunde stets das Gleiche. Optisch und akustisch guter Durchschnitt, wird es vom Handling weiter aufgewertet, da es nicht viele Knöpfe zu drücken gibt und somit auch Gelegenheitsspieler nicht von vorneherein ausgeschlossen werden. Darüber hinaus darf nicht vergessen werden, dass hier ein guter Titel um zehn Euro bewertet wird, und die Idee, den Explosions-Angriff auch zur Fortbewegung zu nutzen, wird dementsprechend belohnt. Reinschauen lohnt sich!
Fortunately, the boss battles don't fully taint this enjoyable romp in which the badly translated dialogue of games past is celebrated in all its charming awkwardness. Explodemon's titular hero is an appealing new character that deserves a chance to grace television screens again, hopefully in a game that puts his good array of talents to better use. But even though Explodemon is not the modern 2D classic it could have been, a number of cool mechanics fit together with aplomb, spicing up its combat and platforming with a fiery touch. Even better, it stars an upstanding protagonist all too happy to exclaim, "I am have destruct!"
If you’re thinking about purchasing Explodemon!, you basically need to ask yourself if you enjoy the platforming genre at a basic level. If you do, it might be a new classic in your yearly speed run repertoire. If you don’t, do some looking around before you buy it, because other than a heap of oddball charm, it doesn’t really stray from normal genre conventions.
Platforming fans will have plenty of fun with Explodemon, and perfectionists will enjoy chasing down the highest grade on each level. Some unique ideas and successful execution make Explodemon an above-par title that is worth a look, particular if its price drops in the near future.
As is seemingly the law with platform games, new abilities get bolted on, the challenge becomes more multi-faceted, you go blue in the face, forget to breathe, and pass out in front of your PS3 from platformitis. It's a common condition. Look it up.
Explodemon! is a fun game, and does a good job of bringing back retro game elements that are rarely seen in new titles any more. The core gameplay mechanic is unique, and works well as it was intended. The puzzles and challenges sport all levels of difficulty, some of which are extremely hard and will have players dying 20 times in a row before accomplishing them. These difficult challenges are usually optional portion of the levels, but the last few levels have a few parts that can make the blood boil a bit. While this may be frustrating, it is reminiscent of the difficulty found in older games which required trial and error, precise timing and control, and a whole lot of patience. The game has a liberal checkpoint system, and infinite lives allowing as many chances as necessary to complete these if so desired, so there isn’t much backtracking for perfectionists trying to complete and find everything in the game, or much of a punishment for a “Fail Ending”.
Explodemon tries its best to bring back fond memories of games that are nearly twenty-five years old, but its geared towards such a niche audience that most gamers will be hard pressed at finding any long-term enjoyment.
Explodemon n'est certes pas un jeu très original mais ses sources d'inspiration nous laissaient espérer que le résultat tienne vraiment la route. Au final on se retrouve avec un titre sympathique et drôle qui ne se montre malheureusement pas à la hauteur de nos attentes et qui déçoit notamment par les lourdeurs de son gameplay.
Let's wrap this baby up in a nice little summary with a bow. Explodemon is an interesting experience that, while fun at first, became frustratingly repetitive. The puzzles were well done and extremely challenging in sections and the game does offer an experience that will last quite some time. The presentation was on par (minus the difficult dialogue) and the story was interesting, though not groundbreaking. But the controls and the mechanics get stale after a while and the game loses its sheen.
Explodemon isn’t a broken game by any accounts, but the presentation, controls, and level design are wholly unoriginal and unsatisfying if you enjoy action platformer. Those that dig deep enough may find some fun buried beneath the repetition, but it won’t last long. If you’re looking for a downloadable distraction on your PS3, there are many more fulfilling options than Explodemon.
The more time I spent on Explodemon and its 12 short stages, the quicker it proved to be disappointingly repetitive. Things slow to an absolute crawl, though, against nemesis Absorbemon. He'll quickly sop up your health to supplement his own, and the newfound upgrades prove to be liabilities rather than assets. There were a couple of times I wanted to chuck my controller out the window: not because of the difficulty, but because Explodemon confuses cheating with being cheap. I expect an old-school-styled game to be cheap, but not like this. Still, it isn't all bad. Explodemon has a lot of heart and some interesting ideas at play, but even in its short shelf life it wears a little thin. There are leaderboards and lots of collectibles to uncover, but once you've played the first two levels you've seen it all.
Its explosive thunder has already been stolen (twice) leaving this unfortunately-timed platformer to arrive late for its own party.