Facebreaker Reviews (PlayStation 3)

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51
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Critic Reviews

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80
Playstation Universe (Sep 02, 2008)
FaceBreaker proves that not only is it not a Ready 2 Rumble knock off, it exceeds its supposed predecessor in just about every conceivable manner.
78
As fun as FaceBreaker can be, it falls prey to a scourge of many new EA titles – this first title in the franchise is shorn of exciting features. The game’s bare-bones structure presumes that you’ll take each boxer through the same gauntlet of fights over and over again. Even with the solid gameplay, it doesn’t take long before the unadorned nature of the career mode makes you feel brain dead, like you’ve taken a few too many punches to the noggin. Regardless, I think this game is worth strapping on the gloves.
72
GameFocus (Sep 24, 2008)
Facebreaker is a great multiplayer game with stellar visuals and accessible combat. It also features the most unenjoyable career mode available in any sports game ever, as it’s practically impossible to succeed on the easiest difficulty. If you’ve got someone who’s willing to swap sluggin’ with you, give Facebreaker a go. If you plan on doing it solo, just pick up Fight Night Round 3 instead – it won’t make you want to break the face of your console and television like this does.
72
GameZone (Sep 03, 2008)
A button masher with the graphical appeal of messing up your opponent’s face in predetermined ways, FaceBreaker is entertaining for a while, definitely fast paced and brimming with solid graphical elements.
71
3D Juegos (Sep 04, 2008)
El boxeo más arcade llega a la “next-gen” para partir caras con originalidad y un estilo caricaturizado muy marcado. Golpes y acrobacias espectaculares nos esperan en un videojuego ideado para machacar botones mientras nos deleitamos con un aspecto gráfico divertido que nos presenta a boxeadores que no les importa mucho eso de las normas oficiales. Facebreaker hubiera sido aún mejor con modalidades de juego adicionales y algo más de duración, pero sin duda es una gran alternativa a los juegos de boxeo serios, puesto que ofrece jugabilidad directa y sin complicaciones dentro de un conjunto que hace un gancho de diversión seguido de un derechazo cargado de adrenalina.
68
4Players.de (Sep 04, 2008)
Hach, Facebreaker hätte so verdammt schön werden können! Hätten die Entwickler beim Spieltempo nur ein wenig auf die Bremse gedrückt und dadurch die Kämpfe einen Tick taktischer gemacht, hätte sich der Comic-Prügler sehr weit nach oben vorboxen können. Hier braucht man schon die Reflexe eines Jedi, um die Kämpfe in höheren Stufen zu meistern. Zusammen mit dem überzogenen Schwierigkeitsgrad, der ebenfalls überwiegend durch die hohe Geschwindigkeit zustande kommt, und nicht zuletzt dem mickrigen Umfang, reicht es insgesamt leider nur für einen Platz im Mittelfeld. Schade, denn eigentlich macht Facebreaker vieles richtig: Der Editor ist hervorragend, die Kulissen sowie Charaktere im Comic-Stil sehen klasse aus und auch die Onlineoptionen mit Ranglisten-Kämpfen, eigener Liga, Kämpfertausch sowie dem Hochladen von Highlights sind können sich sehen lassen. Schade nur, dass das eigentliche Boxen im Geschwindigkeitsrausch zu kurz kommt und dadurch kaum über simples Button-Mashing hinaus geht.
65
Many gamers will enjoy this game for a few days, others will hate it instantly. FaceBreaker adds absolutely nothing to the boxing genre and what left us more disappointed is that that EA went with such a game instead of releasing another Fight Night game sooner. The simple gameplay and the frustrating AI make this game unbearable and even with some nice additions here and there; noticeably the face uploading options, the game is still barely worth a weekend rental. If you are a diehard boxing fan than defiantly stay away from this one, rumours has it the next Fight Night should be out sooner than later.
65
Vivid cartoon graphics and smooth gameplay? Check. Simplistic boxing controls that hark back to the arcade days? Check. Borderline offensive characters quipping groan-inducing one-liners? Check. So why doesn’t FaceBreaker feel like a natural evolution of Mike Tyson’s Punch-Out? At first glance FaceBreaker seems like a simple button masher, but the combo and counter systems reveal considerable depth that allows skilled players to manhandle newcomers. My problem rests with the mash-heavy control scheme, which puts the dodge controls on the same buttons as the punches. Since the game moves at the speed of an arcade fighter, the bouts generally end in pain as my fingers throb from overusing the three main buttons.
62
Gamesmania.de (Sep 17, 2008)
Selten zuvor hat mich ein Spiel mehr enttäuscht. Dabei hat doch gar nicht viel zum Glück gefehlt. Die erstklassige Präsentation hat den Weg zum Hit doch förmlich geebnet. Trotzdem ist es den Entwicklern nicht gelungen, daraus auch nur ansatzweise einen würdigen Nachfolger zu zimmern. Vor lauter Hektik kann ich mich an den Charakteren eh nicht erfreuen und spätestens beim dritten Boxer bekomme ich selbst auf der niedrigen Schwierigkeitsstufe so dermaßen die Fresse poliert, dass ich am liebsten den Controller hinterherwerfen würde. Wenn man dem Spiel überhaupt einen Sinn zuschreiben will, dann den, dass es als Party-Spiel bestimmt für 30 Minuten bombige Unterhaltung sorgen kann.
62
NZGamer (Sep 15, 2008)
However, if there was ever a game that could be summed up in a title - then FaceBreaker is it. Your thumbs will ache in the morning and you may need to fork out a hundred dollars on a new controller but sometimes we all need a bit of cartoonish mayhem in our lives. If you get the feeling that finesse and realism are over-rated and you and your mates need a break from Guitar Hero-ing then you could do worse than breaking a few faces.
61
GamingXP (Oct 02, 2008)
„Facebreaker“ nimmt sich selbst nicht sehr ernst und so wird es auch die große Masse nicht tun. Für die meisten Freunde des Boxsports ist es zu arcadelastig und zu bunt. Den jüngeren Spielern wird es wegen der enormen Steigerung der Schwierigkeit auch nicht lange in den virtuellen Ring halten. Zu wenig Abwechslung ist gegeben, zum einen durch das Fehlen einer Story, zum anderen, weil sich jeder Charakter gleich steuert. Da man sowieso nur irgendwie auf die Tasten hämmert, kann man ohne Weiteres bei einem Charakter bleiben, der einen optischen am meisten zusagt. Zwar sind sonst überall im Spiel nette grafische Details versteckt, aber wegen dem sehr hektischen Spielverlauf werden diese nicht groß auffallen. Das Spiel ist ein absoluter Außenseiter und sollte unbedingt vor dem Kauf ausgiebig Probe gespielt werden.
60
GameDaily (Sep 02, 2008)
Facebreaker could've easily been a contender for best arcade-style boxing game had the gameplay been given more attention. Its lack of balance and depth is evident from the moment you pick up the controller. Still, if you can overlook its flaws, you'll find an acceptably fun boxer with a unique cast of characters and various party modes. It's hardly a knockout, but at least it doesn't throw in the towel.
55
JeuxVideoPC.com (Sep 05, 2008)
En s’adressant à un public large, grâce à une prise en main instinctive, FaceBreaker se met lui-même des bâtons dans les roues avec son gameplay limité. S’il ne tient pas sur la durée, FaceBreaker réserve tout de même quelques combats frénétiques. Le charac-design contribue également beaucoup au capital sympathie que l’on peut ressentir pour le jeu. Ca n’en fait pas un grand jeu pour autant, mais l’on peut s’en satisfaire… au moins pendant un temps.
55
Jeuxvideo.com (Sep 05, 2008)
On s'attendait à ce que Facebreaker soit une simulation de boxe plutôt sympathique, on est donc déçu de constater que son gameplay n'est pas à la hauteur des autres jeux de combat. Heureusement il reste l'éditeur de personnage et le système de déformation des visages qui vous feront peut-être passer quelques bonnes soirées a condition de posséder une caméra compatible avec votre console.
55
Jolt (UK) (Sep 10, 2008)
If you’re planning to have friends round and can pick up a copy of FaceBreaker on the cheap then it’s definitely good for a few laughs, drunken or otherwise, but the long-term appeal is highly questionable. The idea behind it is good and there’s a lot of polish in the presentation, but the gameplay is just so shallow and unevolving that it’s really hard to recommend as a full-price purchase.
53
Fragland.net (Sep 21, 2008)
FaceBreaker is a game that won't amuse you a long time, especially due to the lack of variation. If you've lost the match by a finishing blow against which you can't do anything, the humour will often feel frustrating. The online part of FaceBreaker and the making of your own character can't compensate for the irritating singleplayer-part.
50
videogamer.com (Sep 12, 2008)
We really wanted to like FaceBreaker. It has a lot going for it, from its superb visuals and style to the rather excellent character creation tool, but the button-mashing gameplay and easy exploits ruin all the good work. With some more subtlety to the controls EA might be on to something, but for now we'd advise you don't get your face broken.
50
GameSpy (Sep 09, 2008)
FaceBreaker is a disappointing attempt to revive the arcade boxer. Granted, it's got some great-looking visuals and a quirky art style that certainly hearkens back to Ready 2 Rumble. Its extra features, such as downloadable boxers, video uploads, and facial scanning tech all work well, as they're borrowed from other solid EA titles. Yet it remains bogged down with completely unbalanced gameplay, maddeningly difficult AI, and online gameplay that has the longevity of a stick of Big Red. That being so, there's nothing worthwhile in the final product that you can't get in the demo.
50
IGN (Sep 03, 2008)
Overall FaceBreaker doesn’t deliver on many of its goals. It’s designed to provide a rock- paper-scissor style gameplay experience, but players will likely end up feeling cheated and overly frustrated by the core gameplay. There are too many balancing issues and cheap moves given to some characters to keep players around for more than a couple of hours. The multiplayer options help a bit, but not enough to pull FaceBreaker up from the lower tier of fighters.
45
JeuxActu (Sep 08, 2008)
Facebreaker est une déception, c'est le cas de le dire. Alors que l'on s'attendait à un titre à la hauteur de Punch-Out!! et Ready 2 Rumble Boxing, on se retrouve finalement avec un jeu nanti d'un gameplay mal équilibré, bien que la prise en main soit immédiate. A trop vouloir être accessible justement, Facebreaker n'intègre aucune subtilité qui fait habituellement la force du noble art, et devient lassant au bout d'une heure de jeu. "La Fabrique de Boxeurs", conjuguée au Xbox Live Vision Camera, tente de relever le niveau, mais le doublage des personnages noie définitivement Facebreaker dans une médiocrité absolue. A oublier.
42
Don’t pick up FaceBreaker in the hopes of playing a cartoon-themed Fight Night, because all you’ll get is a deformed face full of disappointment. There is virtually zero depth to be found here; simply bash on buttons and watch the pretty colors move and change on your screen. Even the “budget” price of $50 is too much to spend; hell, Shadowrun had more depth than this. If you’re looking for a fun diversion… you’ll still want to skip FaceBreaker and wait for its inevitable price plummet. $20 sounds about right.
42
1UP (Sep 03, 2008)
Despite FaceBreaker's simplistic fighting mechanics, the computer-controlled characters get pretty relentless. Even at the lowest difficulty, winning the higher-rank championship belts borders on impossible. It's frustrating to watch opponents suddenly block, parry, and counter almost any attack, making for a minimal chance of victory. FaceBreaker is fine if you want to mindlessly mash buttons and beat the hell out of friends, but if you want a deep, balanced boxing game, look elsewhere.
40
411mania.com (Oct 01, 2008)
It’s really tough to recommend this game. Hopefully, there will be a “Facebreaker 2,” because the game has some interesting features that just weren’t fully fleshed out. If there were as much time spent on the gameplay as it was on the character creation, we would be looking at the perfect arcade alternative to EA’s own “Fight Night” series. As is, this game is nothing more than a unique looking tech demo.
40
UOL Jogos (Sep 11, 2008)
"Facebreaker" surgiu como um jogo interessante, um jogo de boxe divertido e descompromissado. Realmente, para jogar contra amigos durante algumas horas pode valer uma locação, mas não dura muito mais devido aos controles extremamente pobres. Em uma experiência para um jogador, se torna um martírio graças ainda ao péssimo balanceamento e ao comportamento implacável da inteligência artificial em um jogo que deveria, ou ao menos almejava, ser casual.
40
Gamekult (Sep 09, 2008)
En tentant de combiner à tout prix accessibilité et boxe grand spectacle, le premier ambassadeur de la gamme EA Sports Freestyle tombe dans un vieux piège de néophyte : il considère la boxe comme un sport bourrin et quasiment dépourvu de technique. Bien sûr l'ambition de l'éditeur n'était pas de concurrencer sa propre simulation Fight Night mais lorsque l'on atteint un tel niveau de bourrinage décervelé, on se demande ce qui peut pousser un amateur à revenir sur ce jeu après l'avoir terminé. La boxe façon Facebreaker défoule, c'est sûr. Elle est facile d'accès, ça aussi c'est incontestable. Est-elle pour autant au top ? Non. Un bel habillage et une ambiance de feu, c'est tout ce que l'on peut reconnaître du savoir-faire de EA Sports dans ce titre. Ready 2 Rumble peut continuer à attendre la relève.
40
Meristation (Sep 01, 2008)
FaceBreaker es un título con un buen inicio, pero que baja irremediablemente hacia el tedio al poco tiempo. Los combates son repetitivos hasta la saciedad debido a su mecánica de juego, muy limitada. Su simplicidad no hace más que jugarle una mala pasada a largo plazo, ya que los combates acaban siendo un “machacabotones” a ver quién es el que coge con un counter al contrario. No hay combos, no hay casi diferencias entre los luchadores, lo cual lleva a la ausencia de estrategias distintas en las peleas. Todo ello sólo puede restar en cuanto a jugabilidad.
40
Console Monster (Oct 18, 2008)
Despite the great looks and fantastic “Create-a-fighter” ability, FaceBreaker is a pretty shallow experience that comes across as more frustrating than fun. Fine for those lacking fighter finger finesse, but for those looking for a deep, strategy filled boxing game, it won’t be found here.
40
Gamer 2.0 (Oct 19, 2008)
So as you can tell, we really enjoyed this game. All it lacks is a major amount of quality and inspiration. We beg you, for the love of gaming, do what you can to spend your time on something more worthwhile.
38
Cheat Code Central (Sep, 2008)
The real crime of FaceBreaker is that its gameplay is so bad and the A.I. is so cheap that the game's excellent create-a-player feature can't really be enjoyed. Who cares how many cool characters are available in a game that is insanely frustrating to play? While FaceBreaker initially looked promising and its player creation and graphics are great, in the end the game itself is absolutely no fun to play. This is incredibly unfortunate, leaving only the hopes of a sequel with completely reworked gameplay.
35
GameSpot (Sep 09, 2008)
FaceBreaker fails to be engaging in any way. The boxer-customization options are nice, but there's little point in taking the time to create a fighter when the game is so bad that you won't actually want to use him or her in the ring. Don't let the commercials with Snoop Dogg talk you into going toe-to-toe with this stiff.
33
Game Shark (Sep 17, 2008)
Even at the reduced $49.99 price point Facebreaker must be avoided unless you like no-brainer button mashing boxing. There is no doubt it will be found in the bargain bins before the end of the year and maybe then it could be picked up so you can enjoy beating up Peter Moore and the other celebrities at a discount price.
30
DarkZero (Sep 27, 2008)
Back in the late ’90s / early ’00s I really used to hate EA. Everything they released seemed to be focused on making as much money as possible, without any thought for the consumer. However, over the past few years I really started to think better of them, with many of their latest offerings been some of the best genres had to offer. Now, I know one game should not ruin all the work they put in, but FaceBreaker comes so, so close. It’s just a really bad game, in places unapologetically bad. If you are at all interested in some cerebral fisticuffs action then just wait until Fight Night Round 4 sometime next year.
20
G4 TV: X-Play (Sep, 2008)
Where does this leave a game like FaceBreaker then? The controls aren't nuanced enough to please hardcore fighting or boxing fans. The frenetic pace and cheap shots will clearly alienate the more casual gamer. If your sole reason for getting this game is to enjoy multiplayer with your friends, it might be worth a look. Otherwise, stay away from this stinker.
15
Destructoid (Sep 26, 2008)
As much as I wanted to enjoy Facebreaker, I couldn’t. The game is a bad experience through and through and I’m not even sure if inebriation helps. If you’re looking for a decent fighter, it appears as though Don King’s offering or Fight Night are still the only valid options out there.