Description
F.E.A.R. 2: Project Origin is the sequel to
F.E.A.R.: First Encounter Assault Recon and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.
Point-Man, the protagonist of the first
F.E.A.R. has been replaced by a new playable character, Michael Becket, a Delta Force operator who has been sent on a mission to arrest Armacham president Genevieve Aristide approximately 30 minutes before the ending of the first game. Alma, the strange little girl returns to give you scares and also assist you at some points.
The game keeps the original game into account and ignores all events from the expansion packs
Extraction Point and
Perseus Mandate.
Alternate Titles
- "Project Origin" -- Working title
- "FEAR 2: Project Origin" -- non-punctuated title
Part of the Following Groups
User Reviews
There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
| IGN Australia |
Feb 09, 2009 |
8.6 out of 10 |
86 |
| Extreme Gamer |
Feb 23, 2009 |
8.5 out of 10 |
85 |
| Good Game |
Feb 16, 2009 |
8.5 out of 10 |
85 |
| Game Informer Magazine |
Feb, 2009 |
8.5 out of 10 |
85 |
| Game Informer Magazine |
Feb, 2009 |
8.25 out of 10 |
82 |
| IGN |
Feb 10, 2009 |
8.1 out of 10 |
81 |
| UOL Jogos |
Feb 13, 2009 |
     |
80 |
| GameDaily |
Feb 10, 2009 |
8 out of 10 |
80 |
| Computer and Video Games (CVG) |
Feb 13, 2009 |
7.5 out of 10 |
75 |
| TotalVideoGames (TVG) |
Feb 13, 2009 |
6 out of 10 |
60 |
Forums
There are currently no topics for this game.
Trivia
When the development studio
Monolith Productions, Inc. was acquired by
Warner Bros. Interactive Entertainment Inc. in January 2004, the name of the
F.E.A.R. franchise remained with
Sierra/
Vivendi Games, so a new name had to be found.
In June 2007 fans were asked to submit their proposals in the contest "Name Your Fear", where three favourites were chosen:
Dead Echo,
Project Origin and
Dark Signal. The voting for the names closed in August and in September
Project Origin was announced as the winner:
Project Origin is a strong fan and developer favorite. We received over 400 submissions containing Origin in the name. The second submission of the contest was Project Origin, so we have had the name rattling around in our heads right from the beginning Project Origin is a natural fit for the title of the sequel because it is the Armacham program from which all of the trouble in the game world originates. The architect of Project Origin, Harlan Wade, used his daughter in a horrific experiment which turned her into the monster that we see in the first game. ... In the sequel, the repercussions of Project Origin are only beginning to unravel.
However, the name had in the meantime ended up at
Activision Blizzard and in September 2008 Monolith announced to have purchased the name.
Project Origin was kept, but as a subtitle.