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If you haven't already cottoned on to what I'm trying to say; I can't recommend Monolith's sequel highly enough. It might not have the jaw-dropping visuals to rival Killzone 2, but it's a hugely satisfying shooter that'll have you clinging onto that controller or mouse throughout its tension-filled campaign. If you like your combat meaty and with a solid dose of supernatural scares, there's every chance this will rank as one of your favourite games of 2009.
Für Action-Fans ist dieses Spiel ein Muss und von der Spannung her werden Sie sich an „Half Life“ erinnert fühlen. Seien Sie einfach dabei, wenn Alma wieder zuschlägt!
F.E.A.R 2 is great at what it does, it’s a fun shooter, it provides plenty of scares, some great effects and some of the most intelligent enemies you will come across in any game. If F.E.A.R 2 has one drawback though, it is that whatever it does may not be enough to stave off the more than healthy competition.
F.E.A.R. 2: Project Origin is a very good shooter that manages to combine immersive FPS action with horror elements and an improved storyline. However, there's little replayability and the multiplayer probably won't manage to keep you interested for long. An ideal game for those that like short but powerful single player experiences that are beautifully created and which will especially please the hardcore shooter fans.
Project Origin really has two distinct aspects. One is a completely competent shooter set in some great environments that doesn't really challenge the player. The other sees you creeping down an elementary school hallway. Your flashlight suddenly stops working and you move towards the end of the corridor in almost complete darkness, save for an overhead light that flickers every couple of seconds. It's creepy as hell, but you almost wish it was completely dark when you catch a glimpse of the bloody walls and weird organic things clinging to the ceiling. A noise behind you. You see an apparition moving purposefully towards you. You fire at it and it lights up, then disappears. It soon becomes clear it's toying with you, approaching on all sides, leaving you wheeling in the dark, frantically searching for it, trying to finish it off...
Fear 2 is in many ways, a very polished, old school ‘corridor shooter’, from the walking ‘bob’ to areas that need keycards. Often walking through a door will trigger a vision or spooky event. They’re not really ‘scary’, unless you have the volume loud and the curtains drawn, but they are full of eerie sound effects and interesting imagery. The attention to detail in the environment, and the time the developer has taken to craft these events is well worth it.
A solid shooter with a lot of effort put into details, realism and sound effects, but the horror part is starting to get stale.
Gamers who enjoyed Alma’s hell raising antics in the original F.E.A.R. will find what they are looking for in Monolith’s sequel F.E.A.R. 2: Project Origin. F.E.A.R. 2's spooky atmosphere and supernatural presence makes it an excellent alternative to the majority of “war-like” shooters. While F.E.A.R. 2 isn’t the most original in its core shooter gameplay, it makes up for any short comings with an interesting storyline with great cast members while keeping the action turned up high. Sure, F.E.A.R. 2 could have been so much more, but for what it is, it gets the job done and at times it down right creeptacular. F.E.A.R. fans you can safely purchase this one and take on Alma one more time, and for all the Newbies to F.E.A.R., Project Origin is a solid shooter set in a cool setting. F.E.A.R. 2: Project Origin is a defienate must for all shooter fans.
If you liked the first F.E.A.R. then you'll love this sequel which expands in almost every single area. If you weren't impressed by the port of the original game to the PS3, you'll be glad to hear this sequel, which has been developed by Monolith rather then Day 1 Studios, is a technically much more polished title. While F.E.A.R. 2: Project Origin may not introduce too much new to the FPS genre this remains one of the best FPS's on the PS3 and is well worth a look.
F.E.A.R. 2 has all the elements of a great FPS package, but a few very noticeable warts bring it down. The egregious head bob can cause headaches or nausea while playing, and there’s no way to turn it down or off. The combat feels great with a mouse and keyboard, but often finicky and annoying on a gamepad. Ultimately, the game never escapes feeling like a re-hash of the original, with the same ideas, themes, and gameplay elements repeated throughout. Nonetheless, F.E.A.R. 2 does what it does with great skill, and successfully delivers one of the better single-player FPS experiences around.
It’s 2009 though and, from the game’s well-worn jolts right through to environments consistently drawn from the big book of FPS clichés – hello subway system, hospital, derelict street, science lab and underground bunker – there are simply too few moments that alleviate proceedings to the top tier of genre daddies. Admittedly, F.E.A.R. 2 raises its game in final few hours – with a few stand-out set-pieces including a cargo train assault, an eerie descent into ground zero and an ending so spectacularly obtuse it’s likely to elicit more than its fair share of “Wuh?”s. Overall though, rather than any sense of surprise or genre-shifting admiration, it’s the minute-by-minute assault of trigger-fumbling tension and horror, married with the games’ superb underlining shooter mechanics that drive you toward the game’s baffling conclusion.
After the embarrassment of The Perseus Mandate, F.E.A.R. 2 should be in consideration for comeback player of the year. While the multiplayer is weak and the mood won’t make people forget Dead Space any time soon, the solid action core makes it worth a play.
F.E.A.R. 2, zal je nog regelmatig de stuipen op het lijf jagen, ook al is de verrassing van de voorganger er wat af en hebben we ondertussen ook het uitstekende Dead Space gehad. De shootergameplay blijft echter zo intens als tevoren en op een taaiere moeilijkeidsgraad krijg je een mooi staaltje van wat intelligente computertegenstanders in elk game zouden moeten zijn.
With F.E.A.R. 2, Monolith has crafted a solid follow-up to F.E.A.R. It’s a good shooter, bordering on great at times, but it’s not as groundbreaking as its predecessor. Still, it’s definitely faithful to the idea of F.E.A.R., which is mainly trying to get under your skin using a combination of tried-and-true horror elements, not the least of which is a creepy little girl.
In the end, where the game delivers on a solid single player game, the multiplayer turns out to be not so great online for the consoles. I say this because after trying the PC version I was impressed with the experience. and, not to mention, it looks fifty times better on a PC monitor. However, that doesn’t mean that console gamers shouldn’t experience the game. You probably won’t find a challenge if you’ve complete games like “Call of Duty 4″ or “World at War” on veteran mode, but it will keep you interested long enough to finish it. Shooting hasn’t been this much fun since “Call of Duty 4.”
"F.E.A.R. 2: Project Origin" é uma continuação conservadora do marcante jogo de tiro de 2005, seguindo exatamente as mesmas fórmulas, infelizmente todas muito imitadas pelos concorrentes durante todo este tempo. No entanto, o novo game consegue prender a atenção não só pela mecânica precisa e sua boa dose de sustos, mas pela história complexa e bem amarrada, que se liga perfeitamente ao episódio original e ainda deixa as portas abertas para uma sequência.
You probably won’t find COD4/Halo-echelon lasting enjoyment out of the multiplayer, but it should entertain you a bit past finishing the single player campaign (at least until you earn your achievements, right?). But if you’re a fan of the FPS genre, the FEAR series has always been and will continue to be worth playing for the ambience and AI alone.
F.E.A.R. 2: Project Origin is a successful blend of fast-paced first person shooting and nightmare-inducing visuals, all provided by the creepy little girl from the original F.E.A.R., Alma. Not only must you deal with her demonic hallucinations, but you'll also need to confront gun-carrying soldiers and giant mechs. The shooting is lots of fun, especially when you kick in your slow-mo ability and grind enemies to bloody chunks with the flame cannon and shotgun. The new mech segments let you rip through city streets while firing guns and missiles in a super-armored suit. The presentation is top-notch, with tight level design and no shortage of jump-out-of-your seat moments. Multiplayer is somewhat empty, with only a scattering of modes that are mostly the same. There's no reason you should F.E.A.R. this terrific shooter.
FEAR wird für immer in meinem Shooter-Herzen bleiben, auch wenn sich die beiden offiziellen Add-Ons alle Mühe gaben, das innovative Ballergruselspektakel möglichst banal und ideenlos weiterzuführen. Das passiert hier nicht, Project Origin ist ein absolut solider Shooter, der fetzige und intensive Gefechte mit netten Gruseleffekten garniert in abwechslungsreichen Levels bietet - gekrönt von sehr spaßigen, aber leider viel zu selten vorkommenden Mech-Abschnitten. Das Problem ist allerdings: Unheimlich wird’s nur selten. Die Schockeffekte, Schattenspiele und HUD-Flackereien sind beim ersten Mal noch aufregend, und auch beim zweiten Mal beschleunigen sie vielleicht noch den Puls. Aber danach werden sie vorhersehbar und verlieren gehörig an Wirkung - Dead Space ist in dieser Hinsicht viel weiter.
Para definir F.E.A.R. 2 deberíamos utilizar la palabra sólido, con todo lo bueno y malo que eso conlleva. Por un lado resultan obvias las virtudes que atesora como heredero directo del original, pero al mismo tiempo le ha faltado chispa y ritmo para llegar a su nivel. No da la impresión de que Monolith necesitara más tiempo de desarrollo para mejorarlo, lo que transmite Project Origin es que pese a ser un muy buen shooter le ha faltado un punto extra de inspiración.
Multiplayer looks good, especially as they sensitivity controls are spot on in the console versions. I’m giving it 7.5. But Baj, how big is the “now saving to your ps3” notification though Baj?
F.E.A.R. 2: Project Origin dresses itself up like an edgy, scary, sinister horror of epic proportions. But under the surface it's a solid FPS with a good weapon set, clever physics, ample gore and Matrix-style slow-motion.
You'll get the occasional heebie-jeebies from F.E.A.R. 2, but the magic of the first game hasn't been re-created here. It’s true that some of the changes in the new game seem like they were intended to address criticism of the first F.E.A.R.: tedious and claustrophobic environments, lack of enemy variety, and so on. Sadly, though these changes were made, the resulting sequel, while fun and well-crafted, seems to have lost sight of the strengths that made its predecessor so unique. Nevertheless, playing F.E.A.R. 2 is a worthwhile way to pass the time while we wait for the inevitable next installment.
The fact remains that F.E.A.R evolved shooters back in 2005, but there appears to be very little progress in the four years since with F.E.A.R 2. Like the expansion packs before it, F.E.A.R 2 maintains the core mechanics, but ultimately fails to expand upon them or develop a sequel that really pushes the boundaries like the original did.
All in all, if you played the first few FEAR games and you want to know what happens next to the faceless, characterless, protagonist then you could do a lot worse than FEAR 2: Project Origin. I really can’t recommend this to players that are new to either the series or the genre. The lack of reiteration of the first game’s story is rather perplexing. Why wouldn’t you want new players? What is the dev team afraid of?