User review spotlight: Carmageddon (DOS). Released in 1997.
Lightning is a woman of little words but a lot of action.
The first enemy always feels like some sort of boss battle.
Jumping grade, Sazh 3, Chokobo 9.
The enemy is firing some beam weapon that hits multiple targets at once.
Battle results will depend on speed and the way you handle yourself during the fight which will bring you more or less experience points.
You start your exploration after the train crashes and you deal with the invaders.
Access savepoints to buy/sell or save your progress.
If the enemy sees you coming you will lose the element of surprise.
Lightning is very agile, anytime, anywhere.
Loading the game will provide you with the info on the story thus far.
Snow in a rather touchy moment with his girlfriend.
Choose your target and the way of attack each turn.
Checking the map.
There is a vast number of options, adjustments, documents, upgrades and whatnot.
Upgrading your character's class and skills, if you have enough experience points to spend.
Sazh is always showing off even though his attacks aren't that powerful.
Entering the battle with the local bestiary.
Lightning and Hope fighting a pack of Lobos.
After staggering the enemy, they will be much more susceptible to any type of attack.
Arriving at the Hope's hometown.
Snow and Fang switching sides... or do they?
Serah has picked a wrong place to land on.
You will often switch teams as the story progresses.
Approaching the enemy from behind is a good thing to start the combat.
Flandragora is susceptible to a certain elemental attack.
During combat you will often switch paradigms that will define how your characters will fight.
Lots of floating elevators... finally reached the exit.
In Gestalt mode you'll be able to deal massive damage to the enemy, but only for a limited time.
Snow is showing off against superior enemy... luckily he took its energy down while in Gestalt mode.
A boss battle in the game as usually hard and prolonged for a Square title.
We chew bubble gum and document games. And we're all out of gum. Information, credits, reviews, screenshots and more covering 145 video game platforms from 1971 to date!
MobyGames™ Copyright © 1999-2014
Blue Flame Labs. All rights reserved.