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Flower is one of the very best downloadable games we have seen thus far, and is certain to be remembered as one of the best games of 2009. As a gameplay experience it is unique and enthralling, making for the type of game that simply doesn’t come along very often. PS3 owners looking for a different experience are strongly encouraged to spend the money and the bandwidth to download Flower, as they’ll find themselves rewarded with a bouquet of brilliance.
Download services like the PlayStation Store are the best thing to happen to consoles in a long while. They make offbeat experimental games like this one possible, when such games would likely never reach shelves in boxed form due to the raw business realities of retail publishing. But because we can circumvent the obstacles of physical distribution, we can have games like Flower, a tiny, beautiful, elegantly designed piece of software that I feel richer for having played.
I look forward to delving back into the world of Flower again and again, and it's a great title that should be accessible to all players, of any age. It's an interesting take on a form of entertainment that often puts destruction over creation, and I definitely think some interesting conversation can come out of the theme presented by this title. The gameplay is very simple, and hardcore players looking for some type of insane challenge might be disappointed, but give this one a shot for yourself, and be willing to take a different approach to your typical game and see how you feel about it in the end.
Otherwise, the game is wholly enjoyable from start to finish. I even found myself replaying some of the previous levels just to let my petals waft in the air, my controller sitting untouched on the desk while I worked. The game's short -- the seven areas only take about two to three hours to finish on the first try (if you don't play it obsessively like I do). But it's a joy to revisit each stage -- the freedom of movement makes the game feel as relaxing as a gently wafting breeze. The challenge is there for those who seek it, but Flower is something everyone can enjoy.
Overall, I really enjoyed playing this game. The gameplay was simple, the ideas were complex, and the experience was beautiful. This game inspired me to feel the freedom and power that was innate in my own human nature and use it to enable and empower something new to grow and to invest in my community. I think that was the purpose it set out to serve. Hopefully the zen genre continues to prosper. Thatgamecompany is doing a great job of allowing its customers to consider the possibility of games as art, and enabling deeper discussion about the narratives of games.
In the end, Flower is an artfully executed piece of interactive entertainment. One question remains, however: does Flower really fit the mold of what is conventionally known as a game? The answer doesn't matter. Play it.
Flower crushes game design conventions and discards them like its confection of petals. In an interview with the SCEA Blog, Chen said, "I think it's a miracle that people actually funded us to make this game," and I can definitely see where he's coming from. I'm as surprised to play and enjoy it as he was to get the chance to make it. My experience wasn't a wild success because it was different from the norm, but for the sole reason that it provided one of the purest feelings of escape I've ever received from a videogame. As a downloadable title its scope and statement may be overlooked, but, from a design standpoint, it's as "next gen" as any title yet. Flower isn't one to be missed.
Flower is definitely one of the most ambitious games of this generation, and your perception of it will depend on what you want from a game. If you are the type of person that thrives on adventure-based gameplay with plenty of action and things to destroy/shoot/jump on, then Flower may not be for you. But, if you don't mind taking some time out of your day to enjoy something completely different, with no real goal or objective, then Flower is definitely worth its $10 purchase price. With stunning visuals, a beautiful soundtrack, and relaxing gameplay, this title is one-of-a-kind and, as such, simply can't be missed!
Flower is the best $10 you can spend on your PS3. It is the most relaxing, soothing, and otherworldly experience any console has ever seen, and only the power of the PS3 can bring something this original and breathtaking into your living room. It is the perfect experience for those looking to escape for a few hours without any fast cars, blazing firearms, or crazy rules. Flower is a “game” you will revisit often and treasure for a lifetime.
Visually potent and occasionally beautiful, Flower fulfills its premise with enviable grace.
Wäre es einzig und allein schön anzusehen, würde es auf das Niveau eines interaktiven Bildschirmschoners herabsinken. Aber es ist mehr als das. Es erzählt eine Geschichte über seine Landschaft, seine Symbolik und seine Musik. Es ist entspannend und fordernd, es ist ansehnlich und belohnt Entdecker. Und damit ist es mehr als eine Grafikdemo, es ist mehr als nur L'Art pour l'art oder ein weiteres blödes Käschuälgaym. Ihr findet da draußen viel gewöhnlichen Murks für 60 bis 70 Euro, hier bekommt ihr eine angenehm frische und emotionale Spielerfahrung für 7,99 Euro, bei der Sixaxis zum ersten Mal richtig Spaß macht. Flower ist ein grafischer, musikalischer und spielerischer Genuss, der weit über den Grenzen des klassischen Spieldesigns fliegt und damit vielleicht ein neues Genre begründen kann. Wenn das "Zen-Gaming" heißt, dann freue ich mich auf mehr davon!
Those seeking a traditional game will find something different, but all players, gamers or not, will enjoy and appreciate Flower. This is the gaming equivalent to a cool down in exercise.
Flower dépasse le cadre du jeu vidéo tel qu'on l'entend habituellement : il s'agit d'une expérience poétique. La console est ici utilisée comme un vecteur pour vous transmettre de fortes émotions et vous immerger dans un monde onirique. Il est certain que ce titre ne plaira pas à tout le monde, mais ceux qui aiment sortir des sentiers battus trouveront là une véritable œuvre d'art disponible à un prix modique. Vous sentez-vous prêt à plonger dans le rêve d'une fleur pour en revenir avec des étoiles dans les yeux ?
Flower controllers way too good that it is scary. This is the kind of game that should be purchased by everyone that owns a Playstation 3. Ten dollars for this game is well worth the price. My only real problem here is the challenge, but trust me some of those trophy descriptions might add an extra hour or two of gameplay.
"Flower" é um jogo bastante incomum, tanto em seu conceito como em sua mecânica. O simples ato de guiar uma pétala de flor pelo ar se torna uma grande experiência de vida, lembrando que o videogame não precisa apenas desafiar os dedos ou a cabeça do jogador, mas também seu coração. Embora não seja longo, a viagem é tão cativante que pode ser repetida por várias vezes, abrindo caminho para novas interpretações e momentos de puro relaxamento.
Неподвижным картинкам не отразить великолепие красок, не передать пьянящее чувство полета, не растопить осколки зимнего льда в сердце. Циник вы или романтик, попробуйте Flower. И непременно дарите цветы.
Flower may not be for everyone but if you go into it with the right mind-set then you’re guaranteed to witness something exceptional. Whether it’s the subtle notes you play as you brush past each flower or the firework effect of bringing a field to life at night; each of Flower’s levels are unique and offer something for everyone. As a cheap download it’s a game everyone needs to at least try, some way or another. If you’re reincarnated after you die I want to come back as a flower and play out these daydreams all over again.
Flower is not only a breath of fresh air, but a gust of glorious wind on which your spirit will soar. This is a work of art, a quiet classic, and a game which will be remembered and discussed in reverent tones for years to come.
And it does all this without ever forcing itself on you. With only the barest hint of an instruction to go on, Flower begs you to make sense of it on your own terms. Perhaps because of that, it’s probably a game that will divide opinions. In that respect, it’s similar to Electroplankton, or those Flash bubble-popping games. For people who don’t get it, it’ll just be another pretty but pointless bit of multimedia, and the arty aspirations won’t be enough to mask the lack of substance. But if you succumb to its charms and let it meander its way into the deeper recesses of your consciousness, you’ll find Flower to be full of some of the finest gaming moments known, and your life will be all the richer for playing it. So why be a bulging-veined Space Marine with steroids coming out of your eyeballs, when you could be a little Flower, dreaming of brighter days?
We’ve been seeing Flower for just over a year now and thatgamecompany has done a good job of succeeding all expectations for the game. Flower offers a great experience for $10 that anyone who is open-minded enough to try it out will enjoy a great deal. This game can be as simple as a great game for kids to play and explore without much of any conflict to worry about while technophiles will love the great visuals and audio as a way to show off their home theater set-ups to friends and relatives.
Basically, all you really do is swoop around, opening up flowers so life can completely return to this miniature world that apparently exists inside a single flower in a small city apartment. There’s nothing else. But there really doesn’t need to be: the experience is almost indescribable, and even if you’re not a big fan of motion sensing (and we’re not), you will smile throughout your experience. You may not even realize the smile is there, but you might notice if you play long enough…and trust us, this game can hold your attention. It’s just so captivating. It’s like playing a painting; restoring life to a drab picture with the small movement of your wrists. And that, without any shadow of a doubt, is both an excellent achievement and a nod to artistic creativity in an ever-burgeoning industry. Flower is…well…flowerful!
Flower also blooms with an awesome and colorful presentation, one of the best we've ever seen in a downloadable-only game. The orchestral music, which builds with each petal you acquire, is ear-soothing, and the rich visual landscapes will make your eyes water. More stages would've been nice, as the game ends sooner than expected with only seven stages. Regardless, for $10, it's worth going back into time and time again, if only to take in the sweetness of these digital roses.
But that said, within a brief visit to this magical land there is an impressive range of environments and challenges. This is easily more than a technology demo - as some accused Flow of being. As with any game like this, it is much easier to understand in the flesh than to explain. And I suggest you do just that. For a minimal investment you will find a gaming experience as elegant and subtle as any novel. And like a good novel, it is one you will want to pass on to all your friends.
thatgamecompany's Co-founder, Jenova Chen, told me that Flower is experimenting with territory outside the traditional "fun pie," an abstract pie chart Chen constructed that maps out the emotions and motives of modern game genres. If you're interested in something very unique and very powerful, Flower is a must-play. It will especially resonate with people that possess a deep connection with nature and spirituality, as it's the type of game that reaches out to us and whispers about the beauty of life -- without saying anything at all.
An absolutely brilliant game, and one that does more to stir the emotions than any AAA epic you've likely played in recent memory. If this isn't art, I'm not sure games can be art.
Movie critic Roger Ebert gained infamy for his "video games are not art" statement. Well, someone needs to hook him up with a copy of the newly released PSN title Flower, and force feed the unkindly critic his own words. Masterful controls and the perfect mix of music and color combine to make an interactive experience that's not only creative and unique, but takes players on an emotive journey. If you're looking for an example of art in video game form, Flower is it.
For now though, if you want to try something spiritual, fun, relaxing and a little different during these tough times, you really can't go wrong with Flower. As an almost Zen-like gaming experience; the gameplay is simple but perfect for what the game wants to achieve; peace and beauty.
Met zijn vraagprijs van 7,99 euro op het PlayStation Network zal Flower vooral de spelers aanspreken die gaan voor een korte, maar unieke spelervaring. Flower is een kort en gefocust game, maar het levert wel een unieke en relaxerende ervaring. Als je op zoek bent naar een tegengif voor de vele vervolggames en franchises op de markt, dan vormt Flower iets uniek. Een waardig game binnen zijn eigen categorie.
Flower jest wręcz frustrująco krótki, przy czym emocje te nie wynikają bynajmniej z poczucia zostania oszukanym. Gra w końcu kosztuje grosze – mniej więcej 30 złotych – i bez żadnych wątpliwości jest warta tej ceny. Boli raczej to, że tak świetny pomysł został zawarty w zaledwie kilku poziomach. Trudno mieć wyrzuty do twórców o takie podejście wobec zamierzonej spójności treści z formą oraz chęci stworzenia całości, która miałaby być czymś w rodzaju filmu czy opowiadania. Te formy przekazu muszą mieć początek, środek, zawierający dodatkowo kilka ukrytych smaczków i epilog. Podobnie zresztą jak każda recenzja.
This is a beautiful game that is easy to pick up and play and should be accessible to anyone in the family. The game may falter in terms of replayability, but the levels have been designed to bring a true emotional feeling to the game through the use of lighting and music.
Fl0wer è un titolo a cui non manca davvero niente: giocabilità, comparto tecnico, divertimento, arte e tanto relax. Un ottimo titolo per staccare dalla frenesia della maggior parte dei giochi odierni aiutando a stimolare la parte più interiore di un giocatore, quella parte in cui oltre al divertimento si cerca anche arte ed un significato profondo. Di giochi così ce ne vorrebbero di più… ma alla fine, forse, anche la rarità con cui vengono prodotti fa di loro dei prodotti speciali. Da avere assolutamente.
De pracht zit hem eerder in de manier waarop de natuur beweegt: de wind die het gras laat ruisen en de patronen die gevormd worden als een zone van kleur verschiet. Daarbij komt dat het spel voor acht euro kan worden gekocht via het PlayStation Network en die prijs maakt het gemis van een langere speelduur goed. Wat overblijft is een verbluffende game die overtuigend aantoont dat de Sixasis een prima besturingsmechanisme is. Flower roept vooral de vraag op waarom de bewegingsdetectie van de Sixaxis niet vaker wordt gebruikt. Koop Flower niet om een uitdagende game te spelen, op het scherpst van de snede. Nee, koop Flower om meegezogen te worden in een wereld die verrast, zowel in uiterlijke zin als op het punt van besturing.
La nueva obra de Thatgamecompany sigue la estela de su anterior flOw en cuánto a concepto y puesta en escena. Se trata de un juego original que se escapa de los cánones actuales y que puede generar opiniones que se encuentren a las antípodas las unas de las otras. Flower no se puede tomar como un juego al uso, porque no lo es y tampoco lo pretende. Se trata de una experiencia audiovisual especial, armónica y relajante. El objetivo final es fluir con el viento mientras se goza del piano, de los colores y del movimiento de la naturaleza.
Flower na pewno nie jest grą skierowaną do masowego odbiorcy. Oferuje jednak niesamowite emocje, których próżno szukać gdzie indziej. Potrzebujesz relaksu i wyciszenia? Oto najlepsza growa recepta.
If I had any criticism, it’s that it’s pretty short. About 1 to 1.5 hours. But the main point is it’s good that people are challenging our ideas of what a game should be. They could’ve easily ruined it by attaching some cheesy story – but they chose to leave it unexplained, narratively AND practically. I think that makes for a more pure experience. 8/10 from me. And nice bloom effects...
With all this in mind, it seems almost horrible to have to debate the price, but GBP 6.29 is the figure Sony's gone for and, although beautiful and engaging, Flower's brief, film-length experience would be better suited to something closer to flOw's original GBP 3.49, and that ultimately counts slightly against it.
At an asking price of $9.99 or £6.29 on the PlayStation Network, Flower will ultimately satisfy people who appreciate innovation more than a long-lasting experience. Flower is a small and focused game, especially in terms of length, but it certainly delivers a unique and relaxing experience. If you're looking for an antidote to the many sequels and franchises on the market, then Flower offers something unique and while it lasts, it's a great game in its own right.
Flower is innovative, abstract and relaxing. It's only available through the Playstation Store and costs €7,99 which is quite a lot for such a short experience. Those that are seeking peace, however, usually spend tons of money on Yoga or meditation lessons so it's a matter of perception. Flower is the best-selling PSN game in February and these numbers are for once not injust. It remains a unique experience of which few examples will be found in the current game offering.
Beau, frais, dépaysant, simple et efficace.
Is there an overall theme here about our impact on nature in the world today? How we must bring back nature into our lives? What you take out of Flower is really your own choice, as an experience it is highly recommended if you have become bored with the majority of releases today. If you prefer your gaming to be a little left of centre than the latest chart topping release then this is for you.
Flower is set to divide the PS3 community. Some will love it, others will hate it and others still, like me, will think it’s alright. Unless further downloadable content is planned though, it’s not a game that you’ll revisit once you’ve had your two hours worth of fun. There's no reason to go back to Flower other than to show visitors how cool the Sixaxis controller is and how well it has been implemented. With a price of $9.99 USD (6.29 GBP), it’s cheap enough to warrant giving Flower a shot. Ultimately, it’s an evening worth of entertainment and you’ll probably be satisfied with the result. Just don’t expect to be talking about Flower or playing it beyond the next couple of weeks.
Maybe I just don’t get what’s fun about being the wind… I know it’s only a small game, and the last two levels were much more interesting to me, but I just wanted more. I’m all for experimentation in games, and I can see what they are trying to do here, but when it comes down to it, I play a game to be entertained, not to make grass grow. Keep in mind, flower is very much open to interpretation and it’s just that my interpretation is 4/10 rubber chickens.