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Genji: Days of the Blade is an extraordinary debut game that by itself makes it worthwhile to at least try a PS3, if not buy it. Search it out. And while in comparison to the games to come it may be rendered short and simple, for now it's a beautiful gaming achievement, and an equally splendid gaming experience that anyone who's enjoyed the Ninja Gaiden, Prince of Persia, or like-minded games ought to pursue and try. But beware, don't do what I did. I played the game's opening 10 minutes and became frustrated that it wasn't an easy game. I put it away and when I brought it out again was pleasantly surprised that what I'd originally labeled a game that strives to be hard-to-control, was in fact a game that simply demands more thinking from its players.
Days of the Blade is a pure hack-n-slash game that has enough issues to make you think twice about buying it. If you really like the first game and want to see what happens in the story next, then rent before you buy and see if you can get over the hurdles this game presents.
If all you want for your PS3 is a game that gives you hordes of enemies to slice and dice, Genji: Days of the Blade can provide just that. Nevertheless, most of us expect more from a game than just shiny graphics. The repetitive slashing, bad camera and uninspired leveldesign make this a very average title.
Genji: Days of the Blade on hukattu mahdollisuus. Muutoin mukiinmenevä aivot narikkaan -mätkintä on pilattu turhauttavilla hyppelykohtauksilla ja pelaamista häiritsevillä kuvakulmavalinnoilla, mikä syö peli-iloa jopa sietorajakynnyksen yli. Kyseessä on varoittava esimerkki, jollaisesta uutta HD-sukupolvea jo ennakkoon kritisoitiin: näyttävä, mutta sisällötön.
Schade drum, hätte man sich hier ein paar Monate mehr Zeit gelassen, wäre zumindest ein Spiel im 70er-Bereich durchaus machbar gewesen. So bleibt nur zu sagen, wenn ihr nicht damit leben könnt aus dem Nichts attackiert zu werden und ebenso blindlings herumzuschlagen solltet ihr lieber die Finger von dem Nachfolger des PS2-Titels lassen. Wer dennoch Probe spielen möchte, kann sich die Demo etwa vom amerikanischen PlayStation-Store herunterladen. Denn gänzlich schlecht ist der Titel von Game Republic alle mal nicht, nur leider zerstört die Kamera zu vieles.
Despite all the flaws in Genji, it is still a rather enjoyable game. The environments and characters look amazing, but looks don’t necessarily translate into a great action title. Genji also makes use of the PS3’s tilt sensing technology but these can only be used for dodging and will often make players dodge into the wrong direction. This feature is turned off by default, so players have to fiddle with the options to find it. In the end, Genji fails to exceed the high expectations of PS3 owners but does manage to be a rather enjoyable adventure with magnificent visuals, good story, and average controls.
Genji: Days of the Blade was at an odd cross road for me. On one hand, the game got boring within the first few hours of playing it. On the other hand, I was strangely drawn to the subtle beauty of the game. I really wanted to like this game, but Genji: Days of the Blade isn’t enough of a change from the first Genji to stick out as an achievement in next-generation gaming. A game like this would have faired well last generation, but the ante has been upped since then. Still, the story is nice and the visuals are gorgeous. If a Genji 3 is ever made, I hope that some drastic changes are made to the battle system to make it snappier and more innovative. As it stands, Genji: Days of the Blade is eye candy but the gameplay is stuck in the past. For a game that has a lot of potential, Genji doesn’t deliver. Don’t let the ultra sharp visuals lure you to believe that the entire game has the same level of polish.
Nachdem ich den sehr beeindruckenden ersten Teil auf der PS2 gespielt habe, dachte ich mir, dass mich auf der PS3 ein ähnlich interessantes Abenteuer erwarten würde. Allerdings wurde ich in dieser Hinsicht ziemlich enttäuscht, denn abseits der ansehnlichen Optik und stimmigen Atmosphäre dieses Spiels gibt es nicht mehr allzu viel Positives zu vermerken, da auf Grund des monotonen Gameplays und des hirnlosen Dämonen-Metzelns ein Großteil des Spielspaßes verloren geht. Genji-Fans können einen Blick riskieren, alle anderen sollten sich anderen Genre-Kollegen widmen.
Maybe if left in the development studios for a bit longer, with the non-existent camera fixed and some more freedom to explore and interact with the world, the basic ingredients could have been excellent. As it stands, Genji is underwhelming. It's not terrible, but its just not good enough to cut above the rest of the multitude of so-so games out there.
Genji: Days of Blade is the perfect game to show to your friends if you want to show off the PS3 capabilities graphical. You must make sure that they don’t try and play it though, or at least not for longer periods of time. If they do they’ll sooner or later realize how dumb the camera system is, how the enemies can mostly be killed by using only one attack and how constricted the levels are. If they play long enough you are even endangering the controller – they might throw it right out the window. As with many other next-gen titles, Genji is a game that is absolutely amazing as long as you are not the one playing it.
As it is, Genji is undercooked. It's not terrible, but it's not good enough to rise above the baggage of ridicule hanging over its shoulder. The saddest thing, though, isn't that. It's not even the camera. It's that, as a game, Genji on PS3 is going to be remembered for a long time, by people who will never play it, because it features a historically accurate giant enemy crab, while those who do play it will soon forget that it's a competent, beautiful-looking, but terribly flawed action game.
It all feels a bit rushed to me - the trailer eludes to more than just button mashing, but that’s all Genji is really – a pretty stylised combo beat-em-up with average game play and nothing too new to offer. It’s a bit of fun, but not a great game - I’m going 6 out of ten teriyaki chickens..
When stacked against some of the PS3's other launch titles, Genji certainly looks impressive, but it almost feels more like a polished tech demo than a robust hack-and-slasher. It's not a bad game, certainly, but if you're expecting a mind-blowing experience from your expensive new hardware, this isn't the place to start.
While gorgeous, Days of the Blade hardly lets gamers “play beyond”, as it were. The additional characters and weapons certainly help, as does the flexible combat system. The game also offers amazing vistas and epic boss fights. Regardless of how someone dresses a corpse, though, it’s still a corpse. And that’s the main problem here. Beneath the gleaming surface lies an old heart that’s just about had it. Days of the Blade gets half the formula right. Sadly, it’s the wrong half. In the end, fans of the original should take a look, but anyone looking for a true next-generation action title will need to wait.
Mit Genji ist dem hersteller kein großer Wurf gelungen. Der langweilige und oft monotone Spielablauf und die mäßige Darstellung der Figuren hauen keinen um. Was dem geneigten Spieler während des Abenteuers gewaltig auf den Magen schlägt, ist die Kamera, die das Geschehen nur selten im optimalen Winkel einfängt. Daher bekommt dieser ambitionierte, aber technisch wenig brilliante Tite gerade noch ein "befriedigend".
Sure, it's kind of cool to demolish cannon fodder with svelte Shizuka and her whirling blades before instantly morphing into lumbering brute Benkei, but strategic opportunities are limited and the whole system's a bit unexciting. There's a certain beauty to Genji's cherry gardens and waterfalls but, just like an unwanted piece of origami, this should be crumpled up and thrown away.
As launch games go, Genji is decent, showing some graphical prowess and solid if unspectacular gameplay. The basic game is you vs everyone, and the addition of the matrix-like mode to take out enemies in slow motion is fun and pretty but ultimately somewhat boring as well. As graphical showcases go in the PS3 launch window, Genji is tough to beat, but if you are looking for a deep satisfying game, it might fall short.
To close, it looks like Sony wants to incorporate Genji as a respected franchise. Unfortunately, it just won't be happening unless Game Republic completely overhauls the gameplay mechanics, tightens up the controls, and gets rid of that terrible camera. There is definitely a lot of potential behind the series, but Genji is far too broken to be enjoyable. The gameplay lacks flow and fluidity, and begs for Devil May Cry-like speed. Moreover the combat is clunky and just isn't fun. Genji is sporting a pretty impressive graphics engine with some decent audio behind it, but it sorely lacks in everything else.
In fact, Genji's reliance on stale, formulaic gameplay is undoubtedly its biggest crime. Whether you can forgive that depends largely on what you demand from a next-gen launch day title. As an early display of the PlayStation 3's prowess, there's no denying Days of the Blade is, while perhaps not on par with some of Xbox 360's more matured offerings, something to behold - and for a certain type of gamer, particularly hack 'n' slash fans, that might be enough. However, if you're picking up Sony's latest console with the expectation of next-generation gameplay alongside a shiny lick of hi-def paint, there are better offerings arriving this Friday, far more worthy of your cash.
Genji: Days of the Blade may have passed for a launch-title on the Playstation 2 in terms of gameplay, but on the Playstation 3 it is bland, repetitive and asinine. Gamers have gotten stronger gameplay from series like Onimusha on the PS2 and saved themselves a ton of cash. Anyone who has spent 500 or 600 dollars and 60 for this game should be compensated for their trouble. Playing through this game was a chore at best, and downright painful at worst.
It's certainly got strong production in its favour, but needs better direction - what's been gained in grunt and intensity has been lost in terms of poise and refinement, resulting in an uncomfortable middle ground between truly outrageous action and the disciplined choreography of the original.
Ich sehe in Genji: Days of the Blade einen Schimmer Next-Gen-Kulisse. Ich nicke die gelungenen taktischen Möglichkeiten ab. Ich mag die vielen lässigen Angriffe und die coolen Kamui-Kombos. Und mir gefällt vor allem die eigenwillige meditative Musik. Aber man muss es ganz deutlich sagen: Die Kameraführung ist in Verbindung mit den nicht enden wollenden Kämpfen gegen strohdoofe Dumpfbacken ein Verbrechen! Der Hauch von Next-Gen ruckelt und wird in ausgesprochen engen Schauplätzen gefangen. Die magere KI verschluckt die taktischen Möglichkeiten, anstatt durch sie zu wachsen.
There are people out there who might not be happy with what I've had to say about Genji: Days of the Blade. They'll say that they like the series, technical warts and all. Hopefully, they won't be paying $59.99 for it, since I'm sure that bargain-bin gamers will discover it in the next year and beyond as the life of the PlayStation 3 begins. It's certainly a beautiful game with some exceptionally vivid colors and mostly fluid character movement. However, the experience is marred by both redundant gameplay that makes Dynasty Warriors look like Zelda and a camera straight out of Resident Evil '96. It's been said by more than one person that PlayStations tend to have unmemorable launches. Hopefully, Genji: Days of the Blade finds its way down the memory hole, and stat.
Ayant tâté de la version preview, j'attendais peu de Days Of Blade mais force et de constater que plus on joue et plus on se rend compte à quel point la jouabilité du titre est désespérante de maladresses. On a beau nous vendre un second épisode bénéficiant de davantage de personnages jouables et de formes plus généreuses, ceci ne masque en rien un gameplay perclus de tares qui nous fait dire que les problèmes de caméra ont encore de beaux jours devant eux.
However the overwhelming feeling that his game gave me was a poor one, and once again it feels like the SIXAXIS controls were a last minute addition to the game. They are used to dodge attacks, and only for that purpose – the kicker here is that it’s much easier to use the right analog stick for the same reason. Plagued by horribly poor camera control and a real lack of caring or even wanting to use three out of the four characters in the game are scars on this title. No amount of button mashing combat or pseudo-quick time events could save the game from the hole that was primed for it due to its flaws. Given the light launch title selection you might find yourself wanting something to play, if you are in a dire situation and absolutely need to play this title, rent it. Otherwise you may want to skip it altogether.
There are just far too many problems in this game to make it any good. Seeing as this is a sequel; you would think developers would know what they are doing. But apparently not as Genji falls flat on its face. My recommendation would be to not waste the time or money, don’t even rent it.
De camera van Genji verprutst de game volledig. Het is haast lachwekkend hoe ongelooflijk slecht deze is geïmplementeerd in de game, en het haalt alle kwaliteit uit de game. Kwaliteit was er sowieso in niet in al te ruime mate aanwezig door de nietszeggende gevechten en de lamlendige verhaallijn. Genji is alleen leuk als je eens flink wil lachen om alles wat een game fout kan doen.