There are no reviews for this game.
|Acting||The quality of the actors' performances in the game (including voice acting).||4.0|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||5.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||5.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||0.0|
|Overall MobyScore (1 vote)||3.1|
here for more information about MobyRank.
While it's quite possibly the nadir for the series, God of War: Ascension is still an almighty instalment that deserves a place atop Mount Olympus with the gods. There's simply a sense that a case of diminishing returns is starting to set in, thanks in no small part to Sony Santa Monica simply setting the bar far too high with God of War III. God of War: Ascension ironically can't quite ascend to that height.
Unfortunately it’s a criticism that can be aimed at Ascension as a whole – it’s an enjoyable game, but one that doesn’t quite live up to the pedigree of its predecessors. The story, which promised so much by revealing a more emotional side to Kratos, stumbles along and is so flimsy it’s almost incidental. The combat has been refined and is therefore as satisfying as ever, but the lack of any really memorable set-pieces – combined with its tiresome reliance on carbon copy battles against waves of exactly the same enemy – result in a game that is at times spectacular but all too often forgettable. Kratos fanatics will no doubt revel in the challenge it presents, especially the grueling Trials of Archimedes, but there’s no escaping the fact Ascension is the weakest in the series.