New Release: Pillars of Eternity, a new RPG perfect for fans of Baldur's Gate and Icewind Dale!
The main menu
The treasury contains additional game modes and materials, unlocked when certain requirements are met.
Look who's here! Little Scilla asked herself ...
... to be killed.
Do they teach acrobatics in Sparta?
Fighting along the rope.
Kratos sure had his time with mechanical contraptions.
Behold the power of the «Eye of the Atlantis»!
I never liked walking on the beams above rivers of fire.
If you're not careful enough, medusas will petrify and shatter Kratos in seconds.
Just found another stats upgrade item, the «Gorgon Eye».
Boss fights are generally more difficult, you'll have to use everything at your disposal.
The stone bridge crashes just under your feet, act quickly and don't miss jumping on the monster.
«Scourge of Erinys» channels health and orbs to Kratos, along with multiple devastating hits.
Some acrobatic sequences look really breathtaking.
Classical God of War power-up system. Pour orbs into the desired field and enjoy even more powerful versions of it.
Quick time event with a medusa.
Those annoying creatures appear only on the walls and ropes. What the heck?
Another bloodthirsty QTE.
The shield protects Kratos against environmental hazards.
Freezing cannon fodder with «Horn of Boreas».
The spear is faster than Athena's Blades and also has a distance attack.
My spear is stronger than your bows!
Dealing with cyclops: done.
Kratos doesn't like other passengers in the elevator.
Cycloning the Chaos.
Kratos uses automaton's own weapons against him.
Minotaur, almost dead.
Sometimes, the spear is the only way to go.
Kratos takes a bath.
Your personal lawnmower, the God of War.
Some monsters have really annoying attacks, which pin you down to the floor almost every time.
Didn't I say that moving blocks is boring?
Death and destruction come along with Kratos.
Remember that old game? MobyGames does. Information, credits, reviews, screenshots and more covering 145 video game platforms from 1971 to date!
MobyGames™ Copyright © 1999-2015
Blue Flame Labs. All rights reserved.
"You point, I punch."