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In their absence, GT5 is a bit like an opus constructed under exam conditions. Finally, Sony said stop writing and this is Polyphony’s offering at the automotive altar. A glorious, surprising and frustrating motoring haberdashery that’s prevented from being flawlessly stunning only by the moments it’s stunningly flawed. It certainly won’t be to everyone’s tastes, but like any epic there are touches of genius here you just won’t find anywhere else…Well, possible Gran Turismo 6….anyone want to bet when that one will be out?
Gran Turismo 5 is a love letter to racing fanatics, but also the perfect entry point for more casual players. It plays like a dream, and as long as you can forgive the occasional hiccup here and there, you'll find yourself completely enthralled.
The long development time and many delays of release have probably created sky-high expectations with each racing fan that could never be met. Luckily GT5 managed to limit the damage and largely fulfilled the expectations. GT5 is so extensive and complete, so deep for the lovers that for the moment it has no equal. Gran Turismo 5 is all but perfect as the 800 lesser cars, the animations around the track and the oldfashioned menus certainly need polishing. But Gran Turismo is a simulation racer and that's where it really shines. If you love cars, then this is for sure your game!
As a package, Gran Turismo 5 will appeal to the racing fanatics who revel in every facet of the sport. More than a game, or a simulator, it is a hobby requiring hours of dedication to get the most out of the meticulously constructed experience. Is it the most dominant game on the market when it comes to racing or customization? Probably not as those titles are contested for by GRID and Forza respectively. However, Gran Turismo 5 more than holds its own in those areas while being the undisputed king of physics and value of any racer currently available on consoles. Gran Turismo’s legions of fans around the world are rewarded for their patience with an unforgettable experience that will undoubtedly last for years to come.
Lens of Truth
So is GT5 worthy of all the hype it got? To be honest, not at all. The amount of flaws in this game shouldn’t exist after five years in development, let alone the lazy design of standard cars that look ported from GT4. While I enjoy the game very much, it didn’t live up to the expectations. That being said, GT5 is still a fantastic racing sim even if it was over hyped. It has its flaws for sure, but the experience is great enough that any true racing fan will be able to see past them. While it may not be what we all hoped for, it is still a great game with a lot to offer.
PC Gameplay (Benelux)
GT5 is hét spel voor de autogekke GT-fanaat die de compromissen wegwuift en zich maandenlang onderdompelt in de GT-Mode. Voor de rest is GT5 zowel subliem als middelmatig.
Polyphony Digital seems to be operating under the assumption that they're still the sole manufacturers of console simulation racing games, but they're wrong. The year isn't 1998, and nabbing some of the competition's better ideas -- like Forza's risk-versus-reward system for driving assist and damage toggles -- could have propelled GT5 into greatness. As it stands, GT5 is a great racing game wrapped in a series of bad design decisions.
Regardless, if you've ever fantasized about a Ferrari or dreamed of driving at Daytona, Gran Turismo 5 is a game that you're sure to get a lot out of. This is simultaneously the most accessible GT game yet and the most uncompromisingly realistic driving game on a console to date. It's unfortunate that much of what makes Gran Turismo 5 so great is under the hood rather than on display for everyone to see, but a powerful engine trumps a perfect paintjob every time.
Gran Turismo 5 is fun and addictive. It still follows the same pattern of previous games, and while it features a fantastic and realistic driving experience, it still feels somewhat let down by a number of annoying features, most likely due to the game being pushed out this year when, despite all the time in development already, it clearly needed more time in testing and bug-fixing.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (10 votes)