There are no reviews for this game.
Our Users Say
MobyRanks are listed below. You can read here
for more information about MobyRank.
It’s obvious that Neversoft put in a lot more effort into Aerosmith than Harmonix put into Rock the 80s, thanks to the fan service in the game and subtle improvements. But ultimately how much you personally enjoy Guitar Hero: Aerosmith depends on how much you like the band. If you love Aerosmith, Guitar Hero: Aerosmith is easily the best Guitar Hero yet.
When it comes right down to it, if you like Aerosmith then Guitar Hero: Aerosmith is for you. The only downside is that the experience is a short one, but it is still fun. If you hate Aerosmith, it's probably best to stick with Guitar Hero III and some DLC.
Mit "Guitar Hero - Aerosmith" bringt Activision eine rundum gelungene Variante für Fans der Titelband. Wer bereits "Guitar Hero - Legends of Rock" besitzt sollte sich allerdings überlegen, ob rund 40 Songs rund um Aerosmith und geringe Verbesserungen des Spielprinzips, eine Anschaffung zum Vollpreis rechtfertigen. So dürfte diese "Sonderedition" eines fraglos grandiosen Spiels sicherlich ein Nischenprodukt darstellen, das wir nur echten Aerosmith Fans empfehlen können. Alle anderen investieren ihr Geld lieber in Songpakete und warten gespannt auf "Guitar Hero World Tour", über das wir im Rahmen unserer Games Convention Coverage berichten werden.
Whatever the answer, Guitar Hero: Aerosmith delivers where it counts - with great music enhanced by the chanced by the chance to play along.
Die Existenzberechtigung von Guitar Hero: Aerosmith kann man durchaus in Frage stellen. Das unverwüstliche Spielprinzip macht Spaß wie eh und je, aber warum sollte man sich den Titel als Vollpreisprodukt kaufen, wenn man für denselben Preis den dritten Teil mit deutlich mehr Inhalt käuflich erwerben kann?
Für Anhänger der Band ist diese Frage schnell zu beantworten, aber die eigentliche Zielgruppe, die solche Spiele spielt, hört wohl kaum Aerosmith, zumindest bezweifle ich das ganz stark. Somit ist das überteuerte Bindeglied nur ausgehungerten Gitarristen und Fans der Band zu empfehlen. Der Rest spielt weiterhin Rock Band oder Guitar Hero III und wartet einfach auf den kommenden vierten Teil.
This compilation treads the same areas as GH3, is a little shorter on the song list, but does pay a nice tribute to Aerosmith. The game does provide a challenge, but unlocked characters from GH 3 should have rolled over into this title. And while there is a great list of songs here, others that might have provided a little more variety to the compendium of the band’s best songs of all time are missing. What is here is solid; but in the end, it felt like there could have been more.
The only thing running against Guitar Hero: Aerosmith is the price. For about the same price as the game - $50US - consumers can download these tracks online to their PC for less. But listening to music doesn't present the same kind of intense challenge that Guitar Hero: Aerosmith affords. Played on Hard or Expert, this game will tax your reflexes and hand-eye coordination.
With a lack of downloadable content and a disappointing short set list GH: Aerosmith certainly isn't for everyone. Being a huge fan of the series it was great to see Neversoft finally tweak some of the more annoying aspects of GH III, but as I mentioned if you are not a fan of Aerosmith there is little here to entice you into shelling out sixty bucks. However, if you are in the mood to rock out 'Get a Grip' style this latest manifestation of the revered franchise is a solid title to add to your collection. Band specific games are a great idea, but they may be better off sent through the pipeline as additional downloadable content for an existing platform.
All in all, I was impressed by just how accessible Guitar Hero: Aerosmith is. The addition of a number of online multiplayer features really help to add much needed replayability to a title that focuses on a single band. Nonetheless, this is a title that will appeal more to fans of Aerosmith than to anyone else. Thankfully, the inclusion of master tracks and a slick menu interface means that this title sounds and plays exactly how it ought to. Look for the band-specific formula to become a steady performer for Activision, as these titles will be must-buys for true fans.
How much you enjoy Guitar Hero: Aerosmith will be adjusted on how much you enjoy Aerosmith music. Neversoft has followed the formula of their previous performance to a tee. If you don’t already own Guitar Hero III: Legends of Rock I would suggest you take it for a run before you try out the exclusive Aerosmith edition. Guitar Hero: Aerosmith is an interesting experiment that could lead to some great exclusive version of the game. If you love your Guitar Hero and want a solid collection of standard rock n’ roll then fire up the Les Paul and jam a with Aerosmith.
It's tough to get excited about Guitar Hero: Aerosmith. It's essentially a re-release of Guitar Hero III with a new song list and some new avatars. The fact that Guitar Hero III still has downloadable songs being released for it tempers any excitement new tracks might bring. Still, it is Guitar Hero and the formula can deliver a lot of fun. The game is easier than any before it, which makes it a nice choice for anybody looking to jump in and try out a Guitar Hero game for the first time. Just double check your status in the Aerosmith fan club before running out to buy this one.
Neversoft and RedOctane played it safe by changing little to nothing in the Guitar Hero franchise with Guitar Hero: Aerosmith. It delivers an enjoyable experience that new and old players can get immersed it. While the developers managed to not screw anything up, they didn’t add any real value to the game either that made us feel it was worth every cent.
Die Einbindung der Band ist in Sachen Videos okay, in Sachen Motion Capturing perfekt und in Sachen Songauswahl kompetent - wenn auch weit von vollständig entfernt, bedenkt man, dass einige populäre Gassenhauer fehlen. Die Bedienung ist nach wie vor top, die neuen Arenen sind prachtvoll inszeniert, und mal ernsthaft - wer wollte nicht schon immer mal »Walk This Way« zusammen mit Run DMC spielen? Stellt sich natürlich trotzdem die Frage, ob der Fan mit einem umfangreichen Download-Paket nicht ebenso gut bedient wäre wie mit einem Vollpreis-Titel, der die Guitar Hero-Serie spielerisch nicht weiterbringt und darüber hinaus auch noch weitaus leichter als das »Hauptprogramm« ist.
Guitar Hero: Aerosmith is just as much fun as other Guitar Hero games as long as you like Aerosmith’s music. If you don’t like Aerosmith then I would probably steer clear of this game. Plus, if you don’t own Guitar Hero III: Legends of Rock then I would recommend picking it up instead of Guitar Hero: Aerosmith, since it has more songs and more bands for variety in it. If you are a fan of Aerosmith then you will maybe enjoy Guitar Hero: Aerosmith even more than any other Guitar Hero game and I would probably bump up the score at least one point.
During my first hour with Guitar Hero: Aerosmith I felt like I was “back in the saddle again” but after I had finished my first pass through the career mode and realized my favorite song was not even an Aerosmith number, but actually Ted Nugent’s Cat Scratch Fever, I couldn’t help but think somebody missed the point with this release. As an average Guitar Hero player I did enjoy the more relaxed note streams, easier gameplay, and the substantial ego boost of actually finishing a half-dozen songs on Expert level. And as a huge Aerosmith fan, I certainly enjoyed having most of my favorite songs compiled into a single game, but ultimately this game is nothing more than a tribute to Aerosmith and you had better be a big fan if you want to play, otherwise, save your cash and spend it on song downloads you really like.
There's no doubting the single band formula is a solid road for Guitar Hero to venture down, it will obviously shrink the market as it narrows the appeal a tad but if you love the band in question it'll pretty much be a dream come true. Me? I'd be more excited about a Queen or Guns 'n' Roses version but this is a decent first go.
A few tweaks have been made to Guitar Hero III's base game. The most significant change is the smoothing out of difficulty levels in the note charts. GH3 would have "brick wall" moments when the difficulty spiked in the later tiers, but playing through the Aerosmith edition is a relatively smooth ride -- if you can get past the third tier, you can handle anything in the fifth tier. The only boss battle is against guitarist Joe Perry, but mercifully it is an optional endeavor (and every bit as annoying as the battles in GH3). With bonus songs from Perry's solo efforts and a fully animated Steven Tyler swallowing the microphone, the game's target audience is very clear -- and for them, the game's existence is justified.
"Guitar Hero: Aerosmith" é lançamento que tem cara de caça-níqueis. Não há nenhum elemento novo que possa justificar um novo título avulso; bastava lançar um grande pacote de músicas para o jogo, como aconteceu recentemente com "Rock Band", que levou um do "The Who". Felizmente a mecânica do jogo ainda consegue contagiar e, aliada ao carisma do Aerosmith, fica difícil guardar algum tipo de ressentimento, principalmente se você for fã da banda.
Of the few thousand songs in my iTunes library not one is by Aerosmith. I listened to Pump when it came out in 1989, but apart from that, my knowledge of the band is limited to what I've heard while browsing music TV or radio. Despite this, I enjoyed the band's Guitar Hero one-off. The note tracking is interesting and there is a good flow to the hammer-ons and pull-offs. There are only a few songs that would compel me to buy the game outright, but I did come to appreciate the songs I didn't know more. If I had the option, though, I'd still prefer to simply buy the songs I like rather than buy the full retail disc.
In the end, it's still GHIII. But for the same price, you get fewer songs and no co-op career (though the other GHIII modes remain intact, including multiplayer co-op, battle, face-off and pro face-off, both online and off). If your wall is smothered with Aerosmith posters, you're going to want this game anyway. But if you're just a Guitar Hero fan desiring a new song roster, we suggest waiting for the price to drop ten to twenty bucks before picking this up.
Avec une playlist comportant pas moins de 40 morceaux, dont une vingtaine consacrée réellement au groupe, Guitar Hero : Aerosmith est forcément moins complet que Guitar Hero III : Legends of Rock. Mieux vaut donc porter Steven Tyler et ses trois autres partenaires dans son cœur pour que les 70 € réclamés en caisse passent comme une lettre à la Poste.
Aerosmith junkies will love Guitar Hero: Aerosmith, thanks to its impressive song list and extra content. Everyone else, however, should rent it. It's a pleasant diversion, providing single-player and multiplayer enjoyment for would-be strummers, but with missing songs and the same old gameplay, it doesn't have enough sweet emotion to justify its $59.99 price.
And that's really what feels wrong about Guitar Hero: Aerosmith. It's not that the game has the wrong songs, but that it has so few of them. For $60, you can't help but feel a little cheated when all you get is Guitar Hero III with a light coat of paint and barely half the songs. If the rumored Metallica and Van Halen versions of Guitar Hero ever come to pass, we can only hope they get better treatment than this.
Guitar Hero: Aerosmith is a fun albeit rather easy and forgettable experience. The price of entry seems a tad too steep and the career will be breezed through by anyone who's got any experience with previous games in the series. Oversights, like not being able to access downloaded GH:3 tracks, are baffling and the number of covers for non-Aerosmith tracks is disappointing. For die-hard GH and Aerosmith fans it's a no-brainer, but everyone else might want to save their money for World Tour.
The biggest knocks against GH: Aerosmith are that it only has 41 songs (versus 70+ in GHIII), and if you're a Guitar Hero fan who doesn't like Aerosmith, you're not going to like a huge chunk of the game. If you're a big fan of the group you might enjoy the brief documentary videos, as well as seeing the band in video game form, but there's not much here for you if you're not fan or were hoping for new game modes. What's here is a lot of fun, but there's not enough content to justify charging full price.
Guitar Hero Aerosmith isn't a bad idea, but the execution is so lazy that it's hard to recommend. Yes, there are some great Aerosmith songs here, and most gamers will find the difficulty easier to handle. But several of the band's classics are nowhere to be found, and several boring throwaway tracks are found in their place. Combine that with the fact that the timing window is still way too loose, and it costs as much as Guitar Hero III did, and you have a product that is worth spending some time with, but not owning.
Part of the fun of Guitar Hero is in the way that it can make music that you don't normally listen to fun to play, but that's something that's missing in GH: Aerosmtih. As I moved from one Aerosmith track to the next, I found myself thinking that I couldn't see myself ever wanting to go back and play them again. Without any cross song access between Guitar Hero III and GH: Aerosmith, it is hard to imagine having the desire to fire up the game simply to play the one or two tracks that I liked in the game.
Das Spiel ist eine solide Guitar-Hero-Folge, mehr nicht. An Spielbarkeit und Arrangements gibt es nichts auszusetzen. Dennoch wirkt die Aerosmith-Songliste lieblos ausgesucht. Es fehlt ein Online-Shop wie es ihn in "Guitar Hero 3" gab. Sie können also keine weiteren Titel online kaufen, um das Songrepertoire nach eigenem Gusto zu erweitern.
The title says it all. If you like Guitar Hero and Aerosmith, pick it up. If you only like Guitar Hero, wait for the next real GH game like the rest of us.
It’s hard to say that Guitar Hero: Aerosmith is a bad game, it really isn’t. However it is most definitely not worth the full price that is being charged for it when it could be played to satisfaction as a weekend rental for all but the biggest completionists. Buying it at a reduced price closer to its actual value definitely makes for a more satisfying purchase and you will be able to enjoy rocking out with one of the best bands to ever grace the music industry.
Guitar Hero Aerosmith ne manque pas de charme, même pour ceux qui ne sont pas particulièrement fans du groupe, les titres choisis pour figurer sur le disque ayant un énorme pouvoir fédérateur. Mais si la pilule a du mal, beaucoup de mal à passer, c'est parce qu'Activision ne se prive pas de vendre un titre largement moins complet que le jeu original à plein tarif, 70 euros pour 40 morceaux, soit 30 de moins que dans Legends Of Rock, c'est presque du vol. A ce prix-là, le jeu perd fatalement de son intérêt.
The x-factor though is your own musical taste, and it will swing the score below up and down your own scale. Our feeling is that in this era of downloadable Rock Band albums for 13 quid - a price that's often criticised anyway - single-band games will have to offer gameplay innovations, spectacular fan service, or a lot more material than this to justify their existence and, more pertinently, an asking price of 40 quid without the guitar peripheral. Guitar Hero: Aerosmith entertained us sporadically - usually when we knew the songs, some of which are very well implemented - but the broader context of the current music game market boos the small scale off the stage before it's had a chance to tune up.
So, if you don’t care for the music or are wary that you’ll grow tired of Guitar Hero’s gameplay, I wouldn’t suggest Guitar Hero: Aerosmith, especially not at its current retail price. The game should’ve been marketed and sold as an expansion to Guitar Hero III instead of a semi-sequel that feels like a complete rehash of the previous game. It simply doesn’t feel as if there’s much of a value here, that’s unless you’ve been completely unaware that something like Guitar Hero even exists, and if that’s the case, and you’re a fan of the music, feel free to jump in.
Look, if you’re the type that needs to download every song for Guitar Hero, nab a godly Top 1000 slot on yet another Guitar Hero leaderboard, or fawn over the Aerosmith poster double-sided-taped onto your wall, then you’re probably not going to listen to what anyone says about picking up a copy. (And if so, how did you even manage to read this far?) Still, Guitar Hero: Aerosmith isn’t going to change anyone’s mind about how they feel about this permanent fixture in American subculture. Its track list is slightly shorter, its difficulty is slightly easier, and its unlockable goodies are slightly less thrilling, but if you loved everything about Guitar Hero III despite its flaws, then there’s little reason not to grab this one as well. Just don’t expect your finger train to be rolling over the guitar as all-night-long as it did before.
Au final, Guitar Hero : Aerosmith tue le concept dans l'œuf. On espère sincèrement qu'un autre jeu de ce genre ne viendra pas gonfler la liste des titres de la franchise dans les mois à venir, tant l'omniprésence d'un seul groupe dans une tracklist est assez stressante, seuls les vrais fans du groupe s'y retrouveront. Et encore, certains pourraient bien reprocher au jeu un manque réel d'intérêt sur le long terme.
All together, at a $60 price point, it's hard to not feel a bit ripped off by the content you're getting for your money. It's a simple track pack with Aerosmith influences to the visuals, and doesn't offer enough variations to warrant a full-fledged title in my opinion. We'll obviously be getting some changes with World Tour when it releases, but for now Guitar Hero Aerosmith definitely feels like a rental at best, and not something I'd suggest buying at full price. Even if you're a big Aerosmith fan I could suggest skipping this over, unless you're really itching to play some new Guitar Hero tracks.
Aerosmith or Guitar Hero fans should probably pass on this title. As I stated numerous times, this game feels as old as Aerosmith is. And that’s like, ancient man. Newcomers should just invest in Rock Band. It offers more for your buck.