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But in the final countdown, this game is simply tremendous. Its ability to draw in people is only matched by games like Wii Sports, and it also offers a depth of play to the dedicated that is truly remarkable. There is a lot of variety in the music so most people will find a set of songs they will like, unless they’re a classical or jazz-only music-lover. World Tour really is what video games are all about – rocking out with your friends!
And really, that's a theme World Tour keeps coming back to: greater challenges for more serious players. It doesn't exclude newcomers by any means, but instead adds a bit more substance to the more lighthearted, streamlined Rock Band formula. If music games are strictly a party-time activity for you, you may not have the need (or the room) for another full-band game in your life. But if you long for more of a musical challenge, World Tour definitely deserves a spot on your playlist.
Ultimately, all of Guitar Hero World Tour’s components come together extremely well. The refined gameplay is backed up by terrific and sturdy instruments as well as a fantastic song list. The innovative gameplay additions, as well as the Music Studio, propel World Tour to superstardom. It’s easily the best music game available.
This is the natural evolution of the GH title and it has been realized in a remarkable fashion. The drums are fun to play, the guitar may not be quite the difficult challenge of GH3 but can still be a great finger exercise, and there are nice surprises up and down the line. The future for the GH franchise has been elevated to the next level in a manner that does homage to the past setting the stage for what remains a bright future for the franchise.
For this, one has to applaud Neversoft... and wait for what all for what all the digital shredders out there have in store for us.
As is the case with music games, it's the playlist that ultimately determines your choice. Do you like Guitar Hero's tracklist more, or Rock Band 2's? My personal choice is Guitar Hero: World Tour, as its louder and heavier soundtrack puts a bigger smile on my face than Rock Band 2's unusual mix. With fantastic multiplayer offerings, backwards compatibility with Rock Band peripherals, and flawless audio, World Tour is worth the money. Hopefully next time Red Octane gives us a pair of cymbals that don't require the need to have paper scotch-taped beneath them.
Guitar Hero World Tour is often both exhilarating and frustrating. There's no question it's a great game: It's got the music, the gameplay, and superior hardware (assuming you don't get a bad guitar, of course). We have no doubt that we'll spend months chasing high scores across all four instruments, as well as plenty of time playing online. We might even spend some time building our own rock stars or creating custom songs. But as a band game, the unpolished, unintuitive feel of the interface may likely send many players back to Rock Band as their party game of choice. Now that Guitar Hero World Tour has delivered its opening number, we'll have to see if it can deliver a superior encore.
If you’ve yet to pick up a band-based music game then know that Guitar Hero World Tour is as good a place to start as any, and if you’ve yet to even try the Guitar Hero experience, we still highly recommend it. For music game veterans, World Tour is still well worth getting, but not exclusively so and not if you’re looking for drastically new gameplay. 2008 has definitely been the year of music games, and while this one is definitely among the cream, it’s no longer alone.
In summation, there isn’t a massive amount between Guitar Hero: World Tour and Rock Band 2. Both will provide a decent amount of playing time and fun for your money, and both are expandable via the waves of downloadable content that is available. However, GH: WT doesn’t have a massive amount of worthwhile tracks available for it and the tracks that are available just aren’t as good as the ones on offer from EA’s effort. This, along with the lack of any depth to the career mode, seals the deal - as if you’ve got four people around to play the game and you can’t get a consensus on which track to play because everyone is luke-warm about each of them, then the game is going to feel pretty short. Guitar Hero: World Tour is very good indeed, but it isn’t this week’s number one - even for solo guitarists.
So, is Guitar Hero World Tour better than Rock Band 2? Not quite. Yes, the instruments are superior, and we love four-on-four online matches, varied tweaks to each instrument’s parts, character customization, and build-your-own-guitar options. But, we just don’t get as much out of the music editor as one would hope, and Rock Band 2’s better note maps, smarter interface and more musical “feel” resonate more with us.
Vielleicht war es ein schlechtes Omen, dass unsere Testfassung gleich von vornherein mit defektem Drumset bei uns ankam, vielleicht war es einfach nur Pech. Jedenfalls kam mir beim Test deutlich mehr als ein Mal der Spruch »Gut gemeint, schlecht ausgeführt« in den Sinn. World Tour ist ein Rauf und Runter der Emotionen, es spielt sich nach wie vor so wunderbar, so anspruchsvoll, so unterhaltsam. In der Vierer-Gruppe gibt es gegenwärtig kaum ein Spiel, das mehr verbindet und für größeren Spaß sorgt - und dass jetzt zwei Bands gegeneinander online antreten können, ist einfach Klasse! Und dennoch verspüre ich nicht den Enthusiasmus, den Jubel, der mich beim Vorgänger noch die 92% Prozent zücken ließ. Denn zu den meisten Pro-Punkten gesellt sich ein starkes Kontra, zu jeder Verbesserung gibt es eine Verschlimmbesserung.
Este intento de Activision y Neversoft en competir con la experiencia de banda completa ha apuntado alto. Demasiado alto, quizás, en algunos aspectos, como el diseño de los instrumentos: conceptos e ideas muy inteligentes pero que no se integran como es debido o que fallan en algunos detalles fundamentales para algo que estará en nuestras manos durante muchas horas. Lo mismo pasa con el estudio de grabación: enorme en posibilidades, con una recompensa increíble para aquel que le dedique el suficiente tiempo, pero convertido en un laberinto para aquel que no esté familiarizado con ciertos conceptos. La selección de canciones es enorme, eso sí: 85 temazos que harán las delicias de cualquiera que digne llamarse a sí mismo melómano. Y el modo Carrera cooperativo, ya sea local u online, a pesar de que peque de continuista, seguirá divirtiendo.
It’s not unexpected to see Guitar Hero World Tour go through some growing pains as it makes the leap to the full band experience. The hardware, while noticeably more realistic than comparable sets, has been affected by technical problems in its initial run, and the software, while solid in its way, could benefit from some of the ambition seen in the hardware, particularly with respect to the Career Mode. Still, that shouldn’t stop fans from getting the band together and putting on a kick-ass rock show.
Guitar Hero has the more innovative drum and guitar hardware and a promising custom music feature. But, snazzier instruments and a tricked-out music studio don’t guarantee triple platinum success. Rock Band 2’s career mode and extensive carry-over library make it the slightly more appealing choice, while World Tour’s song choice and six-button raked drum kit settles for a close, still recommend second.
Guitar Hero World Tour isn't a gameplay revelation – in fact, Rock Band arguably set the pace this time around in terms of career progression and content compatibility. But there's something undeniably more approachable and mainstream about the Guitar Hero franchise that Rock Band simply can't quite match. Attribute it to the circular notes, the stylised fonts, stickers and patches or even the buttons on the neck of the guitars themselves – but this is a game that still grabs Joe-average by the nuts and reels him in. The track recording mode will be lost on most gamers, the hardware has rough edges and no backwards compatibility with DLC is a filthy little manoeuvre, but this is Guitar Hero, people. It still nails the right notes when it needs to and is, by our very own definition, great stuff.
Where the competition is content to parade out an endless procession of licensed DLC, Guitar Hero: World Tour instead urges players to come up with their own content. It remains to be seen which tactic is a better one, but that’s for the future to decide. In the here and now, in empowering players to create their own in-game identity the Activision-published Guitar Hero brand has finally managed to forge for itself.
In-spite of control hiccups and the antiquated progression structure, World Tour retains most of the qualities that make the franchise great.
Fort de son expérience déjà très solide, la série Guitar Hero passe à la vitesse supérieure sans mal. Capable de tenir la dragée haute à Rock Band premier du nom en ce qui concerne les différents périphériques, il devra toutefois corriger quelques largesses au niveau de la batterie. Si vous n'êtes pas chaud à l'idée de déserter Guitar Hero pour aller voir du côté du voisin Rock Band, World Tour saura vous amuser, que vous soyez d'humeur collective ou créatrice.
"Rock Band 2" ou "Guitar Hero World Tour"? Se de um lado os instrumentos de "Guitar Hero" são mais atraentes, principalmente a bateria, o jogo dedicou muito espaço a uma ferramenta de criação que será para poucos. Talvez a sina deste novo "Guitar Hero" é carregar a herança do músico solitário, que agora atua ao lado da banda. Já "Rock Band" foi pensado como um jogo em grupo desde o conceito e a continuação incorpora as mudanças solicitadas pela comunidade. Além da interface, pesa a favor de "Rock Band 2" a integração inteligente do conteúdo baixado, que não fica marginalizado num menu "downloaded songs". Seja qual for a sua escolha, tenha certeza que uma seleção de música excepcional, horas de diversão e um grande jogo.
No, it's not perfect, but Guitar Hero World Tour is a great music game and a perfect holiday gift. The customization tools, Music Studio options and overall sense of fun make this show worth attending. Bring on the encore.
There are some notable feature differences between Guitar Hero World Tour and Rock Band, and the attitudes are wildly different, but a lot of that feels a little academic in the grand scheme. Guitar Hero has some catching up to do when it comes to the full-band experience, but all the debatable points shouldn't keep you from rocking out.
With Guitar Hero World Tour, it's obvious that Activision is trying to regain some of the mojo that it lost to Rock Band. While the game does a few things exceptionally well, such as a very smart career structure and an incredible track listing, it lags sorely when it comes to instrument quality and downloadable content. It seems as though the two franchises are taking divergent paths at this point, with Rock Band catering to the social, party crowd while Guitar Hero strives to win over serious musicians and the more hardcore gamers. As of right now, World Tour puts on a solid show, but when the next game comes around, we're going to be expecting one hell of an encore.
Guitar Hero World Tour is a huge leap forward for the Guitar Hero franchise. It's a blast to play with friends, the setlist is top-notch, and the music studio is a nice--albeit extremely complicated--addition. Although it's a great game, as well as a vast improvement over previous series entries, it doesn't do a whole lot that Rock Band and its sequel haven't already done (and in some cases, done better). With that in mind, if you really like Guitar Hero's setlist and you're interested (and patient enough) in creating your own music, pack your bags to head out on tour.
While Guitar Hero World Tour might be a little rough around the edges, it is still a solid Guitar Hero game. The vocals may need a little work, and Neversoft may need to be a bit more conservative when it comes to charting guitar parts, but on the whole there’s enough here to like. If you’ve never bought a band game before, you can do a lot worse than this.
Guitar Hero World Tour is a fun title, to be sure, but it's also a disappointment in a lot of respects. A number of things it tries to accomplish were already done better in Rock Band, which you might figure would have provided a simple blueprint to be followed and expanded upon, but that's not the case. The music creation tools are a great idea in theory, but the end result isn't as robust as I would have hoped it would be, both in terms of abilities as well as the songs that come out the other end.
In its effort to contend with the Rock Band franchise, Guitar Hero World Tour takes several leaps forward, though it falls in some holes already made by the first installment of Rock Band. Its pitfalls, however, probably stem much from timing, that World Tour was designed in response to Rock Band and not Rock Band 2, which still has the DLC database of songs, the richness in its multiplayer features, and superior hardware overall to best World Tour. But through all the advances and the reinterpretations of Rock Band’s features, Guitar Hero World Tour still has that swagger, that “I’m still a rock star!” fantastical attitude, that makes it stand on its own merits and not on the heels of its competitor. Of course, that is if you ignore the similarities.
Guitar Hero used to be a pitch perfect game. Neversoft has not been able to replicate the level of critical success as Harmonix has, however, and World Tour is another disappointment. Gameplay issues, audio issues, and instrument issues plague this latest release. Perhaps if this were the only band game on the market, we wouldn't notice all the issues. But with Rock Band 2 knocking it out of the park, World Tour only looks worse by comparison. Rock Band makes you feel like you're playing music. Guitar Hero makes you feel like you're playing a game. And that makes all the difference in the world. It's still worth playing through once, just to have the experience of playing "Hot For Teacher" and "Mr. Crowley," not to mention "Purple Haze," but the whole time, you'll be yearning for a better overall presentation. Rent It.