User Reviews

The title that was a lie; but does it suck? Kyle Levesque (935) 3 Stars3 Stars3 Stars3 Stars3 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 2.8
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 2.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (5 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Computer Bild Spiele (Mar 06, 2012)
Ein neuer Kandidat für die höchste Liga der Download-Spiele. Diese Atmosphäre-Bombe sollte kein Spieler verpassen. Zerstörte Umgebung, gefährliche Gangster, Hilferufe aus dem Nebel – all das schafft sieben Stunden lang eine äußerst bedrohliche und deprimierende Stimmung; toller Look und eine sehr gute Steuerung inklusive. Das müssen erwachsene Spieler haben.
PSX Extreme (Apr 05, 2012)
I Am Alive is going to incite plenty of discussion. There’s a brutal, harsh overtone throughout that involves some explicit content and things of that nature, but it’s all essential. And as I said before, if you get all anal about the control, the lack of total realism, and some erratic AI, you’re going to be disappointed. But I think adventures like this are all about the experience; they’re about being involved in an almost impossible situation and overcoming significant virtual adversity. Honestly, despite its drawbacks, this is the direction I would hope games take in the future.
3D Juegos (Apr 04, 2012)
Ubisoft nos ha sorprendido muy gratamente con esta notable aventura de supervivencia extrema que brilla con luz propia tanto en su faceta plataformer como en sus originales y tensos combates, a los que le ha faltado algo más de variedad y libertad para ser perfectos. Está claro que el juego tiene sus fallos y algunas de sus ideas no se han aprovechado del todo, pero aun así es una experiencia de juego de supervivencia única que os recomendamos encarecidamente.
Playstation Universe (Apr 04, 2012)
Ultimately, I Am Alive is first and foremost a puzzle game, and a platformer a distant second. There are decisions that impact you, and the people you meet. It is a game that puts you in a difficult position on frequent occasions, and combined with the stellar voice acting you really get a palpable sense of what your fellow survivors are feeling. Do you give the woman a can of fruit or save it for yourself? In I Am Alive, decisions is the name of the game.
GameSpot (Apr 06, 2012)
I Am Alive effectively draws you into a city gone to ruin by relying on instinctual human reactions to establish a strong emotional connection. From a technical standpoint, there's nothing special here. The controls are stiff, the graphics are murky, and the voice acting hits odd notes. But I Am Alive rises above these basic concerns to offer an engrossing experience that's difficult to forget. If you let this deliberately paced adventure get under your skin, it draws you into a world that shows how humans react when the rules are stripped away. Some just want to survive while others want to impose their will, and you're left to decide your own path. I Am Alive is a smart and well-crafted adventure that keeps you tense throughout, and it makes you desperate to know the fate of the family you so anxiously want to find.
80 (Apr 10, 2012)
Ein Mann sucht seine Familie. Um ihn herum Trümmer, Tod und eine Trostlosigkeit, die an „Die Straße“ von Cormac McCarthy erinnert. Das kann man von der schwachen Story zwar nicht sagen, aber dieses kleine Survival-Abenteuer entfaltet ebenfalls eine trostlose Endzeitstimmung. Und es fasziniert spielerisch, weil es Begegnungen mit Fremden und potenziellen Feinden erfrischend offen gestaltet: Wo gewöhnliche 08/15-Action nur den Angriff kennt, gibt es hier mehrere Stufen der Interaktion. Diese Psychoduelle sorgen für situative Spannung und kreative Impulse, weil sie Angst, Aggression und Gruppendynamik vor dem Konflikt berücksichtigen. Irgendwann erkennt man zwar die Muster und es ist unheimlich ärgerlich, dass Ubisoft nicht mehr Mut hatte, dieses ehemals groß angekündigte Abenteuer auch wirklich groß zu machen, indem man die Frage der Moral und des Gewissens konsequenter integriert, indem man auf interessante Dialoge statt auf faule Arcade-Kompromisse setzt.
Impulse Gamer (Apr, 2012)
I AM LIVE is an enthralling game that will draw you in from the very first few minutes that you start playing. Given the realism of the game, it can be quite frustrating, however this is the charm of the game as it opens up the title for quite a psychological ride that definitely challenges this genre, especially with how you interact with others from combat to conversations. As the developers have kept the story open to interpretation, this in turn is filled by the imagination of the gamer which makes this game uniquely different for every individual that plays it. Definitely a great game from the PSN!
80 (Apr 10, 2012)
Si I Am Alive était sorti, en l'état, en boîte, on l'aurait sans doute accueilli avec moins de bienveillance, mais en téléchargement pour une quinzaine d'euros, il remplit très bien son office et se fait pardonner ses quelques lacunes. Avec une chouette ambiance et un gameplay bien ficelé, il devrait séduire les amateurs de survival tout autant que les curieux.
Yet I would still recommend I Am Alive. It’s the best type of failure possible – an enjoyable one. Scaling a crumbling skyscraper is a stomach-lurching, visceral experience that rivals any big budget release. It also makes you think long and hard about decisions that shouldn’t really matter – do you use your final bullet to free a woman handcuffed to a bench? There is a niggling feeling throughout that this could have been a superb big budget retail release – Naughty Dog certainly seem to be taking that route with their upcoming game The Last of Us. Instead, I Am Alive ended up as a small downloadable title crammed full of brilliant yet half-baked ideas. It’s fun – especially when you get your hands on a bow and arrow that will bring back fond memories of the original Thief – just don’t expect this apocalyptic world to be a particularly polished one.
Overall though, this is a survival game that gets way more right than wrong. Resources are genuinely scarce, a real sense of danger permeates the whole thing, and the post-apocalyptic setting has been well crafted. That a game with such a troubled development has turned out so well is impressive, and as a different gaming experience it’s well worth a play – even if it does feel like a warm up for The Last Of Us.
Push Square (Apr 05, 2012)
Balancing tension and frustration is an age-old challenge for survival games, and unfortunately I Am Alive doesn’t quite succeed. The game has some brilliant, borderline genius ideas, but not all of them are fully realised. Drab visuals, repetition and a general lack of polish detract from the tense survival themes.
DarkZero (Apr 21, 2012)
Fans of Tomb Raider and Prince of Persia will doubtlessly find the occasional thrill in I Am Alive’s platforming elements, but its shortcomings are nevertheless increasingly glaring. A myriad of baffling design decisions result in a game that can’t seem to get out of its own way. There is absolutely nothing wrong with making a punishing game and rewarding the player for mastering its unforgiving gameplay systems. But you’re not wrestling with systems here – you’re wrestling with their integrity.