User Reviews

There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.6
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (5 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Stranglehold will capture the hearts of anyone looking for an action game, period. It might even capture the hearts of anyone looking for a game. While there are problems with the game, you will quickly forget what those are as you continuously mow down your enemies with various execution techniques. It delivers on its tagline of being a true John Woo experience and then some. While the game may have suffered several delays, I can honestly say that all of the push-backs have been well worth the wait, and it easily strangles all competitors.
83 (Dec 19, 2007)
Stranglehold isn't the best game on PS3, but it is one worth checking out. It's a blast from start to finish and a showcase for destruction. Highly recommended.
GameZone (Nov 07, 2007)
Like a true action-packed cinematic spectacle, Stranglehold delivers a number of spectacular moments that will not fail to dazzle hardcore fans of the genre. While it doesn’t push the third-person shooter category to new heights, John Woo’s personal touch brings just enough style to a solid shooter PS3 gamers will certainly relish.
IGN (Oct 29, 2007)
There are a lot of mindless shooters on the market, but none of them immerse you in John Woo's world. And that's where Stranglehold stands out. This is the true sequel to Hard Boiled, which means Stranglehold is more about style than substance. So, not surprisingly, the story is melodramatic and forgettable and the adrenaline-pumping action is the star of the show. Stranglehold could use two more chapters and a little more visual polish, but it is an otherwise exhilarating experience. There are plenty of "Oh my God" moments and just enough challenge to sustain anyone's interest from start to finish.
GamesCollection (Feb 15, 2008)
John Woo sceglie il videogame come mezzo mediatico per il seguito di Hard Boiled, spendendo in sviluppo almeno quanto uno su pellicola. Semaforo verde, un gioco accattivante incentrato su l'azione pura in stile Cinese e Circense (ecco, l'ho detto) che non deluderà i fan John Woo ne i fan dei giochi d'azione. Un buon gioco per spassarsela qualche ora all'insegna dei film d'azione di un tempo.
GameDaily (Oct 30, 2007)
John Woo's Stranglehold is a fine throwback to the action games from the good ol' days. It kicks so hard that it just might leave bruises. We suggest you take a few hits.
GameSpy (Nov 02, 2007)
The game is short, explosive and downright slick and it's everything we hoped it was going to be. Stranglehold is a must for action lovers and John Woo fans everywhere and while you'll be done with the game in a reasonably short time, the journey is one full of eye-popping moves and gratuitous, enjoyable carnage.
AceGamez (2007)
I worried during the development of John Woo Presents Stranglehold that it might may fall victim to the hype bug, turning into yet another example of why Hollywood and videogames are still a relationship-in-progress. The promises of fully destructible environments and John Woo signature shootouts just seemed too good to be true. But Midway stepped up to the plate and proved all the skepticism dead wrong, producing one of the most viscerally appealing videogames to be released in years. Revenge has never been more beautiful, nor has it been controlled so slickly. Don't let the lack of $60 justifying lasting appeal keep you away - even if that means renting now, buying later - as Stranglehold simply has to be experienced to be believed. This is what we should expect from our next gen gaming, so kudos to Midway for showing the rest just how it should be done.
PSX Extreme (Sep 29, 2007)
To those who have been dying for a new Max Payne and are sick of Rockstar's wait, Stranglehold is precisely the game you want to look at. It has all of the characteristics that made Max Payne so fantastic, but with its own twists, additions, and enhancements. It presents a nice visual package, but an even better adrenaline-rushing gameplay experience that really has you engrossed all throughout the game. The controls take some time to get used to, and the graphics aren't super hot, but they do the job well enough. Action fans shouldn't miss out on Stranglehold.
Game Over Online (Nov 02, 2007)
Taken as a whole, Stranglehold is a well-made, but short and shallow gaming experience that ends up being best suited for a rental and not worth its asking price for anyone expecting a game with a lot of depth to it. If you want a game where you just shoot thousands of people in many fun and completely insane ways, then you might get your money’s worth out of it. For anyone else, just try the demo. Odds are, that’ll satiate your desire for virtual blood lust, thus giving you more time to devote to more enjoyable and engrossing gaming experiences.
1UP (Nov 08, 2007)
And while the story and writing are reasonably solid, they're not nearly riveting enough to outweigh the too-simple, occasionally glitchy nature of the fundamental game. Stranglehold is good enough to present some solid entertainment for the eight or so hours you'll spend playing through the story. And it's certainly good enough to look forward to a sequel, and an opportunity for the developers to put some more meaty gameplay on top of all that pretty tech. But it ultimately ends up as little more than a mindless destruct-a-thon, heavy on style and just a bit too light on substance.
Worth Playing (Nov 13, 2007)
Gamers completely enamored of John Woo films must own Stranglehold; that's a given. There's even a reasonably priced collector's edition featuring the entire "Hard Boiled" film, making sharp use of the enhanced storage space of Blu-ray technology. Others should approach with caution: Stranglehold is the poster child for the creation of a new category of very short, lower-priced games that hold together over their abbreviated length.
If you’re interested in checking out a game that plays differently from most of the action shooters out there, then Stranglehold is worth a look. However, don’t be surprised if you find yourself getting a bit tired of the whole thing before you reach the end despite the game’s short length.
74 (Feb 06, 2008)
Stranglehold is by no means a bad game, but due to a lack of depth and variety, it's far from being an essential purchase. Fans of the genre and John Woo afficionados won't be disappointed, but gamers who are looking for something more than a simple, no-nonsense shoot 'm-up, should look elsewhere.
GameSpot (Nov 01, 2007)
Stranglehold isn't the sort of game that's going to set the shooter genre on fire. It's a more-than-competent take on an existing formula, and it has enough unique moments and overall challenge to succeed. Sure, it gets repetitive at times, it's got a few design quirks, and the multiplayer is borderline irrelevant. But there's enough solid, exciting action here for shooter fans to sink their teeth into. It's a short ride, but an amusing one while it lasts.