|20th Century American Foreign Policy: The Game||Lain Crowley (5406)|
|Acting||The quality of the actors' performances in the game (including voice acting).||2.0|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||2.9|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.6|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.2|
|Sound / Music||The quality of the sound effects and/or music composition||2.6|
|Story / Presentation||The main creative ideas in the game and how well they're executed||2.4|
|Overall MobyScore (10 votes)||2.9|
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This game is so well designed that time after time in my playthrough I thought, "Man, wouldn't it be great if this game had X?" and then, lo and behold, X appears, like the albatross to the Ancient Mariner, except in a totally good way that doesn't cause the mass suffering and death of my shipmates. Honestly, I can't think of any reason why anyone who loves video games won't enjoy JC2. Learn it. Love it. Live it.
Just Cause 2 is big, loud, bombastic fun. You’ll have such a good time creating ungodly chaos that you’ll barely notice its few shortcomings.
The original Just Cause was a little rough around the edges but the sequel is highly polished and looks great. I could easily see myself logging a hundred hours or more in to the game, it’s probably the most comprehensive sandbox game I’ve played. If you enjoy the genre this is a must have, and if you like a spy story then it’s definitely worth a look too.
Just Cause 2 is a coloring book for people who never cared to keep their art inside the lines. Pleasure is derived not from carefully staying within the edges, but ripping all the pages out and then replacing them with whatever twisted idea first comes to mind. Mainline content is merely serviceable, but the degree to which its mechanics allow for improvisation and experimentation within the game's world is unrivaled by its peers. It's like the first time you played Grand Theft Auto III; those who got the most of it spent their time testing the game's limitations, not lamenting over the shortcomings of its prepackaged content.
I haven't had this much fun with an open-world game in years. Just Cause 2 is over-the-top and insanely fun. There are some issues in the game's presentation and the checkpoint system is far from perfect, but Just Cause 2 is otherwise a must-play for adrenaline junkies. Rico Rodriguez might just be my new hero.
So, Just Cause 2 is a gorgeous, fun, rollercoaster of a game. It's far from perfect, but its best qualities shine through, leaving the lacklustre gunplay as more of a mildly unpleasant aftertaste than a meal ruining disaster. It's a game that begs to be messed around with, for you to discover new ways to use the tools at your disposal and to take it all in the light-hearted way the developer intended. Chances are you'll forget why Rico was on Panau in the first place, but his exploits should live long in your memory.
These aren't game-breaking flaws, however; certainly not in light of the huge world Just Cause 2 places at your fingertips. Even the glitches you encounter--Rico's limbs getting stuck in place, physics-related oddities like towers bending themselves back into position--aren't likely to be too bothersome. But Just Cause 2 stands out more for its joys than its blemishes. After all, you can grapple to a gas canister, shoot it, and fly into the air like a rocket. And if that sounds like fun to you, it's time for a vacation to the island paradise of Panau.
It’s a huge-improvement over its erratic predecessor and the kind of top-notch, no-holds-barred, sandbox action game many people hoped Mercenaries 2 would be a couple of years ago. While bringing freedom to Panau may not bring you quite the freedom you were hoping for, there’s a huge world of entertainment in putting into practise Just Cause 2’s chaos theory.
So, all in all, this just isn't worth the coin. We're not quite sure where some of the praise for this game is coming from, but Ben and I both felt as if it was just a premature reaction to the whole "wow, exploration and explosion"-factor. And that leads me to this point: Just Cause 2's exploration and destruction isn't even that in-depth; it's quite generic, actually. Last year's unfortunately overlooked Red Faction: Guerrilla was far more explosive and destructive than Just Cause 2, not to mention an overall better looking, playing, sounding, and interesting game. So there you have it, if you want exploration and proper destruction, get Red Faction: Guerrilla.