User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.5
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 4.5
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.4
Story / Presentation The main creative ideas in the game and how well they're executed 4.5
Overall User Score (14 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Defunct Games (Jul 04, 2011)
Although L.A. Noire is great on both systems, it's best on the PlayStation 3. With improved performance, better frame rate and an added case, this is certainly the version of the game to get. The strong cast of characters, compelling storyline and ambitious sense of scope makes this one of Rockstar Games' best products yet. Just remember to switch to black and white!
gameplay (Denmark) (Jun, 2011)
Allerede her mod denne anmeldelses afsluttende ord virker det helt surrealistisk at have været igennem et spil, der sætter en standard, som ingen andre spil vil kunne leve op til i mindst det næste år.
1UP (May 16, 2011)
L.A. Noire has a lot of hype surrounding it, but I've no doubt that this isn't a game for all gamers. However, I think all gamers should at least give it a shot. This is vastly different from the countless first- and third-person shooters and all the "me too" open-world games sitting on store shelves. All the things I've only read about in Dashiell Hammett novels, or seen in film classics like Double Indemnity, have all come to interactive life in L.A. Noire. Team Bondi has gone to great lengths to wrap you up in the game's story, and from my experience they've succeeded. I investigated these crimes. I apprehended the suspects. I pieced together all the clues. L.A. Noire had me more involved in its first thirty minutes than some other games do in their entirety, and that makes this a game you may regret passing on. Maybe not today, maybe not tomorrow, but soon -- and for the rest of your gaming life.
Adventure Gamers (Jun 01, 2011)
A rewarding adventure, a richly detailed world, an intriguing mystery, and a fascinating character study all in one—L.A. Noire is truly something special.
92 (May 31, 2011)
L.A. Noire feels like a breath of fresh air among the “me too” open world games. While it restricts the freedom of the player, it also guides them down a fantastic story with memorable characters and innovative gameplay. Sure, sometimes it feels more like an interactive movie than a game, but is that such a bad thing? Rockstar took a big risk with this game and it paid off. I am sure I won’t forget L.A. Noire when 2012 rolls around and it is time to dole out the “411mania Best of 2011 Awards”.
I think L.A. Noire is getting the mainstream press that will help the video game industry even more. The game deserves all the good words that are being given. This 5 year project as paid off for those who have the time to play something that is not like all the other titles Rockstar has put out. L.A. Noire is an experience like no other with the MotionScan technology. If you have the time to play a game like no other then you better lay down some money and buy L.A. Noire immediately.
GameSpy (May 16, 2011)
In some ways, this is a weird game for Rockstar. It's a guided experience that casts you as an underdog hero, which practically paints it as a full-mirror image of the Grand Theft Auto games. It's good to see the company broaden its horizons more and more; L.A. Noire plays its tropes well, and it's a fine exploration of the crime-adventure genre's flip side. As for Team Bondi, I hope it takes good advantage of L.A. Noire's modular nature by pumping out additional DLC case departments -- I'm itching to corner the Bunco desk's Frank Abagnale expy, or work Internal Affairs to give one particular Ad Vice lowlife his just desserts.
MMGN (May 17, 2011)
When you look at L.A. Noire as an entire experience there is very little to fault. The early training wheels that leave the game feeling artificial are thankfully eventually removed, revealing a compelling and engaging experience that takes full advantage of film noir storytelling techniques and the alluring glow of 1940’s Los Angeles, recreated wonderfully by the team at Team Bondi. The street crimes allow you to break away from the main story and experience the city as you wish. The game’s interrogation elements are rather fascinating, as they rely on your own ability to read a character’s body language. L.A. Noire wants you to employ every real sense of judgment you use in your every day life to solve the crimes that plague 1940’s Los Angeles. The use of MotionScan to project realistic facial expressions and body language will fascinate you, and the way in which we interact and solve the crimes in L.A. Noire are exactly what keep the experience feeling so fresh and memorable.
Loaded (Jun, 2011)
L.A. Noire is a game of the future, not what is required of the machines, but which requires the player: attention, deductive power, intelligence, the ability to read between the lines. What few current games, especially big-budget, forcing the player to sit and think before acting. His more than 20 hours, only enjoy with neurons usually turning off to play, and for that alone, L.A. Noire is an unforgettable experience for the gamer to accept the challenge.
We Got This Covered (May 18, 2011)
Spanning over 3 discs, the game offers 21 story missions and 40 side missions, there is a lot for you to do here. L.A. Noire will eat up a lot of your time but it’s ultimately an utterly satisfying experience. The whole routine of solving cases can become repetitive at times but the gripping narrative and excellent characters will have you hooked. It’s easy to see why the game may not be for everyone but it truly is a fantastic experience that has honestly set a new standard in the gaming world, and one that will be hard to follow.
GamingEvolution (Jun 12, 2011)
L.A. Noire is a very different game, but that is what Rockstar has come to be famous for; tackling types of games that other companies would avoid. The facial technology is so advanced in this game that its borders on true realism. The line is starting to blur between video games and movies and this game is a prime example of the new trend. The true dedication of the main character being a good guy is a plus. It’s so easy to just run and shoot and kill but it makes the game more difficult being confined to that mode of you’re the good guy and good guys just don’t kill anyone just the bad ones. If you haven’t yet played this game I suggest you add this one to your collection as it’s at least 12 hours of solid gameplay, 20 if you decide to do a lot of the side missions and other extras that you have in the game.
GameSpot (May 16, 2011)
For all of its attention to detail, L.A. Noire hits the occasional false note. But this is a minor nitpick with a game that gets under your skin the way few games do. L.A. Noire's length can vary significantly, depending on how many street crimes you respond to and how much of your own driving you do, but in any case, the 21 story cases make for a complete and satisfying experience. L.A. Noire is a unique game with a terrific sense of period atmosphere, absorbing investigation mechanics, and a haunting tale with plenty of moments that would be right at home in a classic film noir. Those smoky nights spent listening to jazz at the Blue Room, and the price you paid for them, will stay with you long after you've retired your badge and gun.
90 (May 17, 2011)
Казалось бы, мрачный город, перестрелки полицейских и гангстеров — все это уже не раз пережевывалось в видеоиграх. Однако сотрудники Rockstar в свойственной им манере задавать высокие стандарты качества выпустили очень многослойный проект. L.A. Noire — больше, чем приключенческий боевик. Игра сопротивляется любым попыткам разобрать ее на составляющие и классифицировать по справочникам. Не мудрено, что все попытки измерить L.A. Noire общим аршином обречены на провал. После знакомства с игрой вы быстро забудете о привычных условностях жанра экшен и начнете жить вместе с Коулом Фелпсом, все глубже погружаясь в атмосферу нуарной безысходности.
PlayStation Lifestyle (May 20, 2011)
So what does all of this mean? L.A. Noire combines the best of action games, the best of adventure games, the best of cinema, and the best facial animation in video games to create an experience unlike any other. I’m gushing, it’s true. After 7 years of development, a generation of brand new graphics technology, and the passion for developing new experiences that comes with association to Rockstar Games, Team Bondi deserve the long vacation they’re probably on. There’s little else left to say other than: PLAY THIS GAME.
Playstation Universe (May 23, 2011)
L.A. Noire's intriguing character profile, deep interrogation and investigation system, and impeccably detailed facial technology puts this detective thriller in a class of its own.
Gameplay (Benelux) (May 27, 2011)
The Maltese Falcon meets L.A. Confidential in een innoverend staaltje entertainment. Alleen jammer dat de actie-gameplay niet mee kan met de monumentale cinematografische prestatie.
IGN (May 16, 2011)
I struggle with L.A. Noire, because at times I love it, yet it has some notable flaws. As a noir fan, I find moments that really get me grinning. There are certain cases that draw me in and side characters who eat up the scene. But it never adds up -- amazing pieces that don’t quite amount to an incredible game. At the same time, no one’s ever played a game like this before. And unless there’s a sequel, I doubt anyone will again for some time. Credit Rockstar for taking a huge risk, for succeeding in many areas, and for offering something fresh and different.
85 (May 16, 2011)
L.A. Noire est un jeu d'aventure de grande qualité, écrit et narré avec talent et efficacité. En y jouant, l'utilisateur ne peut s'empêcher de faire de multiples parallèles avec les meilleurs films noirs, appréciant les changements de rythme et surtout le respect d'un maximum de thèmes et de conventions qui font la renommée de ce courant. Doté d'excellentes idées de gameplay qu'on ne retrouve chez aucun jeu du genre sur consoles, L.A. Noire parvient à rassembler les amateurs de jeux d'aventure et de GTA-like sans aucune difficulté. Si certains détails techniques peuvent choquer, si les phases d'action sont parfois loupées, on est forcé de considérer ce titre comme une référence du genre, ne serait-ce que pour le soin apporté aux différentes personnalités.
Electricpig (May 11, 2011)
It’s a police procedural, CSI style, but without the shortcuts that TV editing and 44 minute episodes provide you, the viewer. Instead, the enjoyment is to be had from running each and every single lead to ground, and finding satisfaction in the breakthroughs you do eventually make. If you’re patient enough for that, you’ll love it.
L.A. Noire is very much like the game I’ve been waiting for for years. It’s remarkable to me how few detective games exist at all, much less how few of them work well. And I really really want to love L.A. Noire as much as I would love that hypothetical game. There’s just one too many missteps. But let me not be misunderstood: L.A. Noire is a technically proficient, and sometimes impressive, game. It’s also a bit different without being shockingly different, and in the end it does scratch that detective itch. There’s a lot of good here, and a lot of promise for more DLC and/or a potential sequel, if the developers learn a little from this first attempt.
80 (May 16, 2011)
L.A. Noire représente une percée certaine en matière de jeu d'aventure, et surtout d'enquête. On s'y croirait. Au delà de la technologie, imparfaite mais néanmoins bluffante, c'est un brillant exemple d'exploitation du talent des acteurs et du facteur humain dans un gameplay. Avec une écriture ciselée, une intrigue admirablement ficelée, et une atmosphère soignée, on ne peut que lui pardonner les quelques faiblesses qui subsistent, tant ses ingrédients fondamentaux sont bien tissés ensemble. Un titre dont on se souviendra.
All in all, L.A. Noire is treat for gamers who are looking to use their brains to solve mysteries instead of where to put down that next block to make a line. Combat is enjoyable, but obviously not the focus of the game. It still would have been nice to see this side of the game developed a little further, as this game's story is so good you'll want to make it last as long as possible.
Armchair Empire, The (Aug 16, 2011)
Team Bondi created a technical masterpiece with L.A. Noire. The problem is that they didn’t create an artistic or even entertaining masterpiece. It would not surprise me in the slightest to see this technology appear in future Rockstar titles, or even out in the industry as a whole, but it must be relegated to the status of a tool. It cannot magically generate a compelling game experience. The power of choice, in games as in noir, is what separates the heroes from the mugs.
74 (May 20, 2011)
Hervorragende Mimik. Ausgezeichnete Stadtkulisse. Und so viele tolle Zahlen: 95 Fahrzeuge, 400 Charaktere, 2000 Seiten Drehbuch! Und wie oft habe ich gegähnt? 5000 mal! L.A. Noire hätte so viel mehr sein müssen als schön anzusehende Langeweile. Bei all der zeitgeschichtlichen Recherche haben die Entwickler die Dramaturgie und vor allem den Anspruch vergessen. Was ist das für eine lineare Banalität? Man würde viel lieber mit Spannung im Nacken ermitteln oder anspruchsvolle Kriminalrätsel lösen als nach spätestens vier Stunden immer wieder gelangweilt zu werden, weil der Hauptcharakter wie ein beliebiger CSI-Agent wirkt, weil sich das Spielprinzip in monotonen Schleifen wiederholt, weil es sowohl an der belanglosen Action (Faustkämpfe und Schießereien für Vollnoobs) als auch, und das wiegt viel schwerer, an der viel zu einfachen Adventure-Komponente scheitert. Hallo, wo sind Deduktion und Kombination? Da ist ja manches stocksteife Sherlock Holmes-Adventure von anno dazumal cleverer!
70 (May 16, 2011)
Det er helt greit at L.A. Noire styres av en sterk narrativ, kanskje det må være slik om et spill som dette skal fungere. Likevel sitter jeg med følelsen av at totalopplevelsen blir noe amputert av overstyring fra utviklerne. Historien spiller til tider deg mer enn du spiller den, og det hele blir en smule ensrettet og forutsigbart. Jeg vil ha mer av det samme i fremtiden, men det er ingen tvil om at Rockstar og eventuelt Team Bondi har litt å jobbe med før en mulig oppfølger. For det er ingen tvil, dialogene i dette spillet er noe av det ypperste mediet har gitt oss, noensinne!
Gamekult (May 26, 2011)
Rockstar Games nous a habitués aux productions de gros calibre et L.A. Noire entre manifestement dans cette catégorie. Cumulant les prouesses techniques adroitement exploitées du MotionScan, un sens de l'écriture de dialogues pointu et un hommage réussi au Los Angeles des années 40 comme au courant du polar, le titre imaginé par la Team Bondi possède un lot de qualités indéniables et marque certainement une nouvelle avancée dans le domaine des jeux cinématographiques et interactifs. Pourtant, il accuse aussi des défauts - en partie inhérents au style de l'open world - qui peuvent venir gâcher le plaisir des joueurs (trop ?) attentifs aux détails techniques et factuels, ou qui espéraient trouver une histoire surprenante. Une expérience intéressante pour le médium dont on ressort simplement satisfait, ce qui est déjà pas mal, mais assurément pas stupéfait, ce qui est dommage pour un jeu abordant le thème des stupéfiants.
Absolute Games ( (Jun 29, 2011)
L.A. Noire подобна Лос-Анджелесу — сквозь напускной блеск технических свершений, богатых декораций и якобы высокой интерактивности проглядывает пресноватая адвенчура с дырявым сюжетом, деревянным главным героем и следами тупых ножниц. Вдыхая разреженную атмосферу 40-х, трудно не задуматься над тем, как поступила бы с проектом более талантливая, слаженная команда. Надеюсь, Team Bondi найдет смелость заметить и устранить изъяны, работая над неизбежной L.A. Noire 2.