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Legendary is a nice distraction from the predictable run-and-gun titles so prevalent at the moment, and its focus on the ancient past as a source for modern mayhem is commendable. It's a solid title that will appeal to many casual games, however ultimately will be unlikely to scoop many awards due to the relatively shallow combat mechanics and simple environmental interaction. It's a novel concept for a new IP, and one we hope Atari are keen to pursue with a sequel.
Legendary is not a triple-A FPS title. It’s not going to blow Halo 3 or Resistance 2 out of the water or challenge the way we think about genre. It also provides almost no multiplayer value whatsoever. What it will do, however, is allow you blast through ten or so hours of adrenaline-pumping scripted sequences with plenty of impressively rendered mythological beasties. You’ll get to decapitate werewolves with a fire axe and see lumbering griffins tear apart your hapless squad mates. Similar to Predator, Commando and those other great Arnie movies of the ’80s, Legendary provides a lot of stupid fun. And, hey, who doesn’t like some stupid fun once in a while, right?
Legendary will get lost in the shuffle this holiday season, which is sad because it's good. You play an art thief who unwittingly unleashes a mythological army on mankind by opening Pandora's Box. In order to close the box, you'll defeat both monsters and corporate soldiers. Its graphics don't impress, but still draw a bleak, apocalyptic picture. The first person shooting is somewhat enjoyable, with a combination of run-and-gun action and spiritual power-ups. (Our favorite scenario – beheading werewolves with an axe.) Still, it would've been nice to have more content. You'll complete Story Mode within a few hours, and multiplayer has one mode and four maps. That makes Legendary unworthy of its name.
Everything about Legendary from the story to the set pieces screams epic proportions and honestly I really wanted to like the game a lot more. However, the small setbacks really take away from the experience and cause the game to go from legendary (pun highly intended) to just plain decent. The concepts, enemies and story make me hope for a sequel as long as the developers can fine tune all of the problems with the first game. There is a lot of hope buried under the surface and if they can manage to unleash it, the game could truly live up to its namesake.
Legendary’s problems would be easily forgivable if the rest of the package came together well enough but it doesn’t. With only four different enemies to fight for most of the game (one is a second breed of Werewolf), a mostly useless selection of guns and annoying bosses paired up with a story that doesn’t go anywhere the game fumbles its execution totally. It’s even more infuriating to receive an ending that’s essentially a “to be continued” message. Luckily the price has dropped to make it a bargain bin title which is more of a comfortable fit for this game. You could do worse but you could also do much better in a year that’s seen a large number of excellent titles released in short order.
Legendary é, como prevíamos, um FPS relativamente competente, com um original cenário de catástrofe mas com bases de jogo perfeitamente estabelecidas. A atmosfera e as criaturas são o seu ponto forte, a jogabilidade flutua entre o agradável e a decepção, e no final temos algo que merece uma espreitadela por parte dos apreciadores. Não traz nenhuma revolução ao género mas nunca foi essa a intenção, pelo que terá de ser visto como é - um tiro-neles simpático, ocasionalmente frustrante, que entretém até chegarem os grandes títulos de fim de ano.
Game Informer Magazine
Legendary is by no means awful — it’s just about as vanilla as first-person shooters get. It all wraps up with a completely unsatisfying “wait for the sequel” type cliffhanger. We’ll see.
Game Informer Magazine
Legendary’s unique concept (mythical beasts running rampant over a modern metropolis) and flair for the dramatic lend the game more than a few memorable moments. I don’t doubt there is a great FPS to be made from the parts found in this title. Sadly, Legendary fails in the same way most mortal games do: poor execution. Much of the experience is a mess of pedestrian mission goals, sloppy targeting, annoying checkpoint problems, and ineffective weapons (it’s a bad sign when the best weapon in your shooter is an axe). The plot is boilerplate sci-fi drivel, but that doesn’t take away from some of the more grand set pieces – it’s amazing to see an enormous golem or griffon laying waste to the city. In many ways, it reminds me of Fracture — a great concept gone wrong.
Armchair Empire, The
When you mix technical brilliance with mediocre story and character elements, you end up with a game that's not necessarily one you'd want to own. It'd be probably work well for a rental, but much like a Sci-Fi Channel Original, Legendary isn't something you'd want to admit to having played.
Legendary is an example of a title that could’ve been both exceptional and memorable, but ends up being neither due to a variety of major flaws in the glaring inconsistencies, unrefined technicals, and overall gameplay. If you’re looking for an example of how to do a next-gen FPS correctly, you’ll want to check out the other one that came out on November 4: Resistance 2. While we were hoping both would be worthwhile, Spark Unlimited’s effort isn’t even worth comparing to Insomniac’s, as the two titles are in completely different universes, quality-wise. Those creatures are cool, the pacing is quite good despite the poorly constructed story, and the vibe and atmosphere won’t let you down. …however, most everything else will. We didn’t mention the online play, but that’s because it’s not worth mentioning. Sorry, but if you were hoping Legendary would live up to its title, you’re going to be disappointed. It’s a no-go, fellow shooter fans.
As I noted before, in the genre of FPS you’ve got to bring your A-game to be noticed. And apparently this team’s A-game was off flitting about in the land of make believe and fairies, receiving a warm consoling hug from the mythical creatures they envisioned for this game. The Minotaur says with his sad cow eyes glistening “Don’t worry guys, everything will be alright”, but the Minotaur knows it’s not going to be alright… it’s not going to be alright at all.
Legendary aurait pu sortir du lot si le background d'origine avait été correctement utilisé. Malheureusement il n'en est rien et hormis quelques affrontements sortant des sentiers battus, la progression dirigiste et la faible durée auront tôt fait de réduire le soft de Spark au rang de petit FPS très quelconque et sans grand intérêt.
Cheat Code Central
While the gameplay found in Legendary is incredibly sloppy and repetitive, the game does get some things right. Boss battles such as the ones with the kraken and the junk golem are epic in scale and quite entertaining. Numerous scripted events add to the cinematic feel of the game and also serve to keep you alert at all times. However, neither of these things can make up for the game's fairly lame story, repetitive and annoying combat, poor hit detection, and completely minute and tacked-on multiplayer offering. There are just way too many better shooters available to make this game worth your time and money. If you choose to rent this title or find it in a bargain bin down the road, it can provide some cheap thrills, just don't expect a top-notch shooter by any means.
Con juegos como Warhead, Far Cry 2 o incluso Clear Sky pese a su inferioridad respecto al original, y títulos por llegar tan prometedores como Resistance 2 o Mirror's Edge, un juego como Legendary que redefine la palabra "genérico" queda especialmente en un mal lugar. Si no puedes vivir sin tu ración de FPS y no tienes nada más que echarte a la boca, jugar a Legendary puede ser un pasatiempo anodino mientras otras y mejores cosas llegan, pero es algo demasiado mediocre y falto de atractivo como para recomendar particularmente su adquisición fuera de casos extremos.
If mindless action and a paper thin story don't bother you, it is possible to enjoy Legendary. It is just a sub par offering among a league of other fantastic FPS games this holiday season. The shame here is that, while the concept is exceptional, the execution fell way short.
Some game critics would have you believe that this game is a terrible piece of trash and a disgrace to the genre (clearly not all critics played Corridor 7: Alien Invasion), but it's not. Legendary is by no means terrible. It's just not very good. In a legendary kind of way, of course.
Playing Legendary, well, it’s like you’re seven-years-old, playing guns on the front lawn with a kid who keeps making rules up every time you try shoot him. BANG! "No, I have a force field." BANG! "No way! I dodged it!" The only difference is that you can’t tackle Legendary and punch its lights out, no matter how much you’ll want to.
All things told, the game reeks of derivation. It lacks a brilliant streak, and while the odd set-piece is mildly entertaining, we’ve come to expect more in 2008. Even the most hardened fan of mystical mythos should search for their fix elsewhere, and FPS aficionados should resist the urge of a rental. Legendary is a poor first-person shooter; one that doesn’t even deserve a joke at its title’s expense.
Inevitably, I think that's the reaction most gamers will have to Legendary, especially with so many fantastic alternatives available on every platform in the last two months alone. Aside from a couple of fun scenarios -- such as a hectic battle to take down a gigantic scrap golem in the ruins of New York -- nothing stands out as worth playing or even genuinely enjoyable. The slightly depressing moral of the story may be that big-action first-person shooters -- like blockbuster summer action films -- are simply no longer feasible without a gargantuan budget from a deep-pocketed publisher. Developers can try with everything they have to create something legendary, but without the cash to match, their project's bound to end up like this one: an obscure footnote to a truly epic season of impressive releases.
Thanks to the premise of the game, Legendary could've been an interesting adventure with monsters, powers and the apocalypse as a backdrop. Unfortunately, the gameplay comes across as messy and incomplete, the arrangement of hazards and threats from monsters is ineffective at best and boring at worst. Plot points and development is practically nonexistent, and the standard shooter mechanics just fall flat. If you need a shooter, look elsewhere, because Legendary isn't close to what its namesake claims to be.
"Legendary" é um jogo de tiro em primeira pessoa que não tem o menor propósito, uma razão para existir. Apesar de partir de uma premissa interessante, consegue falhar em praticamente todos os outros aspectos, com uma mecânica sem graça, gráficos ultrapassados e nenhuma coesão. Não há nenhum motivo aparente para que fãs do gênero tentem experimentá-lo, ainda mais em uma época disputadíssima, com muitos concorrentes de qualidade infinitamente superior chegando ao mercado.
Spark Unlimited semble se spécialiser dans le FPS bas de gamme. Après un Turning Point : Fall of Liberty qui souffrait de tares totalement rédhibitoires, voici que le studio récidive avec ce Legendary qui porte clairement la griffe des développeurs. Linéaire, scripté, level-design peu inspiré, cet énième FPS à en plus le mauvais goût d’être mal réalisé. Le bestiaire, soit le peu d’originalité dont pouvait disposer ce titre, n’est par ailleurs pas plus convaincant que cela, et évoque davantage une mauvaise production du cinéma d’horreur que de majestueuses créatures tirées de la mythologie grecque. Bref, difficile de trouver quelque chose positif dans cette production qui n’a de légendaire que le nom.
When all is said and done, I like the image Legendary attempts to paint, but just because someone tries to draw the Mona Lisa doesn't make them DaVinci. Especially if they use crayons and give the girl a unibrow.
The only way to enjoy Legendary is to gather up Tom Servo, Crowe T. Robot and Mike Nelson of Mystery Science Theatre 3000 fame and have them crack jokes as you play it.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
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