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While the original LittleBigPlanet was an absolute revelation, a platform for creativity as much as a creative platformer, it is this second installment that truly makes good on the promise of making game design accessible and fun. It does so by offering a story mode full of inspiration, an incredibly deep suite of creation tools backed by an intuitive interface, and a robust, thriving community of builders with well over three million user-generated levels to try out.
There's a whole lot of creative fun to be had with LittleBigPlanet 2. The main story can be played through in a weekend, but the multiplayer minigames offer some replay value, and the community-created content provides endless, free downloadable content. And, when your creative juices get flowing, you can try your hand at building your own world and letting others run around in it. With the enhanced game-building capabilities, you can make anything from the ultra-simple to the hyper-complex, messing with gravity, lighting, and anything from simple switch-controlled items to items with involved logic. I highly recommend LittleBigPlanet 2, but don't see what they could possibly do to have a sequel to this... perhaps from here on out, additional chapters will be in the form of level packs and DLC? Only time will tell, and, while I'm waiting, perhaps I'll make a level or two...
Media Molecule has practically perfected user-generated content for consoles. An improved story mode, increase in creation tools, and focus on community features make this a must-have for PlayStation 3 owners.
LittleBigPlanet 2 is an incredible package assuming you know what you are getting into. This is a game where you are going to get more out of by putting more into. If you are going to put the work into it though, you won’t regret it as the possibilities are endless. If you have even the smallest creative bone in your body, you should definitely give this game a try.
There is already a steady stream of additional first party content and costumes being released, and thousands of user-created levels ready for gamers’ consumption. Add that to the 2.5 million levels from the original LittleBigPlanet, that import seamlessly into LittleBigPlanet 2, and it all adds up to an infinite amount of gameplay that further emphasizes Sony’s plan to make LittleBigPlanet a sustainable franchise.
Looking back, this review is actually a bit on the misleading side. When taken in total, I really just glanced over everything LittleBigPlanet 2 has on tap for PS3 gamers. Though, going any deeper is just going to regurgitate the points I’ve already laid out. It looks good, sounds good, plays good and has enough content to keep you busy until the next console generation. In all honesty, provided you don’t need the Call of Dutys and Killzones of the world, you could pick up a PS3 and LittleBigPlanet 2 and not have to buy another game. Yes, it’s that good.
LittleBigPlanet 2 is every bit the sequel we had hoped for with improved visuals, tighter gameplay and millions of fan created levels. If you were silly enough to ignore the original there's no better time to jump on board. If you bought the original, this sequel is well worth the upgrade price.
LittleBigPlanet 2 is an amazing game that can be appreciated no matter how much time you invest. While getting involved in the community and creation aspects of the game is what LittleBigPlanet 2 is all about, it’s still a worthwhile experience if you only want to play through the pre-designed 30 stage campaign. Its striking good looks and more indepth creation tools, combined with the improved single player, make LittleBigPlanet 2 a worthy sequel. Better yet, it is one of the only games on the PS3 that will continue to get better with age. As the community expands and players come to grips with the idiosyncrasies of the creation tools, levels that exceed your wildest expectations will make their way onto PSN.
I'm a bit amazed today, I have put so many hours into LittleBigPlanet 2 that it's pretty scary already. I spent the last couple of days on it and I can tell you, it's so much better than the first game by miles and miles. It has some elements from the old game but everything has been totally revamped and totally pushed to the limit for user generated content.
Even if you have no interest in creating levels yourself, LittleBigPlanet 2 merits its existence, not only because of the potential novelties its users will create with the vastly improved toolset, but also for the stronger, more refined single-player campaign. Strip away the relentless good looks and the generous open-source playpen, and the bare, underlying platformer's shortcomings may hold it back from classic status. But as a package, as a concept, as an unfinished story, LittleBigPlanet 2 is a world apart.
I have yet to meet a single person who hasn’t enjoyed playing LittleBigPlanet 2. One of the great things about the game is that you can play it however you want – you can ignore the community and play the premade levels and have fun collecting everything. You can ignore the story mode and start making the level of your dreams and have fun sharing it with the world. Or you can do both. LittleBigPlanet 2 isn’t about telling the gamer what to do, it’s about the gamer telling the game what to do. Regardless of how you play, there’s something for everyone here, and the customization allows you to tailor the game to your needs. Some may be turned off by the cute characters, but don’t let them fool you – this is one seriously fun game.
Wow, was Media Molecule hier auf die Beine gestellt hat, grenzt an ein kreatives Wunder: Wer sich nicht vom Überfluss der Möglichkeiten einschüchtern lässt, kann hier beinahe alles umsetzen, was in seinem Kopf herumspukt - genug Zeit, Talent und Muße vorausgesetzt. Ob klassischer Shooter, halsbrecherischer Motocross-Parcours oder klassisches JumpnRun: All das und viel mehr lässt sich hier nach eigenen Vorstellungen erschaffen, herzallerliebst dekorieren und sogar mit weiteren Levels sowie eigens gedrehten Introfilmchen zu kompletten Spielen verknüpfen. Besonders angetan haben es mir die kraftvollen Hüpfbretter: Es gibt kaum etwas Lustigeres, als sich wie eine Flipperkugel durch hunderte von diesen Bounce-Pads katapultieren zu lassen und zwischendurch den zweiten Spieler mit der Harpune zu ärgern. Sackboys zweites Abenteuer hat mich auch als Einzelhüpfer auf Anhieb gefesselt.
Sans toucher aux bases du premier jeu, Media Molecule lui ajoute une nouvelle couche. Ce qui ne fait pas de LittleBigPlanet 2 un simple "plus de la même chose". Les nouveaux outils sont puissants et les possibilités offertes à votre créativité encore plus vastes, de la génération de véhicules à celle des personnages ou d'objets interactifs. Vous aurez dans les mains de quoi fabriquer à peu près tout ce que vous voulez. A condition d'avoir la patience de digérer l'éditeur évidemment.
Malgré une recette de base inchangée, LittleBigPlanet 2 a suffisamment enrichi la sauce de son aîné, en la rendant bien plus savoureuse, pour justifier l'achat. Armé de son mode Histoire bien plus convaincant et de son éditeur de niveaux surpuissant, il pourra captiver les joueurs sur le long terme. Même si la complexité de certains passages ou éléments de création pourra freiner les moins téméraires d'entre nous, on ne peut que saluer l'ingéniosité et le travail des développeurs aussi bien sur le fond que sur la forme. Un incontournable sur PS3 et une série vraiment à part, qui mérite d'être connue.
Like the most prolific creators in the series' community, LittleBigPlanet 2 is a game that just keeps on giving. That's also true of the first game, but what separates LBP2 from its predecessor is the sheer variety of games that are being created and will no doubt continue to be created for many months to come. This isn't just a superbly presented game that incorporates multiple genres and comes packaged with a powerful creation suite, it's your doorway into a wonderfully charming, vibrant, and ever-changing universe where almost anything is possible. Even if you're not interested in designing and creating games yourself, LittleBigPlanet 2 is not to be missed.
LittleBigPlanet 2 continues to deliver on and elevate the PLAY. SHARE. CREATE. model, as well as Media Molecule's desire to see gamers turn into creators. For those who went nuts accidently switching planes and missing jumps in the original, the sequel offer more of the same frustration. But for everyone else, and those willing to give the series another try, there awaits a varied and charming story-driven campaign as well as a core design that has been enriched by an expanded toolset that offers innumerable options for those who live to design and tinker and for those who enjoy reveling in the creativity of others.
The appeal doesn’t come in the form of the game's sheer accessibility or variety, as attractive as they are, but instead the breadth of content available. Media Molecule saw fit to carry over the vast majority of user generated content from the first Little Big Planet, a decision that extends Little Big Planet 2’s replayability beyond that of any other title from day one. With so much bang for your buck, why wait?
Familiarity has diminished some of the awe, but LittleBigPlanet 2 remains a fantastic game. The games I love constantly have something new to offer and refuse to repeat challenges without offering a different twist or new approach. Games like Bayonetta and Resident Evil 4 do this gloriously. Whilst LittleBigPlanet 2 doesn’t quite ascend to such heights, that fact does not make the game any less brilliant.
LittleBigPlanet 2 is a triumph in user generated content that expands the original in ways previously thought to be impossible.
It’s amusing and playful but Little Big Planet 2’s clunky controls still ruin what could have been a wonderfully whimsical experience. Catered more to the creator than the platformer, Sack Boy is still a delight to play with.
LBP2 is een sterke platformer voor de gewone gamer en een geniale toolset voor elke gameontwikkelaar in spe. De straffe community schenkt LBP2 daarbij potentieel voor letterlijk eindeloos plezier.
Now, if the story mode were the only thing available, you'd find a noticeably lower score up at the top there. As it is, though, so much is here for both players and creators, that it's impossible not to praise the whole package. Understand that the game is much more than its story mode, and you'll find plenty to appreciate.
There’s no denying that Media Molecule has cobbled together another great game with LittleBigPlanet 2. The game is practically bursting at the seams with wild, illogical ideas and a feeling of whimsy and creativity that no other modern franchise comes close to matching. There’s also no doubt in my mind that the game will be supported with great DLC and amazing user generated content, but as a player who fell in love with the original’s level design, as well as it’s infectious personality, this sequel never quite met my admittedly lofty expectations. Still, depending on what you’re personally expecting in a return to LittleBigPlanet, you can be sure you’ll be doing a good portion of it grinning from ear to ear.
Bien que très proche du premier épisode au niveau visuel et auditif, LittleBigPlanet 2 opère de larges changements. Ceux-ci se focalisent essentiellement sur le gameplay, cette fois-ci plus varié. De nouveaux outils sont mis à notre disposition pour le mode Création, permettant de concevoir des jeux à la prise en main bien distincte. Plus ouvert que son ancêtre, LBP 2 propose enfin de faire parler notre créativité en brisant quelques barrières techniques auparavant effectives. Il suffira de tester quelques niveaux de la communauté pour constater les larges possibilités qui nous sont offertes. Bref, ce sont avant tout les concepteurs en herbe qui apprécieront ce titre à sa juste valeur. Les autres y verront surtout de très nombreux niveaux, assurant une durée de vie potentiellement immense.
So, take it for granted that LBP2 will be massive, but is it massively better than the original? Undoubtedly, the surreal brilliance of the concept is less pronounced the second time around and Stephen Fry voiceovers are beginning to sound like twee self parody, no matter where you hear them. Most disappointingly, for all the worlds he visits or challenges he overcomes, Sackboy never really develops past his minimal original powers, meaning LBP2 retains its two-button gameplay from start to finish. Given the sheer freedom you're given to customise, design or improve almost every other aspect of the game – including an endlessly changeable appearance – would it really have hurt to give him an occasional special power or two? In spite of all this, it's hard to dislike a game that both encourages and rewards every effort with more and more content. If this is where the bar has been set for 2011, it'll be fun seeing who can beat it.
Whether or not you enjoy LittleBigPlanet 2 depends heavily on whether or not you were still playing the first game months after it launched. If the magic wore off after a few weeks, then LBP2 is definitely not for you, as it does nothing to rekindle the fire. If you never got tired of the experience, then LittleBigPlanet 2 will help extend and enhance it, rather than overhaul or even improve anything all that much. The flaws of the first game are preserved and plain to see, and now that the freshness of the previous title is lacking, the problems are that much more glaring. For all its new gimmicks and flashing lights, LittleBigPlanet 2 can still be best described as a great way to make substandard games. It's fun and it's cute and it's something PS3 fans should check out, but it's relying on a concept that was brilliant two years ago, and just isn't enough anymore to catapult the game into true greatness.
LittleBigPlanet 2 throws in an absolutely massive amount of new features but forgets to improve upon its gameplay mechanics and in turn loses some of its groove.
Que penser d'un jeu-concept où l'on prend plus de plaisir à créer des jeux et à les découvrir qu'à y jouer ? Avec sa tendance assumée à séparer ses possesseurs en catégories "Créateurs" et "Joueurs", LittleBigPlanet 2 reste un titre ingrat. Pour les Créateurs, c'est une mine d'or. Un bac à sable géant où l'on peut rêver des châteaux en Espagne avec rien, une petite pelle et un petit sceau. Bref, une réussite merveilleuse. Pour les Joueurs, LBP est une boîte de bonbons multicolores contenant délices et déceptions, au hasard de la communauté en ligne. Un conte de carton pâte enchanté par une ambiance incomparable, mais aussi ensorcelé par un gameplay toujours flottant, malgré des améliorations par rapport au premier opus.