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Mafia II is indeed a wonderful product of history and creativity on the part of 2K Czech and 2K Games. The game provides a riveting narrative that will keep you entertained from beginning to end. Though there are a few issues with this title as no game is perfect, the overall experience and 2K Games’ dedication to releasing dlc content to expand the universe within Mafia II will keep players immersed in this world of deceit, tragedy, redemption as they try to achieve the “American Dream”.
Mafia 2 ist ein epochales Actionspiel geworden, das die meisten Stärken des Vorgängers übernommen und teilweise ausgebaut hat. Die Story ist ebenso spannend wie packend inszenziert, allein mit der Menge und Länge seiner Cutscenes schlägt Mafia 2 die meisten Konkurrenten in die Flucht. Zudem sieht es auf allen Plattformen sehr gut aus, wobei ein gut ausgestatteter PC mit Geforce-Grafikkarte die Spitze einnimmt. Dennoch trüben einige Detailmängel den fantastischen Eindruck -- etwas mehr "Open World" hätte sein dürfen, die Kämpfe gegen die Polizei dürften noch etwas schwieriger sein. Alles in allem ein Musstitel für Actionfreunde, der sich selbst und seine Spieler erfreulich ernst nimmt.
Mafia II is an excellent return of a franchise with great promise. Vito and his associates are memorable characters in a city bursting with subtle visual details and violent undertones. The story pulls no punches, neither glorifying nor demeaning the difficult lives its protagonists lead--just presenting them with brutal honesty and letting you reach your own conclusions. After the 15-or-so hours it might take you to gun through Vito's story, it's hard not to come away with the sense that there should have been more to do in this beautiful city.
For all of the hard work that has obviously gone into Mafia II, I really wanted more than what it finally delivered. I enjoyed the story, characters, and setting, and I learned to overlook the narrative problems so I could sit back and enjoy the ride. But once it was over, it was over; the lack of additional content for every platform right out of the box is unfortunate. When the strength of the game lies solely on the shoulders of an inconsistent narrative in a limited yet gorgeous environment, I can't help but feel robbed of an experience that should be greater than the sum of its parts.
To me, the importance of a good story is paramount to the experience when analyzing a game like this. Yeah, the graphics aren’t the best you’ll see and it’s unfortunate the console versions have to take a back seat to the PC version (again), but the atmosphere works. And while I still question that frustrating taking-damage-when-in-cover thing, and while I still say the cover mechanic isn’t quite right, the gameplay doesn’t necessarily suffer from poor controls. You can progress without much in the way of irritation provided you have the requisite patience, the story is deep and nicely produced, the voices and music are a big help, and really, you do feel like a mobster.
Mafia 2 is a game that is driven almost entirely by its strong narrative, but is held back by a lack of variety and an apparent removal of features. That is not to say that it is a bad game, far from it, but I cannot shake the feeling that it has not lived up to its potential. It could could have been a contender instead of a bum, to paraphrase the man whose face the protagonist has borrowed.
Det känns helt enkelt som om vi har sett det här förr. Och trots att Mafia II innehåller nästan två timmar av snyggt regisserade mellansekvenser och mängder av prydligt skriven dialog blir helheten därför också mindre än summan av sina delar. Det är ett dussin underhållande speltimmar som jag kommer att glömma ganska lätt.
Mafia II is een sfeervolle game die het vooral moet hebben van zijn sterke verhaal en geloofwaardige spelwereld. Het spel neemt echter te weinig risico om opnieuw net zo’n impact te maken als het eerste deel. Het houdt de touwtjes te strak in handen wat betreft de vrijheid van de speler en biedt te weinig interessante missies tegenover de vele opvulling.
Mafia 2 feels like a game that could have been great. Clunky controls are hardly game-breaking, and some might argue part and parcel with the open-world genre, but without the features associated with open-world games Mafia 2 is more easily compared to Uncharted and Gears of War - and in that circle it's simply not action-packed enough. Vito's rise might not be as littered with flashy set-pieces as I'd have liked, but by the end it's a journey most people won't begrudge making.
For such an intricate setup, Mafia II doesn't quite deliver on the promise of making you feel like a gangster until the last few chapters. You spend a lot of the game watching things develop slowly from behind the glass, as Vito makes a name for himself in action sequences separated by a little too much downtime. It's not a bad 12-hour romp by any means, but with such a rich atmosphere, it leaves the distinct feeling of money having been left on the table.
Mafia II is an interesting mobster tale with some great voice acting and cool cutscenes; if you have a “made man” itch, feel free to scratch it here, but be prepared for a pretty standard third-person shooter in the gameplay department. The “take cover, kill everyone, do it again” mechanic didn’t wow me, but it didn’t let me down either.
Mafia II is a solid little game that’ll give you a fun ride – just don’t expect the world.
Mafia II parvient sans mal à nous immerger dans les années 40 et 50 grâce à une totale maîtrise de l'époque. Beau, fin, soigné, celui qui se rapproche en réalité plus du jeu d'action que du GTA-like réussit techniquement quelque chose d'impressionnant malgré une performance inférieure à la version PC. Malheureusement, il n'est pas l'expérience inoubliable que nous attendions tous, la faute à une histoire un peu expédiée et à un gameplay convenu. Des 10 heures de jeu, on retiendra cependant cette volonté de 2K Czech de tout miser sur l'ambiance et sur la narration que l'on ne peut que saluer.
Mafia II is a lot like empty carbs…it won’t keep you filled for long but it does taste good.
Playing Mafia II gives you the feeling that the developers put more emphasis on telling a great mob story than designing a great video game, but had to split their attention too much to effectively do either one. That story would have probably been better served if the game had shed its superfluous open-world trappings and focused on quicker pacing and greater diversity in the mission design. There are a lot of great mob stories out there already, and this one needed more focus to stand out next to all the memorable tales that came before.