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Gameplay (Benelux) (Nov 26, 2010)
Majin vaart tegen de huidige genretrend in en plaatst het avontuur terug in Action Adventure. Een feeërieke sfeer en sterke puzzels zorgen voor een onverwachte, niet te missen parel.
79 (Nov 23, 2010)
Nach Enslaved und Castlevania setzt auch Majin auf die motivierende Kombination aus Kampf, Erkundung und Rätsel. Der tollpatschige Riese war mir von der ersten Spielminute an sympathisch und ich habe die Finsternis sehr gerne bekämpft, weil Akrobatik, Grips und Teamplay hier der Schlüssel zum Sieg sind: Man muss clever Fähigkeiten kombinieren, Apparate in Gang bringen, mehrstufige Probleme in der Umgebung lösen und sich im Gefecht helfen. Aber Game Republic holt aus diesem im Ansatz zauberhaften Abenteuer einfach nicht alles raus.
70 (UK) (Nov 23, 2010)
With Enslaved and the forthcoming The Last Guardian, 'buddy' games are becoming fashionable, their setup offering both narrative and mechanical benefits to the designer of adventure videogames. Game Republic's effort lacks polish and elegance, but, thanks to charm and the in-built strength of its setup, it is an experience worth partnering with.
GameSpot (Nov 22, 2010)
It's easy to admire Teotl's dedication to your friendship, though that relationship rings hollow. The guardian is a sympathetic but wholly underdeveloped character who makes a better gameplay mechanic than traveling companion. Underdeveloped, too, is the combat, which is more fun to watch than it is to perform. Yet vivacious visuals, creative puzzles, and fun bosses make for a genial journey through a land with enough subtle delights to keep you interested. Majin and the Forsaken Kingdom is too mundane to evoke euphoric bliss, but it still exudes a touch of magic.