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There is plenty of genius to be found in this game, perhaps owing to the fun the developers had in creating this marvel. The map screen is hilarious... well, maybe not at first, but near the end as we take a LONG, LONG journey to the final stage, you can tell they were parodying themselves. As well, the first boss of the fortress stages, replicating the attacks of different Robot Masters from Mega Man 1 through 9, was brilliant, or so I felt. (The Block Devil boss? Not so much brilliant as tedious.) And it's the little things that count, like the ability to switch weapons while the screen is scrolling, or just being able to jump through boss doors (can anybody resist doing that?) which make this game so charming. I consider it to be a bit more warming and friendly than Mega Man 9, to be honest, and in fact, to those few who have yet to experience the series, I'd highly recommend Mega Man 10 over Mega Man 9 any day.
There’s only so much you can do with a 20+ year-old game formula before the experience starts to change, and the nostalgic appeal is lost. Fortunately, Capcom hasn’t reached that threshold yet with Mega Man. This tenth entry in the core series stands toe-to-toe with its predecessors in terms of gameplay and charm, and provides more content than pretty much any of them. It’s an excellent title that’s well worth the $10 price tag, and presents enough challenge to keep hardcores busy for weeks. More casual gamers, though, may find the standard mode too difficult, and the easy mode a little too forgiving. Then again, if you’re a casual player, what the hell are you doing buying a Mega Man game?
Game Informer Magazine
Overall, Mega Man 10 offers all the nuts and bolts a diehard blue bomber fan could want in a retro sequel, while boasting even more content than Mega Man 9 with all its DLC combined. The game's technical ambitions are modest and it's not a life-changing experience, but it delivers nostalgic fun in truckloads. Franchise newcomers who crumbled at Wily’s merciless hand in the past shouldn’t shy away from this great downloadable title.
Mega Man 10 is a wonderfully challenging package wrapped up in a charming, 8-bit time capsule. It has its tongue planted firmly in cheek and delivers a ridiculously fun experience for all.
So yes, progression in gaming is a good thing. But when you're talking about the classic Mega Man series, the world of 8-bit is precisely where it belongs. And because of that refusal to take a big jump forward, Mega Man 10 delivers. This might be quite the statement for many, but I stand behind it 100%: in terms of pure gameplay, Mega Man 10 is easily a better game than 90% of what we play on a yearly basis. And you can take that to the bank.
Mega Man 10 is yet another great addition to the franchise, harkening to the by-gone days of classic NES gaming. While you might not get the same pangs of nostalgia while playing this one as you did Mega Man 9, this is still among the best games in a series that has undergone a successful retro retooling.
Cheat Code Central
If you've not played a Mega Man title before, 10 is a really good starting point. Between its easy mode, challenges that'll teach you how to play better, and time trial replays to help you learn the levels, there's never been an easier Mega Man to get into. However, when playing the game on normal or hard mode (unlockable), or simply trying to shave a few tenths of a second off of a timed run, there's also still plenty of challenge to be had for longtime fans of the series. Mega Man 10 truly is a step up from Mega Man 9, feeling much more complete in terms of features, as well as providing an experience that can be appreciated by both veterans and newcomers alike. If you've ever had any interest in the Mega Man series, or just want a good 2D platforming shooter, you can't go wrong with Mega Man 10.
Middle East Gamers (MEgamers)
Naturally, the game may alienate many of the younger gamers as its appeal relies heavily on nostalgia. However Mega Man 10 goes beyond just reminding you of the good ol‘ days and offers an engaging and challenging experience in itself. It may not be a significant improvement over Mega Man 9 but the formula still works… for now at least.
There is little to differentiate Mega Man 10 from previous games in the series, and this ties into the classic visuals as well. Mega Man 10 looks like a relic from the '80s, but the timeless art style and vibrant colors make it look good even in the modern era. Unfortunately, the score is not so enduring. The soundtrack evokes a similar style to its predecessors, but the songs are forgettable, falling far short of those in previous entries. Even with this small problem and the goofy bosses, Mega Man 10 is a lot of fun. The challenging levels have no problem repeatedly punishing players until they finally master the tricks, and it's still so satisfying to overcome the obstacles to lay waste to your robot masters. The Mega Man franchise is rooted firmly in the past, but instead of feeling stale with age, it only reinforces how incredible those original games were.
Praticamente por 10 euros acedem a um produto representativo de um baixo orçamento, mas seguro e sólido como uma barra de ferro na execução. Puro clássico de gema. Mega Man 10 põe em destaque e nos devidos termos um mecanismo de comando forjado com sucesso nos tempos áureos da NES. É certo que nem todos sentir-se-ão compelidos para acolher e digerir um jogo desta estaleca, ainda que a concessão em termos de dificuldade também possa distorcer o teor da experiência. É um jogo representativo de um tempo e espaço específicos. Não há 2D sobre 3D, nem demais experiências concebidas para ilidir um clássico como deve ser. Folha de exercícios, peça “old school”, estupendo na arte e música, recusa-se a dar o salto (tantas vezes outros o fazem para o abismo) em nome dos veteranos. Mega Man é assim.
Even though it's more of the same old, same old (a charge that killed the classic Mega Man series back in the SNES/PSone days), Mega Man 10 is a pretty good 2D platformer and Mega fans will thoroughly enjoy it.
Speaking of, I'm not entirely sure, at this point, where I'd park MM10 in terms of relative classic-Mega-Man quality. It's not quite up to the shining standards of Mega Man 2 and the extremely underrated Mega Man 5 (and I'm dead serious about that -- go play it before you knock it), but it's definitely nowhere near the bottom of the bin that Mega Man 4 and the non-NES installments so squarely define. Given my score, it's obviously closer to the top; between this and MM9, it's clear that Capcom's cybernetic mascot's still got some kick. I don't know about you, but I could do with annual 8-bit meat-grinders from now until 20XX.
Mega Man 9 was released to the loud applaud of critics in 2008, partly due to the eleven years between it and Mega Man 8. Mega Man 10 doesn't quite achieve that same level of impact, even if it does serve up much of the same thing. Still, MM10 is a glorious return to the hay-day of 8-bit gaming; a fantastic challenge built on the back of some of the most refined mechanics the genre has ever seen. In an industry that moves forward with such pace, it's refreshing to find a series that is content to stay right where it is.
Así que ustedes deciden. O se quedan mirándolo sin más mientras en su cabeza recuerdan aquellas tetas de Sabrina en el especial de fin de año de 1988 o, simple y llanamente, se ponen a jugar un título que será cojonudo ayer, hoy y siempre.
Mega Man 10 est un excellent produit dont on ne pourrait se passer. Se basant sur des mécanismes bien rodés, le titre de Capcom bénéficie toujours d'un level design intelligent qui ne laisse aucune place à l'approximation. Le Challenge Mode et le Time Attack sont les bienvenus pour les hardcore gamers alors que le Easy Mode permettra vraiment aux néophytes de prendre du plaisir et d'apprendre les mécanismes de jeu. Un vrai régal pour seulement 10 euros, à ne pas rater, fan de la série ou non.
Reprenant le principe du revival 8-bit, Mega Man 10 rajoute en consistance ce qu'il perd en level design. Une légère déception rééquilibrée par des mécaniques de jeu bien senties, notamment au niveau des ennemis interagissant entre eux et avec l'environnement de manière assez surprenante. Néanmoins, malgré son classicisme plus prononcé, Mega Man 10 conserve tout de même des passages mémorables qui démontrent que l'imagination de certains développeurs de Capcom demeure vivace, avec un soupçon de méchanceté.
Overall, while the game is still a great Mega Man title, it doesn't nearly live up to the fun of its predecessor. I do think part of that stems from the novelty of a new 8-bit style game having worn off in the time between the two releases, but there's also a notable lack of quality in the design as well. Hopefully this isn't the start of diminishing returns for the reborn franchise, and while I have little doubt that we'll see a Mega Man 11 in the future, I do have some doubts about its potential quality.
Man vet som sagt vad man får med Mega Man 10. Det är inte något av de bästa i serien (där jag som sagt föredrar del två och nio), men heller inte något av de sämsta (som Mega Man 4 och 7) utan lite av en mellandel. Vilket faktiskt räcker väldigt långt, och alla som inte bangar en rejäl utmaning, älskar retro eller bara gillar Capcoms lille robotpojke borde absolut kolla in Mega Man 10 närmare.
Mega Man 10 er ikke for alle. På trods af Capcoms forsøg på at gøre spillet mere tilgængeligt for den nye generation af gamere, vil mange sikkert miste interessen når de ser den primitive grafik. Men folk der elsker retro-spil eller som endda har fulgt Mega Man siden '87, vil elske dette spil.
Mega Man 10 heeft dus een aantal duidelijke verschillen met haar voorgangers en doet de franchise dan ook weer goed. De uitdagingen in de levels zorgen voor een stukje extra speelduur, de moeilijkheidsgraad is nu instelbaar en je kunt jezelf met de rest van de wereld meten. Daarnaast kun je nu ook met Proto Man spelen en het dus met verschillende personages tegen de bazen opnemen. Deze zijn echter wat minder origineel gevonden als in voorgaande titels, wat wel een beetje jammer is. Daarnaast is de soundtrack soms een beetje irritant. De game is dus niet zo goed als haar voorganger, maar desalniettemin een aanrader!
The A.V. Club
The new “easy mode” drains any bragging rights from players who beat the hourlong game, as it lavishes them with 1-ups at nearly every turn. Perhaps unfairly, the harder difficulties have confused “challenging” with “just add in a ton of bottomless pits.” Time trials, a challenge mode, and the option to play as Proto Man (and Bass, via downloadable content in April) all add to the shelf life, but the fact is that for the 60 minutes Mega Man 10 lasts, it’s the gaming equivalent of gum. After you’ve chewed for an hour, anything resembling flavor is long gone.
The same thing can be said about Mega Man 10 that was said about Mega Man 6, 5, and 4. It's Mega Man, and there's nothing wrong with that. I'll keep playing them as long as they keep making them, but that doesn't mean that this new iteration isn't vulnerable to the same stagnation that the original series was. The weapon design drop-off was very concerning, and if it isn't addressed I fear that this series may not make it to Mega Man 14.
Mega Man 10 doesn't quite perhaps have the sparkling feel of reinvention that its predecessor enjoyed, but if you were one of the many who considered MM9 a welcome return to form, then this is another must-buy. Everyone else is perfectly entitled to look confused.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)