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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
60 (UK) (Jan 30, 2007)
So actually this turned out to be a pretty difficult review to write, and certainly a difficult game to score, because it raises very thorny philosophical questions about the art of reviewing. Is it possible to ever rate a game objectively? Objectively this is a game that basically sucks. It's technically limited, characterised by treacle-slow, far-from-original gameplay that's beset by niggles, and sorely unadorned by fancy cut-scenes or easy-to-navigate menus. But subjectively, in spite of all of its flaws, what emerges is something that has the potential to be hypnotically absorbing and, yes, even fun. Something that captures the feel of being thrust into the gritty, unglamorous, blunt end of a globe-spanning conflict in a giant robot that sometimes runs out of bullets. Perhaps the best solution, then, is a compromise between objectivity and subjectivity.
GameSpy (Nov 20, 2006)
While folks new to the license will undoubtedly be disappointed in the unmanageable controls and cheesy voice acting, die-hard fans of the series will not be terribly surprised by the subpar elements. If you're really into Gundam, you'll probably start digging this game after a few hours of play, but for the uninitiated, that's probably too much to ask.
GameSpot (Nov 17, 2006)
Mobile Suit Gundam: Crossfire feels like a mediocre budget PlayStation 2 game that was ported to the PlayStation 3 and slapped with a $60 price tag. Diehard Gundam fans with a lot of cash to burn might enjoy looking at the mobile suits, but other than that, this game has nothing going for it. Even if you could get past the horrid frame rate problems, lackluster presentation, and lack of online multiplayer, the gameplay in Crossfire is practically identical to the half-dozen or more Gundam games that appeared on the PlayStation 2. If you're looking for a game to show off what your PlayStation 3 is capable of, Mobile Suit Gundam: Crossfire should be your last choice of all the launch titles.
IGN (Nov 17, 2006)
Mobile Suit Gundam:Crossfire simply fails to do the one thing it has to do, and that's to entertain. It takes archaic forms of gameplay and tries to update them for the next-generation but disappoints in almost every respect. It has a number of decent ideas, but they don't make an impression in the face of so many inadequacies. It does nothing to prove what the PS3 can do visually, but more importantly, it simply fails as an action game for the next-generation, or any other for that matter.
30 (Mar 09, 2007)
OK, mit einer richtig trashigen Story kann Mobile Suit Gundam auf PS3 leider nicht punkten - es fehlen die Möchtegern-Helden, die blöden Sprüche, die knackigen Arschbacken sowie sinnlose, aber coole Explosionen. Target in Sight versucht es stattdessen mit dem Zen-Weg: Eine Handlung, die auch ohne euer Zutun fortschreitet wird stichpunktartig in hässlichen Textfenstern abgehandelt. Heavy Rain kann einpacken! Grandios auch die winzigen Schlachtfelder, auf deren engen Glaskästen ihr euch wie ein echter Gefangener fühlt. Damit konterkarieren die Macher geschickt das Gefühl einer großen Welt, welches beim Einstieg in die turmhohen Mech ursprünglich aufkommt. Dass die Aufträge dann auch noch so richtig öde Langweiler ohne die geringste Abwechslung sind - herrlich! Ein Jammer, dass sich die eigentliche Action dagegen richtig gut anfühlt. Aber jetzt mal Schluss mit lustig: Ein gutes Spiel wäre mir lieber gewesen als der vermeintliche Spaß am PS3-Trash.