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Tuskin kukaan NFS-tiimissä on sitten 90-luvun alkupuolen ja pelisarjan parin ensimmäisen osan ajatellut olevansa luomassa jotakin, joka jää ihmisten mieleen ikiajoiksi. Need for Speed on saman teeman iterointia, uusien ominaisuuksien lisäämistä ja huonompien poistamista vuosi kerrallaan. Sen on tarkoitus olla peli, jonka voi turvallisin mielin ostaa tutulle autofriikille joululahjaksi, ja jonka ko. autofriikki vie keväämmällä takaisin kauppaan, vaihdossa seuraavaan hittipeliin. Tässä seurassa Undercover on englantilaisittain "par for the course" puhtaimmillaan: peli, joka tekee hyväksyttävästi kaiken mitä siltä odotetaan, ja jota ensi jouluna ei enää kukaan muista.
To conclude, I will not lie that at this point, my frustrations with the franchise and its never ending framerate troubles are getting on my last nerves. I suspect that the Xbox 360 version doesn't suffer from as many framerate issues. And if you've got a solid, high-end PC, go for that version for a proper enjoyable experience without the hassle of a stuttering framerate. Still, when you leave Palm Harbor for the less congested cities, the framerate clears up. At the end of the day, and I still enjoyed Need for Speed: Undercover, as will fans of Most Wanted.
With these multiple issues in mind, it's hard to recommend Need for Speed Undercover. The police chases are incredibly entertaining, but I'm disinclined to suggest that someone pay $60 for what amounts to a single game mode. The open-world racing is a nice concept, but Burnout Paradise has already done it, and on a larger scale. So, too do the role-playing aspects hold promise, but not if the attributes are chosen for us. With so many options out there for spending your hard-earned holiday gaming dollar, Need for Speed Undercover juts doesn't quite make the grade. Instead, save a few bucks and buy Burnout Paradise, which you can probably find for a discount at this point in its lifecycle. All you'll be missing are the police chases, and at the rate Criterion is making updates, that's probably just one small patch away.
As a mashup of Need for Speed: Carbon and Need for Speed: Most Wanted, Undercover is ultimately fairly successful. For many, though, in a post-Burnout: Paradise world, the question has to be raised: "What does this give me that Paradise doesn't?" The answer to that is "cops and robbers," a mechanic that has worked well in single-player since the days of Hot Pursuit, and works even better online when played in teams of 4-on-4 in Undercover.
Burnout Paradise, Midnight Club L.A… rude concurrence ! Malgré de bonnes intentions, Undercover n’a pas les épaules pour rivaliser. La poule aux œufs d’or d’EA montrerait-elle des signes d’infécondité ?
On the whole though, Undercover certainly isn’t a terrible game; considering the glut of games on the market this holiday season, Undercover gets enough things right to bring it past bargain bin status, but the problem is, there’s not much to dig into beyond that. Solid mechanics and moments like sending a police car flying into the air don’t make up for the fact that, with a shallow career mode and the lack of a larger direction, Undercover is neither an evolution or a revolution for the series.
Need for Speed: Undercover is an arcade racing game that will provide fans of the series with a fair amount of fun. However, one can't help but notice that the franchise has seen better days. Also, simulation racing enthusiasts simply need not apply, as they'll find the experience quite shallow. In spite of its flaws, Undercover does bring an interesting leveling mechanic and some solid online play to the mix, which keeps the package respectable.
This disconnect is furthered by the uneven racing. While some thrilling races up the ante with trigger points in the environment that rain down destruction on chasing cops, it’s also hampered by a lack of polish. Environmental pop-up, even for objects as important as oncoming traffic, is common. Despite the bucket full of visual effects, the graphics only make the game jump off your screen in a bad way. Our review build suffered from serious framerate issues, which I hope are ironed out before the game releases. Where EA goes from here is anyone’s guess. Will we see ProStreet or Carbon return? I’m not going to make a prediction, although whatever it is, it better have more acceleration than this game does.
Need For Speed Undercover puts you in the shoes of an undercover operative working to bring down an international smuggling ring. The ability to jump into races without having to drive to specific locations is nice, allowing you to step on the gas without hesitation. There are 18 levels available, along with over-the-top police chases (they get real aggressive) and online racing events. The graphics aren't bad, although the action occasionally chugs slightly. The scripted video sequences are campy, but the beautiful babes (led by Maggie Q) make up for them. With the superior Burnout Paradise still making the rounds, Undercover won't rev everyone's engine. If you liked Most Wanted or the Hot Pursuit games, however, you'll want to climb behind this wheel.
Between the excellent Midnight Club LA and the slightly disappointing Burnout Paradise, Need For Speed: Undercover unfavourably finds itself amongst some stiff competition. Although Undercover does provide satisfactory racing action, it fails to add literally anything new to the format and is really beginning to show its age. Hopefully, for the already-confirmed Need For Speed: XIII, EA Black Box will be taking the entire concept back to the drawing board and bringing something a little more fresh to the table.
Need for Speed Undercover is a step on the right direction. It is much better than Pro Street and slightly better than Carbon, but it sill fails to match the greatness of Most Wanted. Coupled with technical issues and unexciting races, it comes way short of other racing games in the system, most notably EA’s Burnout Paradise. Criterion Games ripped off a lot of Most Wanted (especially the open-world gameplay) to make Burnout Paradise and now I think it would be wise for EA Vancouver (or whoever develops the next Need for Speed game) to take a good look at what Criterion did with Burnout and emulate it to some degree. For fans of Most Wanted, Undercover is worth a purchase for nostalgia purposes alone. For the rest of the world, stay in Paradise City.
Das klappt auch einigermaßen, obwohl Innovationen ausbleiben und alles etwas lieblos wirkt. Dennoch würde ich sicherlich ein paar Stunden mit Undercover verbringen, doch die grausame Performance, die vor allem die PS3 Version betrifft, kostet jeglichen Spielspaß. Auf der Xbox 360 spielt sich NFS zwar flotter und ruckelfreier, dennoch stellt sich auch hier das Gefühl ein, ein aufbereitetes Most Wanted zu spielen. Wer schnelle Rennspiele mag, sollte lieber zu Burnout Paradise oder Midnight Club Los Angeles greifen. Über Undercover sollte man dagegen besser den Mantel des Schweigens legen.
Come on, it’s Need for Speed and that means a tried-and-true racing formula. While the story is a bit far-fetched, it really is no different than some previous titles in the NFS franchise. It would be nice to see the series break out and take a few chances, but what is here – from the open world to the car customization options – should provide for some entertainment for NFS fans.
Need for Speed Undercover lacks challenge, struggles technically, and practically requires sunglasses to play. The framework for a stronger game is present, but the final product simply doesn't come close to competing with games like Midnight Club: LA or Burnout Paradise. Don't blow your cover, or your extra cash, by picking this one up.
Need For Speed Undercover is a difficult game to completely write off – for the most part, at least on 360, it plays fine. The cities are bland and generally uninteresting, but the cars look good and they handle well. That's normally half the battle. If you haven't played a NFS title in the past four years or so, Undercover might be a good place to get back on board. We can't really accuse it of not at least trying to resurrect the concepts that made NFS of yesteryear a firm fan favourite – fast cars, tenacious cops, open road. Unfortunately it did it all this by completely copying Most Wanted, and when you can probably buy that for two fifths of frack all these days, asking for another 100 clams for Undercover is a shade insulting.
If you're one of the many people who loved Need for Speed Most Wanted, flaws and all, you'll find a lot to like in Undercover. It's not very original and there's no excuse for the often painfully slow frame rate, but there's no denying that it's just good fun to run from the cops and wreak havoc on a city in the process.
Need for Speed Undercover supone una importante decepción dentro de la recta final del 2008. Lejos de capturar el espíritu de Most Wanted, el título de Black Box fracasa al proponer una campaña excesivamente sencilla y una conducción modelo “autos de choque”. Si eres uno de los muchos fans de la saga reconocerás en él parte de su identidad y momentos entretenidos, aunque ni muy originales ni tan brillantes como se esperaban.
Need For Speed: Undercover on sarjan pohjanoteeraus. Teknisten ongelmien takaa paljastuu edellisvuosien pelien ideoista nopeasti kokoon kyhätty vuosipäivitys, joka ei onnistu tuomaan yhtään tuoretta ideaa sarjan tuttuun kaavaan. Onkin lähes säälittävää todeta, että esimerkiksi kolmen vuoden takainen Most Wanted pesee Undercoverilla lattiaa kaikilla osa-alueilla, sarjan kultaisten vuosien peleistä puhumattakaan. Harmittavinta on kuitenkin se, että sarjan brändi ja aggressiivinen mainonta takaavat, että peli löytyy takuuvarmasti aika monesta pukinkontista tänäkin jouluna, sanoivatpa arvostelut mitä hyvänsä.
After the dismal NFS: Pro Street this is more of a return to form, but this form isn’t in the best of shape, it’s practically fat and ridden with cellulite. EA and the now defunct Black Box studios needs to figure what made Underground and Most Wanted entertaining experiences. When stacked up against the competition of Midnight Club: Los Angeles (which is only hampered by its obscene amount of traffic and invincible cheating A.I. that smashes you onto oncoming traffic) it just can’t compete. The car customization is better, the cars are more varied and it’s presented much better. While Undercover doesn’t drop the ball completely in entertainment, but it does fumble said ball more times than an epileptic quarterback with leprosy.
However, even though it is a step in the right direction, the game still lacks appeal in a number of other areas. In its current form, regardless of all its innate flash and colour, it is quite a few notches away from being a must buy. So when all is said and done, NFS: Undercover it best described as a steeping stone for the series, one that offers hope that EA can achieve better things in the future.
Undercover pode ser considerado uma sequela espiritual de Most Wanted, mas não tem o mesmo impacto, tampouco o seu interesse. Depois de muitas horas a jogar este novo título de condução ficamos com a ideia de algo mal cozinhado. Os modos de jogo não são intensos, chegam a ser aborrecidos, e os bólides, apesar de extremamente bem detalhados não oferecem aquela sensação de condução que já obtivemos em capítulos anteriores. Veja-se o trabalho notável da Criterion em Burnout Paradise e compare-se com este Undercover. A nova política da EA para a série Need For Speed, mantendo um lançamento anual, é entregar o trabalho a dois estúdios, cada um com dois anos para trabalhar num jogo (como acontece em Call of Duty). Mas se este for o primeiro dessa política, as coisas não começaram muito bem... Midnight Club: Los Angeles, nas consolas, é a referência dos jogos de condução árcade com vertente tuning, baseados num ambiente urbano.
We had extremely high hopes for Need for Speed Undercover, not to be a ground breaking game, but something that was highly polished and a great deal of fun. After EA's recent run of quality, it came as quite a shock that Undercover simply doesn't feel ready. The in-game performance is frankly terrible and one of the main event types is deeply flawed. We can't deny that there's still fun to be had here, especially in the highway battles (and with some of the dialogue), but we simply can't recommend a game that performs so poorly that it's at times unplayable.
Need for Speed: Undercover is a game that both satisfies and disappoints on a regular basis. While the chases provide top-notch thrills and spills, you can’t help but feel like you’ve just done it too many times to really care anymore. There are plenty of events and races to complete, and the story keeps you from having to cruise around the bland city by pushing you from objective to objective, both of which should keep casual players happy. As for the online multiplayer, it’s light on options and gets old fast. However, as a sheer vehicle for quick and enjoyable vehicular thrills, Undercover is a decent title that only just fills that need for speed.
Loin de la magie de la série Underground, ce retour aux sources fait du surplace avec ses épreuves faciles et calibrées, et sa réalisation générale limite indigne d'une PlayStation 3. Le manque de fluidité nuit au seul plaisir des poursuites nerveuses contre la police. On attendait plus d'ambition et de vraies nouveautés, on repassera l'année prochaine.
La série s'est enterrée les pieds avec ProStreet et continue de creuser avec Undercover. Le jeu est loin d'être une daube infâme et possède quelques qualités qui méritent qu'on s'y attarde, ne serait-ce que pour goûter à une poignée de courses-poursuites ou duels sur autoroutes. Mais dans cet état de finition, difficile de conseiller ce nouveau Need For Speed, peu inspiré. Les fans invétérés de Most Wanted lui trouveront pourtant suffisamment de charme pour succomber, en attendant que la franchise parvienne à se renouveler.
Embora tenha momentos de diversão, "Need for Speed Undercover" é um dos episódios mais fracos da franquia. Os pontos negativos vão de simples equívocos (como a utilidade da exploração de um mapa aberto) até a instabilidade da taxa de quadros, que deixa o game, em alguns momentos, impraticável. Para quem gosta de corridas, é melhor procurar em outras freguesias - ou na própria Electronic Arts, que é dona do excelente "Burnout Paradise". Se você quer conhecer "Need for Speed", a solução é voltar no tempo e ficar com "Most Wanted", de 2005, um dos pontos altos da série.
As much fun as squaring off against The Man is, though, this attempt at returning to NFS' glory days just isn't enough. You can't go home again. While Undercover looks in its rearview mirror at what worked before, Burnout Paradise and Midnight Club: LA have put the pedal to the medal and raced forward into the future of the genre. Undercover may push the nostalgia button for the NFS faithful. But substandard presentation and a host of nagging technical issues cause it to sputter across the line for a distant third-place finish.
Friends don't let friends play Need for Speed: Undercover. Mediocre racing and tacky styling leave it stuck in neutral, gunning its engine while going absolutely nowhere. While a long campaign mode and intriguing new experience system get the pistons pumping, everything grinds to a halt when the rubber hits the road in the worst installment of the series in recent memory. It's the video game equivalent of test driving a brand new Lamborghini only to have the engine overheat and the tires go flat as soon as you get on the freeway. Too bad the gaming equivalent of AAA doesn't exist; that way, if you're unlucky enough to buy this game, you could get a little roadside assistance.
If you’ve been read all of the preceding words then you can probably tell that I found Need For Speed: Undercover to be a hugely disappointing title. It fail sin so many departments and ticks one box as far as I can see. If you desperately need to drive a pixilated Bugatti Veyron then this is possibly your only option at the moment. This does nothing to advance or enhance the NFS franchise in any way, and visually is quite bad enough to put someone off NFS games for good.
Need for Speed Undercover is a poor game with a ton of problems, both technically and in terms of design. The open world design is completely lost as you can't actually drive to any event, many races are closed off which means no cross traffic, and it's incredibly easy. The presentation could have been good but winds up feeling totally contrived and confusing at times. The game could, and should, have been leaps and bounds better than it is. As it stands, though, there's absolutely no reason to pick this up over the likes of Burnout Paradise or Midnight Club: Los Angeles, both of which demolish it in every way possible.
Need for Speed: Undercover ist nicht nur eine Schande für den großen Namen, sondern auch für das gesamte Rennspiel-Genre! Mir schmerzen selbst jetzt noch die Augen von dieser unglaublichen Ruckelorgie, die ich während des Testens auf der 360, dem PC und - am allerschlimmsten - auf der PS3 ertragen musste. Blackbox sollte sich für dieses Machwerk wirklich schämen und ernsthaft darüber nachdenken, die Serie in andere Hände abzugeben. Mit Undercover habe ich jedenfalls das letzte Fünkchen Hoffnung verloren, dass die jetzigen Entwickler jemals die Kurve kriegen werden und den Fans endlich ein Need for Speed bescheren, das dieser Bezeichnung würdig erscheint. Momentan gleicht das Trauerspiel jedenfalls mehr einem "Need for Engine" und ihr solltet als PS3-, PC- oder 360-Besitzer einen weiten Bogen um diesen unsäglichen Schrotthaufen machen.
Unfinished, underdeveloped racing efforts like Need for Speed: Undercover leave the acrid taste of stale engine oil and greasy do-rags in my mouth. Luckily, it’s nothing that a little time spent with Grid or PGR4 can’t wash away. Undercover attempts to return the series to its former glory, but it’s obviously lost that loving feeling. And it’s most certainly gone, gone, gone.