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||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
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|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
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Official UK PlayStation Magazine
Never Dead might be a scrappy mess in places – it’s blighted by severe screen-tearing and dialogue so bad it makes the original Resi
look like Citizen Kane. Yet it’s a game about throwing a man around who’s usually missing 75% of his torso, meaning it’s impossible to be too scathing of its faults.
NeverDead est un jeu bourré de bonnes idées qui auraient pu s'avérer particulièrement plaisantes. Il se prend malheureusement les pieds dans le tapis et se trouve plombé par son gameplay maladroit. On se retrouve donc devant un jeu d'action qui a le mérite d'innover mais dont le principe finit par s'essouffler.
PC Gameplay (Benelux)
Lastige besturing, frustrerende gevechten en andere ergernissen maken van NeverDead een misser, ondanks het feit dat er wel enkele originele ideeën te vinden zijn.
NeverDead rocks with the music and the visuals can be a treat but beyond that, it’s not much fun. There are just too many problems that hinder one’s enjoyment, and those problems are critical because they translate to faultless deaths. I have to give credit where credit’s due, which is why I’ve applauded some of the technical aspects, but without reliable, entertaining gameplay, what do you really have?
G4 TV: X-Play
Aside from the premise and dialogue, NeverDead does little else right. The controls feel underdone and glitchy, the graphics are lackluster, and the combat and level design for most of the game are just underwhelming.
NeverDead sways between boring, frustrating and painful. It serves to remind us why fun-to-play heroes in video games keep their head and limbs intact. It is the video game equivalent of those trashy drug store action movies starring nobody actors, the five dollar sort that you only buy to give away as gag gifts. Do not be fooled: NeverDead represents the bottom of the barrel in video gaming. Do not buy it.
NeverDead robbed me of time that could've been spent volunteering at an animal shelter, or staring at my bedroom ceiling for the better part of an afternoon. While the game oscillates between quiet moments of benign banality and maliciously amateur stretches of sensory-overload, it's undeniable that NeverDead is a tumor from the moment you insert it into your console.