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I had low expectations going into this review so imagine my surprise to find that PAIN is not only a great and totally addictive game, it is probably going to be one of the biggest guilty pleasures in everybody’s PS3 library. For less than $10 and 200 MB of your hard drive you can be enjoying PAIN and pleasure, and sharing it with all your friends.
There is nothing more rewarding than having a room full of gamers all cheering and groaning like they were at some twisted sporting event. PAIN is great fun and I highly recommend it.
Some may not like that every outcome is more up to chance than skill. You can practice hard and get really good at the game, but at the end of the day it’s not totally in your hands. Others will argue that this is one of its strengths, however. Also, don’t expect to be glued to your TV screen for extended periods of time. It’s best played in bursts rather than lengthy sessions. These gripes never really bothered me too much, though, as “Pain” in its current form acts well as a foundation of great things to come in the future. Besides, it sure as hell beats the real thing.
For $10, the price seems to be just right for a game like Pain. It may not be chock full of stages to visit, but it's certainly great for a quick diversion, as its pick-up-and-play traits are rather welcoming. So long as you don't expect to be engrossed for hours on-end (well, depends on your mentality) and are looking for something quick and easy to enjoy, Pain is good stuff. It also makes for some great laughs, especially around friends.
All in all there’s not really a lot to say about Pain other than it’s an enjoyable way to spend a few hours. Some may not like the lack of direction; other than the tutorials it’s pretty much free reign. This gives the game a somewhat shallow experience, but the fun comes from setting yourself targets, and seeing what everything does when hit. And because of the Havok physics engine used in the game, everything does something when hit. For instance I spent five minutes repeatedly throwing Jarvis into the hand of a billboard doctor, removing his fingers to make various gestures. There are also a wealth of hidden areas to explore, like the subway, and various drainpipes, you could easily spend a few hours just trying to find them all, and then days trying to string them all together, the game is just so addictive. If your like you games over the top, then you can do a lot worse than download this.
Pain is een uitermate lollig spelletje waarbij je meermalen giechelend voor je beeldscherm zit, bijvoorbeeld wanneer je een aap van een groot hotel laat donderen. Het geweldige level, met de meest idiote objecten, zorgt telkens weer voor een brede grijns op je gezicht. Ook de verschillende speelmodi bieden stuk voor stuk vermaak, voor één man of voor meerderen. Alleen jammer van het financiële gedoe.
However, the game is underwhelming and feels incomplete. You're paying $10 for two characters and one map that has the same routine every time you reset it. Leaderboards don't let you see how your friends racked up their score, there's no online multiplayer and the in-game "Community" is just a link to the Pain website. There seems to be a movement to include these things as downloadable content, but I can't review the game based on what it might be one day -- and even if I could, I'd still worry about the price of these additions. As of now, Pain can be fun but has a number of shortcomings that make it feel like a demo and hold it back from being the PSN standout it could've been.
Pain est un pied de nez à tous ceux qui ont l'habitude de prendre soin de leur personnage. Ici, on vous incite au contraire à ne pas le ménager : propulsez-le, cognez-le, écrasez-le, pulvérisez-le... Vous n'en marquerez que plus de points. Défoulant et bien réalisé, le jeu aurait toutefois pu bénéficier d'un contenu plus étoffé. Mais vu le tarif de 8 euros, vous auriez tort de vous priver.
PAIN has no reason or rhyme, or traditional ammunition. PAIN is just a virtual excuse to cause PAIN to the poor people who are launched into dangerous heights as unforgiving objects. Honestly, no story is needed when you can make a human sandwich of steel and flesh. Combinations, high scores and fast times is the name of the game and even though PAIN looks like a simple and easy game, it can be quite competitive and is supported with global leaderboards. Idol Minds non-traditional downloable game PAIN is a fun diversion on the Playstation Network. Borrowing from Flat-out: Ultimate Carnage's mini-games, PAIN lets you launch human cannon balls into the atmosphere while you watch and control their horrific fall to the ground. In the name of laughter and high scores, PAIN is a smashing good hit on the PSN.
Idol Minds have attempted to foster a community via the leaderboards, videos and a worthwhile website to catch up on all the latest news and happenings. All of this to try and overcome the feeling that PAIN is too short even for a downloadable release. Time will no doubt address its faults but for a quick blast with friends or for fans of ragdoll physics it may prove to be an interesting diversion. The rest of us will be hoping that the Playstation Store has more worthwhile tricks up its sleeve.
The A.V. Club
Before long, the novelty of trashing private property rapidly wears off, and a profound lack of customization stifles user creativity. The makers of Pain aimed to create an urban playground in the vein of Tony Hawk's Pro Skater, but since players can only launch from one spot, their ability to explore and create their own "lines" is severely limited. It doesn't help that the game's prefab activities, particularly those for one player, feel phoned-in. Mime Toss and Spank The Monkey task players with flinging street performers into windows, or clotheslining bare-assed primates. Better are the multiplayer flavors of Bowling and Horse, but without online play, these offerings may well go unused. The good news is that the version of Pain we're playing now probably isn't its finished form. The game's developers promise updates, changes, and expansions. Though that's of little consolation to folks who've already forked over their dough.
||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
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