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Critic Reviews

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88 (Jun 21, 2012)
Die immer wieder wunderbar verknoteten Puzzles sind nicht nur clever, sondern auch teilweise sehr fies - genau genommen so fies, dass man problemlos stundenlang an ihnen kauen kann. Das Schöne daran: Wenn man schließlich auf die Lösung kommt, ist sie meist so entwaffnend einfach, dass sich ein „Maaaaaaaaaaaaaaaaann!“-Stirnklatscher kaum vermeiden lässt. Aber oft genug ist die Lösung auch sehr offensichtlich. Wie bei Portal braucht’s auch hier nicht nur Hirnschmalz, sondern auch sehr gute Reaktionen, um die gelegentlichen Sprungeinlagen zu meistern. Zu denen gesellen sich aber auch fummeliges Türmchenbauen sowie unnötig hektische Reaktionsspielchen, die nicht zum entspannten Rest passen wollen. Das ergibt unterm Strich einen der derzeit besten 3D-Puzzler, den man für Geld bekommen kann. Die schiere Genialität der Portals wird nicht erreicht, aber Quantum Conundrum liegt nur knapp dahinter.
3D Juegos (Jul 13, 2012)
Rematadamente loco, muy desafiante, y con unos rompecabezas tan ingeniosos como originales. Existen muchos motivos para hacerse con Quantum Conundrum, pero ninguno tan importante como su capacidad para divertir por tan poco dinero. Es cierto que tiene pequeños fallos y que su final no está a la altura, pero ahora mismo sería un pecado dejar escapar un juego como este por algo tan nimio. No en vano, juegos de puzles hay muchos, pero pocos con la calidad de Quantun Conundrum.
Playstation Universe (Jul 11, 2012)
Quantum Conundrum is the king of puzzles. Sadly, some of the controls keep it from being king of the genre.
PSX Extreme (Jul 05, 2012)
I know this review makes it sound like Quantum Conundrum is a bad game, despite my attempt to put a lot of positive points and disclaimers in to counter the primary issues. I just hope people understand what I mean— It’s by no means a bad game and in fact, it has all the earmarks of a fantastic game, simply because it’s so similar to the godly Portal. But the latter titles were never frustrating, and you felt more pride than relief upon finishing one of the puzzles. Here, glimpses of that brilliance are evident, but we lose sight of them far too often.
NZGamer (Jul 27, 2012)
But, it is a very, very good series of puzzles. And, (I suppose we can’t avoid the elephant in the room any longer) if you’ve been looking for the smaller, cheaper, nephew to Professor Portal, without the co-op play, the polished presentation, or the laughs, Quantum Conundrum is it. It’s frustrating in that very good puzzler way and there are collectables and time challenges to get you returning for more. And, the game’s just so smart that every time you play your IQ will go up at least ten points, or you’ll have to go for a lie down in a dark room because your brain hurts.
PlayStation Lifestyle (Jul 12, 2012)
If you’ve already played both Portal games to death and are dying to sink your teeth into another mind-bending puzzler, look no further, for Quantum Conundrum will undoubtedly satiate that craving. Just don’t expect it to blow you away like jumping through portals for the first time.
GameSpot (Jul 18, 2012)
But the occasional frustration that results from these weaker moments isn't enough to derail Quantum Conundrum. The rewarding sense of experimentation and problem-solving that dominates this quest makes putting up with its foibles worthwhile, and the twisting, puzzling halls of Quadwrangle Manor are substantial enough to justify the $14.99 price of admission. It doesn't always play to its strengths, but the clever ideas and confounding brainteasers of Quantum Conundrum make it a mostly enjoyable journey into the fourth, fifth, sixth, and seventh dimensions.
75 (Jul 13, 2012)
Pas facile de se faire une place au soleil quand on est un puzzle-game en vue subjective, considérant l'ombre que peut faire un certain Portal. Et pourtant, sans renier un héritage certain dans sa forme et dans sa progression, Quantum Conundrum parvient à se démarquer avec une ambiance radicalement différente et un système de jeu qui lui est propre. On pourra regretter des phases trop simples encerclant des moments bien exigeants et quelques automatismes trop systématiques, mais dans l'ensemble, la traversée du manoir Quadwrangle reste une expérience bien fun proposée de surcroît à petit prix.
Some of the puzzles, particularly once the time-slowing dimension has been introduced, are glorious pieces of game design that deserve to be applauded. The issue is that this has set itself up to be compared to two of PS3’s finest games, and comes up short in some key areas. And while we heartily recommend Quantum Conundrum’s downloadable dimension-hopping, we were thinking with portals the whole time.
Gaming Age (Jul 20, 2012)
I played Quantum Conundrum via the PSN version of the game, and found that the controller set-up seemed to work just fine for the game, and felt pretty natural despite being introduced on PC first. On the technical side of things there were some framerate hiccups that occurred, and a bit of texture pop-in, both of which are more noticeable when the game loads in new areas which it tries to mask behind sliding doors. But overall the game performs on the PS3 without much issue. It’s not the best looking game on the market, but I enjoyed the brightly hued color of the stages, despite some of the more repetitious environments that divide the rooms.
Thunderbolt Games (Dec 23, 2012)
Quantum Conundrum, if judged by its own merits, feels like an unexceptional puzzle game that’ll leave those craving an intellectual challenge wanting. It has some interesting ideas, but it can’t quite figure out what to do with them or how to create truly engaging puzzles. Too easy for older gamers, and a little over the heads of younger gamers, Quantum Conundrum finds itself in a sort of purgatory between the two, and like a younger brother it can’t help but live in the shadow of its older sibling’s success.