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Entertainment Depot, The
Red Faction: Guerrilla - Demons of the Badlands is a solid content pack, and there is no doubt that it will leave you wanting more. Unless you are a big fan of the activities, though, you will find it over all too soon. This pack is really for the diehards that didn’t get enough the first time around.
Il est évident que Démons des Badlands n'invente rien, mais il mixe tous les éléments de Red faction avec plus de justesse que le jeu original. On obtient donc une extension agréable et dynamique qu'on traversera avec plaisir.
All the fun of the original squeezed into an all-action and generally more enjoyable expansion.
Those few niggles aside, it’s hard to find fault really. The demolition missions that posed as an amusing chaos-orientated puzzle feature have made a welcome return, scattered across the valley and now requiring far more thought and ingenuity than those offered in Guerrilla. There are hostage missions and driving missions and everything you’d have expected there to be. Then again, this may well be the fault. If you enjoyed Red Faction then you’ll undoubtedly enjoy this, you’ll appreciate the changes and you’ll appreciate the new missions and plot twists. At the same time, you’ll finish it quickly and find yourself longing for more. It’s worth it just to spend a little more time on Mars with some bombs and some high powered lasers, just don’t expect anything drastically new.
The raw strength of your weapons echoes this ferocity, and the Marauder's version of the giant mining walker is especially fearsome. Despite its limitations, Demons of the Badlands is a good buy at $9.99 because it offers more of Red Faction: Guerrilla's greatest strength: the thrill of destruction.
A golden opportunity to really expand on the back story of Mars pre-Guerrilla feels tragically wasted here. While there's definitely some fun (and destruction) to be had, it's not the kind one would (or should) pay ten bucks for -- if even five.
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