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|Overall MobyScore (9 votes)
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Affichant une première partie laborieuse nullement représentative du reste de l'aventure, Resident Evil 6 se montre étonnamment généreux tout en se payant le luxe de s'amuser au détriment des autres épisodes. Parsemé de clins d'oeil à la série et au cinéma fantastique des années 80, 90 et 2000, tout en étant cantonné dans la vision coopérative que Capcom se fait désormais de «l'actioner / horror», cet opus franchit néanmoins une étape significative dans l'évolution de son gameplay. De plus, entre son excellente durée de vie et quelques passages très inspirés, il peut se targuer d'avoir voulu parler à un plus large public en piochant dans les épisodes passés tout en dynamisant son récit via des éléments plus actuels. De fait, si les différents binômes ne sont pas aussi intéressants les uns que les autres et que la technique n'est pas toujours optimale, Resident Evil 6 a su voir plus loin que Resident Evil 5.
Resident Evil 6 is a truly immense RE title that succeeds as a third-person action shooter, but falls flat on its face as a survival horror game. Yes, times have changed, but if Dead Space can still provide a good balance of scares and set-pieces, then why can't Resi? Here's hoping that Capcom sees the next-generation of consoles as a golden opportunity to take Resident Evil back to its roots. Until then, Resident Evil 6 is certainly not a bad game by any means, and it'll get its slimy hooks into you if you let it.
As a total package, taking everything into account and averaging it out, Resident Evil 6 is a good game. I can’t help but believe that the addition of the other character’s detract from the “real” Leon campaign, bringing that said average down rather than adding value. Each campaign feels too separate, too different, and do little to complete a story that’s ridiculous and convoluted. When I was done with my first campaign, I though “I’ll have to play the next one to fill in the blanks”. While that’s partly true, it still doesn’t come together cohesively, and ends being a disjointed mess. There’s almost too much content, diluting the shining moments that make Resident Evil 6 special. I can only hope Capcom learns from this and creates a more focused experience rooted in survival horror—exactly what made the franchise successful in the first place.
Capcom continues to thumb its nose at long time series fans. Not only have they abandoned any pretense of tension and fear, they've dredged up tired old storylines and shifted the game solidly into Gears of War territory. Let the series die!
As such the franchise has begun to resemble one of its bloated, mutated, flesh-seamed monsters. It’s expanded beyond any plausible scientific explanation, with what is left being a cumbersome, grotesque mish-mash of disparate elements, barely strung together and about as subtle as a hammer to the thumb. And just as when you shoot one of the game’s infected J’avo in face, shooting at the core of the clockwork machinations behind Resident Evil 6’s design reveals the true nature of Capcom’s beastly franchise – it’s still the impressive spectacle it always was, but it’s become a bit of an incoherent mess.
Resident Evil 6's messy mix of annoying quick-time events and constant set pieces makes it a poor caricature of modern-day action games.