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Operation Raccoon City flops in a lot of areas, but it does provide a nice spin on a well-worn franchise. If you’ve got a friend or two who likes these types of games, this can actually be a pretty fun evening. Even on normal difficulty, the challenge makes for some close-call firefights that are always more fun with friends. A few different endings, including the satisfying non-canon one where you execute Leon and Claire, also add a fun end-game twist. Definitely worth a look, if you’re a Resident Evil fan, or a third-person fan with a healthy level of tolerance for stupidity.
Resident Evil: Operation Raccoon City è un gioco che va preso per quello che è, ossia uno shooter. In questo senso, il gioco, grazie alle più disparate modalità in multiplayer e ai tanti contenuti sbloccabili, offre divertimento in buona quantità. Come già ribadito non è esente da difetti, ma come antipasto in attesa di un Resident Evil 6 che sia in grado di correggere il tiro rispetto al quinto capitolo questo spin off sviluppato da Slant Six Games ci può stare. Ad ogni modo consigliabile, magari da acquistare usato...
Resident Evil: Operation Raccoon City has been getting bashed a lot in the gaming media for not being true to its roots and for not giving a true RE experience. If you’re coming in thinking that this will be an RE experience with some SOCOM influence, then you might be disappointed. However, if you come into this game thinking that this will be a SOCOM like game with zombies and RE settings, then you will be pleasantly surprised. Because that is what ORC is: a SOCOM-styled game with RE zombies and series elements.
Resident Evil: Operation Raccoon City is by no means a bad game. The chance to face off against Resident Evil favourites such as Nemesis is a really interesting idea, and the constant threat of zombies will always have you on edge. Saying that, I can see the multiplayer modes becoming repetitive fairly quickly. Whilst differing slightly, the modes on offer are too similar, and all play out on the same handful of maps. If Capcom supports this game like Zipper did with MAG I can see it turning out to be something rather good. It’s just not quite there yet.
Décidément, la série des Resident Evil n'est pas chanceuse quand elle s'attaque au multijoueur. Si Operation Raccoon City part sur de bonnes intentions et dispose d'un système d'habiletés prometteur, la technique, la mise en scène et quelques aberrations de gameplay viennent mettre leurs gros sabots crottés sur le tapis du salon. Toutefois, les fans et les joueurs pas trop exigeants trouveront leur dose habituelle de zombies à trucider, surtout s'ils optent pour le mode Versus, déjà un poil plus digne d'intérêt sur le long terme.
A limp and generic single-player is aided by a multiplayer offering with a few good ideas, but on the whole Resident Evil: Operation Raccoon City doesn’t feel like a game that will provide enough entertainment to justify you shelling out. In fact if you can't get enough buddies together to form a squad for both the campaign and versus arenas, then you're probably better off giving this game a wide berth like you would the T-virus. A real shame.
Een mislukte SOCOM-game met zombies die door tal van fouten en ongeïnspireerde designkeuzes weinig bestaansreden heeft. Een zeer povere toevoeging aan het Resident Evil-universum.
Unless you're going to play with others, Resident Evil: Operation Raccoon City isn't worth your time. Single player is infected with poor artificial intelligence, lack of useful feedback and abusive enemies. Rope in a couple of friends — or open your game up for anybody to join — and ORC improves, still beholden to many of its problems but better for the replacement of its inadequate AI with human players to help deal with its viruses. The versus multiplayer modes are the highlight, though they do nothing outstanding – they're mainly Resident Evil-themed versions of game types found in any number of shooters already out there. Most disappointingly, there just isn't enough bite to Operation Raccoon City's curious scenario; it doesn't take full advantage of and adds nothing to the franchise's lore, even as a 'what if?' side-story.
Es mangelt nicht nur an aktueller Technik und motivierendem Spieldesign, sondern auch an einem gescheiten Deckungssystem und packender Atmosphäre. Gerade Letztere war immer ein Markenzeichen der Reihe, das hier kurz und schmerzvoll mit stupiden Ballereinlagen zerfetzt wird. In Left4Dead hatte ich schon beim Knurren eines Hunters einen Anflug von Panik und bin zusammengezuckt, wenn ich plötzlich von ihm angesprungen wurde. Solche Momente sucht man hier vergeblich, obwohl die Tradition der Serie sie hergeben würde. Operation Raccoon City ist trotz ansprechender Ansätze im Versus-Modus eine herbe Enttäuschung und kann weder bei Valves kooperativer Zombiehatz noch modernen Actionspielen mithalten. Es ist eine Schande für die Marke Resident Evil und einer der schlechtesten Titel der gesamten Reihe.
Resident Evil: Operation Raccoon City is not a great game. And that's a shame because it's a treat for fans of the franchise to replay a familiar scenario from a different perspective and with different game mechanics. Plus they will find it interesting to have previous heroes as your main targets as well as zombies. But where it excels in its concept it falls short in its execution. The game suffers from plain and unmemorable set pieces and the lack of atmosphere. And since the characters you play have no personality, background, or interaction with one another, you don't care about who you are and what you're doing. In addition, the artificial intelligence (A.I.) is terrible -- your teammates' actions, which you can't control, are all over the place (as are the enemies) -- therefore multiplayer is a must. Even there, controls are problematic. Overall, Resident Evil: Operation Raccoon City is a major disappointment on a number of levels and should be left well alone.
Given the huge amount of potential the developers of Resident Evil: Operation Raccoon City had to work with, it's disappointing how little of it was actually realized. On several occasions I was legitimately surprised by the mention of the name William Birkin or the familiar sound of picking up an herb, having long forgotten that this was supposed to be a Resident Evil game. The terrible AI, the lackluster locations and the complete lack of atmosphere or memorable characters destroy what could have been a brilliant offshoot. In the end, Operation Raccoon City is little more than a poor man's SOCOM, and a destitute man's Resident Evil.
I staden vel dei få som spelar spelet å ty til dei tradisjonelle fleirspelarmodusane som byr på litt moro. Å blande zombier inn i eit skytespel på denne måten fungerer veldig bra, og det kunne blitt supert om det berre låg eit mål og ei meining bak det heile. I staden får vi atter eit anonymt skytespel, med zombier på slep. Det er ikkje godt nok, men det er artig og særeige nok til at det held deg gåande ei stund lenger enn du trudde spelet var i stand til.