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Bottom line, this is the closest you clock-punching drones are ever going to get to rock-god status.
In the end, it's hard to make an argument for any other rhythm game. Harmonix
truely outdid themselves with Rock Band, a game that will grab the attention of just about every gamer and music-lover around.
After putting in our fair share of time on the PS3 version of Rock Band, we're very happy. Aside from the technical hiccups associated with guitar incompatibility --we'd recommend the special bundle if you're dying to play it with friends and family before Christmas, but you really ought to wait if you're holding out for a single instrument and copy of the standalone game-- Rock Band is one of the best titles to grace Sony's console this year. Its PlayStation Network implementation rivals many features found in the Xbox 360 version, and its offline multiplayer is unparalleled. Factor in reasonably priced downloadable content, and you've got the recipe for one of the year's best games, bar none.
Although Rock Band only delivers originality in some aspects of the game, the concept is one to be applauded. There is just no other game out there that makes all your mates want to sit and play an instrument co-operatively until their fingers bleed. Quite simply, a work of genius, and the slight discrepancies in the peripherals are forgotten in an instant. Even those who don’t particularly like rock music (including me!) will still find huge satisfaction in completing a song, however awful it sounds. Is it worth the high price tag? I think so.
Rock Band is a must-have game. It's fun for even the most musically challenged, and it's a great game to play with friends and family. It may have a steep price tag, but you get more than your money's worth.
Rock Band has a number of issues that keep it from being perfect, but none of them actually combine in a way that hurts the game to a significant degree. Sure, there are hardware problems (which are fairly easily fixed), and the interface may give newcomers a little bit of trouble, but for sheer fun, the game wins out above almost anything released this year. And that,friends, is what should determine why you buy a game. So buy this one. Now.
Rock Band truly raises the bar for the genre, and with continually updated downloadable content it's no one night stand. Career mode will please casual and hardcore gamer alike, while the multiplayer makes this the best party game to date. This game is built to last, unless of course, you have no friends.
Rock Band is a great game. The presentation elements are top-notch and take music games to a new level; consider the bar raised. Though there are three separate solo careers, Rock Band is best experienced with a group of friends. The only major concerns are with the hardware. The guitar is inferior to other versions on the market (but at least wireless on PS3). It seems likely that before Rock Band II arrives, many will have broken their drum kits (how long can you beat that thing before it dies?). Still, this is an excellent game overall. Anyone who invests the extra money to purchase some of the stellar downloadable content is certain to be playing Rock Band well into next year. Heck, you can tell just by the mammoth size of this review just how much there is to say about Rock Band. Without question, Rock Band is one of the must-have games of the year.
The visuals throw you into a world of music videos with their close-up camera angles and grainy filters. And, as usual, the writing in tutorials, menus and loading screens has that entertaining sarcastic spin. As a solitary experience, Rock Band is exciting but limited. Play it they way it's title suggests, as a band, and this holiday release is hard to beat.
Auf PS3 fällt die Bewertung leicht: Ungeachtet der enormen zeitlichen Verzögerung und dem vergleichsweise kurzen Release vor Activisions Guitar Hero World Tour bekommen kontaktfreudige Sony-Rocker das gleiche umfangreiche Spaßgarantie-Paket wie auf 360 – inklusive aller Mankos. Insofern können die Rhythmus-Fans sofort zugreifen.
Also, you really do need at least two people to really enjoy Rock Band's full functionality. There will be a lot of content released for Rock Band each week though, and downloading these songs will allow them to be added to Band World Tour. Since it never really ends, this freshens up the limited playlist. Yet, when you spring $170 for a game, you should expect a little more music right away rather than spend even more to keep the game from getting boring. If you are willing to shell out the money and have a group of friends to play with, then Rock Band should definitely be on your holiday shopping list this season. If you are going to play by yourself or buy the game separately without the drums, then you really are missing out on the biggest addition to the genre.
My single viable complaint with Rock Band lies in "Band World Tour" mode; if you fail a song again and again, losing thousands of fans at every failure, yet you refuse to give in and abandon the gig, choosing instead to persevere, you can work yourself down to dead-zero fans. That's fine. But there's a point at which if you've previously done well enough on others songs and sets on high enough difficulty settings, it's very difficult to gain back more than 10 or 14 fans at a go. Essentially, the game punishes you for not giving up. You're better off starting from scratch with a new band. It's a relatively minor quibble, but as a potential passion and motivator of budding real-world musicians, Rock Band should be more tolerant of those players who refuse to give in to the tough songs even on the higher difficulty settings. Otherwise, it's only rock 'n' roll, but I like it.
For what it's worth I can't really say if Rock Band is worth the price if you are only going to go through it alone, as the game is really made for group activity. I do know that the drum set up is about as authentic as you can get and if you are not a true life drummer, good luck on perfecting the game on hard or expert anytime soon. For the bundle price of 170 dollars you do get plenty of bang for your buck and I can't give Harmonix credit enough for doing what was once only hopeful dream.
When it comes down to it, Rock Band is a definite must buy game. If you’ve got friends to play with, it’s an amazing multiplayer game that is as much fun to play as it is to watch. Buying the Rock Band bundle for the single-player may get you a lot of content, but it’s kind of like buying an expensive guitar to play for five minutes and then let it collect dust for a few weeks when you pick it back up again. If you’re expecting a Guitar Hero experience in terms of difficulty on the guitar side, you may be barking up the wrong tree, as the songs in Rock Band aren’t picked just for that purpose, but to be fun enough for all four people to play. To put it succinctly, Rock Band is the multiplayer game of the year, as there’s no other experience out there that offers the satisfaction of playing in a band that many groups of friends want to experience, but don’t have the time or skill to do it in the real world. This is why we play videogames and this is why Rock Band greatly succeeds.
I can't say that I'm surprised to find out Rock Band is a great game. With Harmonix developing it, and EA, in conjunction with MTV, funding it, the recipe for success was practically inevitable. Rock Band's inclusion of vocals and drums sets it far, far apart from Guitar Hero III - in fact, places it in a league of its own. Guitar Hero III is still a solid game, don't get me wrong, but Rock Band is without question the better product, overall. Even though the set may cost $180, it will prove itself valuable as you'll quickly realize just how much fun can be had with the game. And with a great soundtrack available off the bat, with much more to download, Rock Band is a clear winner, and one of the most enjoyable games you will play all year. Hopefully, the next iteration marks on the improvements I'd like to see. Now I wonder what direction Activision will be taking Guitar Hero to...
Não é exagero chamar "Rock Band" de o melhor simulador musical dos videogames. Apesar de oferecer conteúdo e variedade para uma carreira solo, o game mostra seu potencial quando compartilhado com um grupo de amigos. É um jogo cooperativo. Tal qual um "Counter-Strike" a afinidade entre os integrantes pesa e treinar junto rende recompensas. Essa qualidade social talvez seja uma das formas de diluir o preço, nada convidativo, mas compreensível pelo que a embalagem contém - que cada um pague uma parte. Pesam contra também o repertório, que apesar das bandas excepcionais, podia ser um pouco mais aberto a diferentes públicos; e a durabilidade dos acessórios que, ao menos neste primeiro lote, deixa a desejar. Enfim, problemas que não têm ligação direta com a essência do jogo, que já nasce como um verdadeiro astro.
Ich habe also Rockband. Endlich. All das Warten. Und jetzt ist es hier – in meinem Zimmer. In meiner Konsole. War es das Warten wert? Definitiv! Wäre es das Geld wert, wenn ich für die Instrumente den vollen Preis hätte zahlen müssen und dann noch das Spiel dazu? Ganz ehrlich: Diese Frage kann ich nicht beantworten. Das Geld dafür hätte ich dieses Jahr nämlich nicht mehr. Vielleicht sollte hier auch bei den Publishern ein Umdenkprozess eingeleitet werden. Man vergrault sich damit nur Fans und im Fachjargon "Kundschaften". Zum Spiel selbst: Das Beste was Harmonix je vorgebracht hat. Jeder der Geld und die Möglichkeit hat, Weihnachten steht ja bekanntermaßen vor der Tür, sollte hier zugreifen. Dann kann man sorglos wohl auch zu Rockband 2 greifen, was ja gegen Ende dieses Monats erscheint.
But provided you take up a few extra paper routes and get the OK from your housemates, there's almost no good reason not to give Rock Band a permanent gig in your pad. It's light years past any other music game, yet is accessible enough to make anyone feel like a living room superstar. KISS was dead wrong: God didn't give rock 'n' roll to you. Harmonix did.
In fact, these nitpicky complaints still can't touch the fact that
this is, bar none, one of the coolest games to hit stores this year.
It celebrates rock, bands and video games that appeal to people who've
never heard of an FPS, RPG or MMORPG. Is this game better than Guitar
Hero III? This reviewer says, yes definitely. Then again,
value-conscious shoppers and brand loyalists might stick with the $99
Guitar Hero III package. That just means more Rock Band for the rest
Rock Band is the ultimate party game, best enjoyed with a group of friends looking for a great time together. While it might take a few songs to get the hang of the rhythm for newbie players, it's one of the most accessible and enjoyable games in recent memory, for all ages. Music fans, run — don't walk — to pick up Rock Band today.
Faisons fi de toute polémique tarifaire et prenons Rock Band pour ce qu’il est : une expérience vidéoludique et musicale exceptionnelle. En solo, le titre procure des sensations de jeu assez uniques, en particulier avec sa batterie. Mais le titre est avant tout pensé pour un trip à plusieurs et offre des passages d’anthologie à partager entre potes. Si Harmonix a revisité le jeu musical avec Guitar Hero, ils viennent à nouveau de jeter un énorme pavé dans la mare avec Rock Band. Un pavé plein de riffs, de percussions et d’attitude Rock n’Roll, qu’on se prend au visage avec bonheur. Ce n’est pas mai 68, mais la révolution mérite d’être soulignée.
Rock Band has one thing going for it: the necessity to having friends to play and the willingness to work together. It may not be enough for everyone to drop 170 bucks on the game and equipment, but I can say if you even remotely have thought about this game, it is worth it. With the only major problem being the smaller track lists when compared to Guitar Hero, Rock Band has potential. You will have to look towards the future and see the albums and other songs soon to be available as downloadable content that are sure to increase the replay value of the game. Besides, maybe you can get your band together beforehand and collect instrument fees before you go buy the game.
Rock Band is a delicate balance. On its own, the guitar portion plays second fiddle to Guitar Hero III, but as a package, this is a tough ensemble to beat. As the name suggests, this is about multiplayer. The solo efforts can be viewed as a way to practice for the important stuff. The game is not without its flaws, but generally speaking, this is a ton of fun for the whole family.
There's a lot to say about Rock Band. Whether it's debating the inherent awesomeness of the track list (which spans The Rolling Stones to Nirvana to Yeah Yeah Yeahs and tons in between), praising the surprisingly malleable character creator and beautiful presentation (with excellent lip-syncing and visual congruity between the music and your virtual rockers), or trying to figure out how real bass players deal with having by far the most boring stuff to play. Its critical appraisal isn't easy; music is culturally ingrained in us, and as a tool, a relatively inexpensive gateway for people to come together and experience it together, Rock Band easily delivers on what it promises. Actually feeling like a rock star -- for most people under 40, the next best thing to a superhero or a T-Rex -- is transcendently entertaining. Guitar Hero is still the way to go for lone wolves, but if you have the space, the manpower, and the means, Rock Band unquestionably, unequivocally rocks.
All told, Rock Band turns in an absolutely stellar performance. And much like any real band worth its salt, it's not just because of one or two things that it does well while the rest fall by the wayside. Each individual component of the game is good on its own, but it's when you put those things together into a collective whole that the game truly shines. Ultimately, the $170 investment is bound to be a sticking point for some, especially those who don't have readily available friends who can come over and rock whenever the itch needs to be scratched. But even with that caveat in mind, Rock Band is easily one of the most ambitious music games ever produced, and that it is so successful in its ambition makes it something really special.
Les initiés de Guitar Hero grinceront peut-être un peu des dents au contact de la guitare et de son médiator peu précis. La batterie souffre elle aussi de quelques maux que seules des heures de pratique pourront atténuer. Les sensations sont cependant grisantes, surtout à quatre, malgré une batterie certainement un peu trop bruyante. Rock Band est sans conteste une réussite et se présente comme un jeu idéal pour animer des soirées multijoueurs et convaincre les plus réticents à s'essayer au métier de rockeur. Pour ceux qui en ont les moyens en tout cas.
If the world of gaming has an “all-for-one, one-for-all” philosophy, the multiplayer landscape definitely has the “one-for-all” attitude down pat. Getting people to work as one towards a common goal is rare, but Rock Band makes it common. There really is no room anymore for the cliché that a gamer is just some unkempt teenage sweating in some lonely basement filled with loose cables and empty water bottles. It’s at least a group of unkempt teenagers now. And besides, that’s how most multi-millionaire rock bands start out, anyway.
As it stands, the score below reflects the game as a brilliant multiplayer experience that delivers on its ambitious premise, but not without a few reservations both in software and hardware. Karaoke and guitar specialists certainly won't want to throw out their SingStars and Guitar Heroes, but with the peripheral set-up now established and regular infusions of downloadable content, the future's bright for Rock Band - and the present's pretty rocking too.