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It would have taken a lot more polish and time to put Saw up there with the kings of the survival horror genre. But the developers are definitely onto something, and I'd like to see the Saw games improve over time. For now, some of the puzzles repeat a few times too many while the plot points and big scares at times run thin. The game would have been much more exciting had there been a tad more variety, or less filler. Overall, Saw is a welcome entry in the horror genre that provides a good dosage of thrills. Depending on your tolerance for repetition, it's a good way to test your nerves and scare yourself silly during a dark and stormy night.
Als Filmumsetzung liefert Saw eine passable Figur ab. Dank der Teilnahme von Tobin Bell als Stimme von Jigsaw kommt schnell eine beklemmende Atmosphäre auf, die auch von den düsteren Schauplätzen sowie den kompromisslosen Fallen unterstützt wird. Technisch wird die Unreal-Engine allerdings nicht ausgenutzt und hat vor allem auf der PS3 immer wieder mit Tearing zu kämpfen, was angesichts der ansonsten stimmigen Kulisse verschmerzbar ist. Leider sorgen Schwächen bei der Inszenierung der Zwischensequenzen für Abzüge in der B-Note - zumal auch die Story nicht über die gesamte Spieldauer überzeugen kann. Einerseits knüpft sie zwar gut an den ersten Film an, aber die Überleitung zu Teil 2 erfolgt weniger erzählerisch als vielmehr durch die Schauplätze und Requisiten, die man aus den Filmen kennt. Als Survival Horror funktioniert Saw letztlich nur eingeschränkt: Es steckt voller guter Ideen, die aber deutlich überstrapaziert werden.
"Saw: The Videogame" está longe de se tornar um clássico, mas ninguém espera isso de um jogo baseado em filme. Na verdade, para este tipo de produto, esta adaptação de "Jogos Mortais" surpreende pela fidelidade ao material original e pela produção competente, que cria bons momentos de suspense e horror com suas armadilhas sádicas e vilão carismático. Pena que nem sempre os gráficos consigam manter o clima sério que a saga tenta impor no cinema e os combates derrapem feio nos controles. De qualquer forma, é um bom capítulo alternativo que deve satisfazer os fãs.
Pelin monipuolistaminen, kunnollinen juoni, kiinnostavat hahmot ja parempi taistelu tekisivät sille ihmeitä. Nyt alkukauhistus karisee nopeasti ja peli hyytyy toistamaan samoja temppuja. Konamilla on ilmeisesti suunnitelmissa tehdä useampia Saw-pelejä, mutta nykylinjalla jatko-osien tulevaisuus näyttää yhtä valoisalta kuin sarjamurhaajan sielunmaisema.
After a while, the adventure begins to wear out its welcome. In the final few hours, the repeated puzzle types, the backtracking, and the sameness of the dank visuals and cramped hallways dull Saw's edge. Nevertheless, the game faithfully captures the heavy sense of dread that pervades the films, so it's a natural extension of the movie-going experience. Franchise fans will likely lap it up, though Jigsaw's latest scheme is unfortunately missing some important puzzle pieces.
With the exception of the combat nearly every part of Saw the Game works in isolation. The visual styling is an excellent reiteration of the sets, and the recreation of the movie ordeals is handled well, including such classics as bobbing for a key in a toilet full for syringes or going swimming in vats of liquefied pigs guts. However, as soon as the player is forced to repeat the trials and traps over and over, down identical grimy corridors, pestered by identical combat instances, the excellent head start is blown and what started as a smartly made, genuinely scary experience degenerates into unimaginative straight-to-DVD splatter, gorily painting by its own repeated numbers.
In the end, Saw fails to deliver the suspenseful crescendos, surprising twists, and apprehensive atmosphere of the films. Instead, it’s padded with unremarkable gore, poor pacing, and uninspired level design. This game suffers from the same chronic affliction as the milked film franchise – it wears out its welcome quickly and asks too much for the price of admission.
The game puts on a pretty good facade, affecting many of Saw's stylistic flares. There's lots of jarring camera shake, motion blur, and patchy focus effects, and the soundtrack is all industrial clangs and squeals, but in the end it's all window-dressing for a game that has more in common with Professor Layton than Condemned.
The puzzles are easily the game’s most enjoyable aspect, as the combat is underwhelming with few exceptions and exploring the linear facility isn’t tense or frightful. The game does a good job of trying to spice things up with a variety of traps and situations in which you must fight enemies, but it is the foundation of the gameplay itself that is fundamentally flawed. The game is good for a brief whirl if only to experience the set-piece puzzles that Jigsaw has set up, but it just doesn’t have the tense moments or gripping gameplay that defines any strong survival horror game.
It's a shame though, because Saw has serious potential. The game's atmosphere and use of the license is top shelf and really delivers to fans of the movies. It's just all held together in a hobbled and technical mess of a game. Combat is broken and the smaller traps throughout the game just become repetitive and boring. It's a chore slogging through the poor game design to get to the more fun boss traps that lie in wait. If you're a superfan of the movies and don't mind solving repetitive puzzles to get more nuggets of info on your favorite serial killer, then the game could be for you. But if you are a passing enthusiast wondering if Saw is worth your time, pass on this trap of a game.
Il gioco Konami non è necessariamente brutto nei contenuti. Sebbene sia incapace di fornire un minimo spunto d’interesse per un qualunque giocatore, ciò che offre potrebbe risultare interessante per gli amanti della saga. Peccato che il prodotto si presenti sugli scaffali come frutto di un lavoro approssimativo e odierete così tanto il vostro alter ego per la sua incapacità di compiere anche la più semplice operazione, che vederlo morire non sarà mai un grosso dispiacere. Le idee non mancavano, vedi gli enigmi, ma così com’è Saw non ha niente che gli permetta di suscitare l’attenzione di un qualunque appassionato di videogiochi, rendendolo un titolo adatto solo ai fan più sfegatati che non vogliono perdersi questo agglomerato di cliché horror e situazioni scontate. Speriamo solo non ci aspetti una sfilza di seguiti come accaduto per il film.
Se complaisant dans un sadisme assumé, fer de lance de la saga cinématographique, l'adaptation de SAW bouffe à tous les râteliers en empruntant principalement à Lost et Silent Hill Homecoming. Le résultat aurait pu être aussi catastrophique que les derniers segments filmiques mais heureusement il n'en est rien. Loin d'être un indispensable du survival, le jeu réussit à trouver un bon équilibre grâce à une progression ne perdant jamais de temps. Dommage cependant que l'ensemble tourne vite en rond et que la principale motivation du joueur pour avancer tienne en la promesse d'un twist final.
With just six short chapters to wade through, Saw is never in any danger of outstaying its welcome, despite its flaws, and that's probably just as well. Its puzzle-centric design is satisfying for a while, but the game's reliance on the same stock challenges wears thin, as does the hilariously broken combat. With only Tobin Bell's murderous raspings propping things up, Saw will go down as another ill-fated movie-to-game attempt.
Fans of the hugely successful and seemingly never-ending film series will likely get some thrills out of this hit and miss horror game, but if you're after a game on a par with the likes of Resident Evil and Silent Hill, you'll find Saw severely lacking. The combat and repetition are the biggest offenders, and considering the game offers little else, Saw is yet another movie licensed title that misses the mark by some way.
In the end this game feels less like a thrilling adventure and more like an eight to ten hour endurance test. It's a good looking game, though the visuals will never 'wow'. The traps that we haven't seen before are as messed up as we've all come to expect from the series, and the combat is, in a word, terrible. However, if you're a fan of the films, there's definitely a chance you'll find something here worth a rental, and for me that thing was the deliciously twisted Tobin Bell.
Saw's derivative gameplay -- which even includes sliding around crates (or racks of frozen pig carcasses) and searching dressers for hidden valves to shut down nearby pipes spewing hot gas (did that happen this often in the movies?) -- has all been done before, and done better by titles like Silent Hill and Condemned. If you find the movies' bland mix of over-the-top gore and jump scares frightening, you might still enjoy this overlong, unoriginal experience. On the other hand, if you're looking for a truly frightening game, you would be far better served by exploring the games Saw so blatantly borrows from.
I hoped that Konami could turn Saw into something worth playing. But it turns out it's just a crappy movie tie-in, pushed out just in time for the upcoming film. If the game series ends up iterating yearly like the movies do, I hope the future games inspire horror in me because they're genuinely scary, and not because I'm about to spend several hours torturing myself.
Wenn es überhaupt eine Zielgruppe für dieses Spiel gibt, dann jene, die auch noch mit Begeisterung die Saw Filme 7 bis 9 konsumieren wird. Daran ist nichts verwerflich, irgendein Laster muss ja jeder haben. Wir möchten aber anmerken, dass es auch für Blood&Gore-Freunde wesentlich bessere Alternativen gibt, sei es als Film oder als Spiel. Ansonsten eignet sich dieses üble Machwerk höchstens für Jigsaw selber: Als das schlimmstes seiner Folterinstrumente im nächsten Kinofilm. Unser Rat: Einen ganz großen Bogen drum machen!