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Shadows of the Damned (PlayStation 3)

Mature
ESRB Rating
Genre
Perspective
Theme
77
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 4.5
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.5
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall MobyScore (3 votes) 3.8


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
89
OMGN: Online Multiplayer Games Network
Shadows of the Damned may not be the most technically excellent third-person title on the market nor the most original, but it is by far the most fun and brimming with more personality than any other. Only its short length (5 to 6 hours), average graphics, and sometimes subpar gameplay hold it back from true greatness. It's still a game worth picking up if you missed it the first time. Grasshopper Manufacture, Suda 51 and Shinji Mikami continue their trend of ordinary gameplay presented in the most extraordinary way.
85
GameSpot
Shadows of the Damned takes 10 or so hours your first time through, and not one second of that time is wasted on boring activities. This is a tightly crafted adventure with a relentless sense of pace that continually pushes you forward. Every boss fight and diversion serves to enhance the experience, and the combat sequences are so beautifully realized that they continually surprise and entertain. When the ending credits roll, you'll just want to plow through the game all over again, but that's where one of the few problems surface. There's no New Game+ option, so you don't have the chance to take your upgraded guns with you from the beginning. It's a big disappointment because there's really no incentive to play through again, other than getting to take this crazy trip one more time. But you won't have to worry about that your first time through Shadows of the Damned's amazing journey into the bowels of hell.
80
GameSpy
But in typical Suda51 fashion, it's the surprising oddities that help turn Shadows of the Damned from a pretty good take on a modern favorite into something you'll contemplate long after Hotspur's hellish quest is complete, such as a boss whose every cut-scene action is backed by a Blues riff on a Harmonica. Well, no, actually that one is explained by one of the twisted storybooks you encounter along the way. But other elements -- such as blasting mounted goat heads to emerge from darkness, fighting a horse that launches dark matter from its rear end, and a chunk of the game that's played as a 2D shoot-'em-up in a papercraft world -- are among the many inexplicable delights that turn an at-times formulaic shooter into a truly memorable experience. Just don't spend too long trying to make sense of it.
80
Gameblog.fr
Shadows of the Damned est comme un bon road movie. On le regarde, on s'éclate et on l'oublie ! Jusqu'à ce qu'on aie de nouveau l'envie d'y revenir pour profiter de ses atouts : humour, ambiance déjantée, personnages attachants, univers gore, etc. Dommage que quelques détails de jeunesse viennent gâcher la fête, sans quoi, le trip aurait été encore plus fou.
79
PC Gameplay (Benelux)
Onder de ruwe kanten en kleine frustraties schuilt een uniek, absurd avontuur dat niet alleen Suda-fans maar ook je innerlijke, seksistische puber zal laten kirren van plezier.
75
PlayFrance
Au final, Shadows of the Damned constitue un excellent investissement pour les amateurs de TPS n'ayant rien contre un brin de folie. Car si le gameplay du jeu est solidement ancré dans les standards du genre malgré la présence de la dualité ténèbres/lumière, il se distingue nettement de la concurrence par son côté décalé tenant aussi bien de Devil May Cry que de Duke Nukem. Ajoutez à cela quelques séquences sortant des sentiers battus et une réalisation tenant la route à défaut d'impressionner, et vous tenez un solide TPS, plaisant à jouer du début à la fin.
70
IGN
This is the inherent conundrum of Shadows of the Damned. Your own tastes will determine whether it's more or less than the sum of its basically functional but not-especially-interesting parts, and the attitude and style it carries like a chip on its shoulder. As an action game, Shadows of the Damned is a passable exercise in a few interesting ideas often buckling under the weight of controls and level design stuck firmly in the past. But as a weird tour through a Hell we haven't seen before, with a love for subject matter that neatly sidesteps the likes of other Grindhouse-inspired games over the last few years, Shadows of the Damned is an experience that's worth having... for a particular audience.
70
Jeuxvideo.com
Malgré les noms ronflants derrière le jeu, Shadows of the Damned ne va pas révolutionner le jeu vidéo. Les bugs techniques sont présents et les problèmes d'IA et de caméras sont nombreux. Toutefois, le gameplay reste haletant grâce à des phases diversifiées et les passages dans les Ténèbres, stressants. Même si sa durée de vie reste courte, le titre de Grasshopper Manufacture apporte un humour et une fraîcheur plutôt agréables, à réserver à un public averti toutefois.
60
Gamekult
Très japonais dans son esprit et sa construction, Shadows of the Damned fait des efforts pour s'adapter aux productions occidentales, mais reste inférieur aux standards actuels des jeux de sa catégorie. Inspiré en termes d'univers et de compositions musicales, gore et potache à souhait, le titre de Grasshopper Manufacture est probablement le plus abouti techniquement du studio, mais il manque de souffle et de renouvellement au niveau de son game design - sans parler de ses quelques soucis techniques et de sa traduction française un peu légère - pour être véritablement mémorable. Une distraction sympathique et déjantée, mais assurément pas du même calibre que la précédente collaboration de Shinji Mikami et Suda Goichi.