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These gripes all pale in comparison to the overall experience, which is stellar. Non-fans can dive in with the knowledge that the newcomer-friendly game is relatively free of “inside baseball” talk while series die-hards can finally put aside their worries about a diluted experience. Double Helix has delivered a strong, generically sound game in Silent Hill: Homecoming, one which maintains basic survival horror precepts while propelling the genre as a whole forward into the current generation of gaming. If this is the new face of the Silent Hill series, we anticipate many more horrific nightmares to come.
One thing that made the original Silent Hill so famous. One thing that it lost over the years. Silent Hill: Homecoming brings it back. All of it—the fear, the psychological manipulations, the emotional story driven by composer Akira Yamaoka’s moving works. Homecoming is the return of what Silent Hill once was—Evil. Evil and brilliant. From the first opening scene to the final credits I was cast into a depraved, macabre world I’ve missed so much. Konami may have made many attempts to re-create what they had, but with their latest attempt I can finally say it…
In the end, Double Helix did a fantastic job of adding to the Silent Hill universe with Homecoming. It's quite obvious that the team behind this title are fellow fans of the series. We expected the worst, but in the end, we were pleasantly surprised by the authenticity of the game's world and the depth of its story. We're glad to say that the little lakeside resort town of Silent Hill continues to be just as messed up as it always was.
While there are things that don't quite feel right with Silent Hill: Homecoming, there is more than enough to hold it up as a great way to enter the month of October. This game delivers on the experience you have come to expect from the franchise. It will also give you reason to begin clamoring for the next installment. The folks at Double Helix gave me the Silent Hill I wanted: a nerve-racking, scary as hell experience to hold me over this Halloween season. Any fan of Silent Hill should be checking this out, and anyone just needing a good scare can join in the Homecoming.
At this point Konami seems firmly committed to a more action-oriented Silent Hill, and while some long-time fans of the series may not like it Homecoming is a solid step forward in that direction for the franchise. While not incredibly shocking the storyline is still engaging, and the game has the same creepy atmosphere fans of the series crave.
The phrase “unmet potential” comes readily to mind, but even that does little to fully explain my disappointment. Hopefully, 2012 will show two great surprises: the complete inaccuracy of the Mayan calendar and a SH installment that’s worth its name and our time.
Fans of the Silent Hill series will generally agree that Homecoming is a move in the right direction. Double Helix solved my biggest complaints about the series with the better camera and especially the improved combat, but if you already found the rinse repeat gameplay formula annoying, there isn’t much here that will convince you to come back to it.
Overall, Silent Hill: Homecoming is a solid outing in the franchise and should please the majority of horror fanatics and long time followers alike. While it has its flaws and lacks the polish of its predecessors, Homecoming simply oozes atmosphere and is guaranteed to grip you with intrigue in blood-soaked hands until the end. Just remember – if you think you saw something in the fog, you probably did.
While it would be nice for Konami to revamp Silent Hill, a la Resident Evil 4, we thoroughly enjoyed Homecoming. This is an easy recommendation to begin your Halloween celebrations.
The bottom line would be, is the game worth it? If you are a fan of the Silent Hill series, a purchase goes without saying. Double Helix has given it a sorely needed overhaul while retaining what's made it great, and even though newcomers to the series may not love it as much as the regulars (for them, I would recommend try before you buy), there's still a frightful time to be had for all.
If you’re wondering why I haven’t even mentioned the story, I simply don’t want to ruin it for you. Silent Hill games have a rich mythology that must be experienced by players, and this game, while not bringing anything new or original, adds to the tapestry that came before it. The issues present in the game don’t ruin the experience, and finishing the game with a good ending (there are 5 possible) is very satisfying. On replay, there are moments you’ll be slapping your forehead at for not catching the first time through, but unless you’re trying to get one of the other endings, there’s not much else there. At the end of the day, Silent Hill: Homecoming may not be a great game, but it’s certainly enjoyable. For fans of the series, or just survival horror in general, this game certainly warrants a playthrough… after the crowded holiday season is over.
Quick and dirty word? Homecoming isn't pure Silent Hill, but it offers a Highly Recommended restructuring of the series that keeps up with the speed of a more inventive gaming universe while staying very true to the brand's core visual and thematic essence.
Silent Hill: Homecoming ReviewThankfully, the game manages to be worth more than the sum of its parts. The controls are the best they've ever been, and combat is actually tolerable this time. That said, you're still better off avoiding fights whenever possible, especially during the few annoying sections that continually respawn creatures. Gun play is viable now, and Alex makes a refreshingly different hero for the series. It's not particularly scary, but the atmosphere of Silent Hill is still firmly intact, and this is easily the best horror-themed game we've seen lately.
Und selbst wenn die feineren Töne des Horrors hier nicht so intensiv weiter entwickelt wurden, wie ich es mir wünschen würde, führt Alex' Odyssee die Tradition hinsichtlich des bizarren Artdesigns sowie der akustischen Verstörung ansprechend fort. Vor allem die Musik ist ein Hochgenuss aus bittersüßer Melancholie und panischen Dissonanzen. Nein, die Qualität eines Silent Hill 2 wird hier noch lange nicht erreicht - dieser Schatten bleibt einfach zu lang. Aber jetzt hat man die rostige Reihe endlich etwas geölt und ein modernes Fundament geschaffen. Darauf kann man aufbauen. Der nächste Regisseur muss nur reinrufen: Mehr Schockmomente, komplexere Rätsel, weniger stupide Action!
Despite its flaws, it has the desired impact, and that’s the best that can be said about this particular game.
Much like the history of Silent Hill, Homecoming is a battleground, marred by the clash between tradition and modernization. Its graphical prowess and combative strengths are, in equal parts, its overcompensated and underdeveloped weaknesses. Still, the true test of quality came after the game, during a midnight walk to the store along abnormally empty streets, as the shadows shifted around me. Halfway there, I turned around and waited for morning. Job well-done.
Measured against the standards set by previous games in the series, Silent Hill: Homecoming rests near the lower regions of the proverbial totem pole. Judged independently, however, this game still provides much of what survival horror fans are looking for, including a decently deranged plot, occult themes, and a full cast of sick and twisted monsters. It may not be the most cerebral or frightening option, but it will still satisfy that horror fix.
Reviewing any Silent Hill game can be a killer, because it’s obviously not acceptable to give away plot points, key ‘moments’ or surprises… but kinda, you want to. Suffice it to say, American developer Double Helix has managed to stick its landing—right in the uneasy, dark parts of the mind that define the Silent Hill experience.
Kaiken kankeuden ja huonon pelisuunnittelun takaa paljastuu kuitenkin suhteellisen toimiva ja etenkin tunnelmallinen peli, joka jaksaa ongelmistaan huolimatta viihdyttää loppuun asti. Pienellä hiomisella Silent Hill: Homecomingista olisi kuitenkin saanut vielä paljon paremman pelin. Nyt se jäänee lähinnä kauhupelien ja sarjan fanien iloksi, sillä lajityypin pelejä aiemmin pelaamattomalle kokemus jää hiukan vaisuksi.
"Silent Hill: Homecoming" é mais ágil, mais intuitivo e mais simples que os anteriores. Tais mudanças, ao menos para certos fãs mais ardorosos, podem ter justamente acabado com o grande charme da franquia, o que não é de todo justo. Embora não seja especialmente inteligente ou tecnicamente corajoso, o jogo ainda preserva qualidades suficientes para intrigar uma boa parcela de seu público-alvo e manter a franquia respirando com dignidade.
Silent Hill: Homecoming is a very strange game, as its dual nature and oddly unsatisfying gameplay could likely turn both fans and newcomers away. Eventually, the plot picks up and things start to become interesting enough to overshadow the querulous combat system, but whether or not you're willing to suffer through the initial stages is a personal matter. Still, for those that love the series, this new installment is highly recommended on a pure storytelling basis, even if there is quite a bit of slogging required to get to the good stuff.
If you are a survival horror fan or just a Silent Hill fan you will enjoy this game and it would be worth the buy, but it is not a scary game, at least for me. If you are new to the Silent Hill franchise, just rent this one as it is not a good starter for the series. If you want to be scared, Dead Space is your best bet or Siren on the PS3.
Even so, what continues to hold Homecoming back from beginning to end is its horribly uneven pacing. Long stretches of downtime obviously intended to build tension just feel dull and drawn out, while the non-stop barrage of combat in other sections becoming tedious. It never hits its stride, never find that sweet spot that makes for that great edge-of-your-seat survival horror experience. Silent Hill fans will find enough here in the lore and the art direction to keep them going through the rough spots, but Homecoming is going to be a tough sell for anyone else. If you like the freaky stuff and can stomach the hiccups it’s a decent rental or bargain bin pickup, but this isn’t a great game by any stretch, and it definitely isn’t for everyone.
Fans of the original game will likely be pleased with the latest effort in the series. While it does change a lot as far as combat is concerned it feels more like a traditional Silent Hill title than the last few efforts. Unfortunately this includes some of the hang-ups that caused frustration in the earlier games including sporadic save points and a lack of ammo. However, for what it is Silent Hill: Homecoming truly does fit its namesake in bringing the franchise back to its roots. If you have ever been a fan of the series then this latest entry is worth checking out and if you are a fan of survival horror perhaps it is time to get familiarized with one of the originals.
With a clever story full of twists, terror, and torment, I would be lying if I said that even with all of its flaws; I still truly enjoyed Silent Hill. Of course I am a fan of the series, I love horror films, and I enjoy the rush of being scared. It was the game's storyline and characters that captured me versus the suspense this time around, but that didn't make the game any less enjoyable for me. If you aren't a fan of the series or old school survivor horror, then Silent Hill: Homecoming isn't the game that will convert you and you may rate this score a letter grade below mine. Otherwise, fans will eat this up as it is the best in the series since Silent Hill 3. Just remember that Pyramid Head is waiting for you.
As a fan of the entire Silent Hill universe and someone that has every game associated with the property, I was hoping that Homecoming would be an excellent step forward for the franchise. Unfortunately, I admit that the game feels like a bit of a letdown. The gameplay has been reduced from a tense psychological experience fraught with spine tingling jumps and scares to a generic, predictable action title set in the location with good graphics and a great soundtrack. If Alex had been limited in some way, or even if there was an adjustment to the fearful aspect to the title, this could've been a solid game.
If you can let go of the endless map and door checking, and let yourself disappear into the darkness, you’ll get a reasonably good time here - but don’t expect anything that you haven’t seen before. I’m giving it 6.5
Considering that Homecoming’s gameplay is a clone of its predecessors, this isn’t the sequel that every Silent Hill fan will want to own. But you should definitely play through it once, as the old gameplay style is still entertaining (minus the clunky combat elements), the music and sound effects are great, and the new story will keep everyone guessing.
I wish I had more to praise about Homecoming, because I’d like to see this series shine again. Fans will probably dig the game’s cool set pieces and the story, but the save points are placed too far apart, many puzzles require too much random experimentation, and the dialogue system seems like an afterthought. Who says you shouldn’t go home? I do.
Silent Hill always took a lot of influence from early Resident Evil, whether it was co-incidence or not. Unfortunately there’s been no RE4 for silent hill, and graphically the series could do with a face lift. At least here, you don’t need to switch into the hell world and back to solve puzzles, which was a nice twist on the last game ‘origins’, but got old pretty fast. You needed a pen and notepad to play that game...I think it’s a total step backwards for the series Jung. 6/10 from me.
Sous des dehors de melting-pot des précédents épisodes, Silent Hill Homecoming ne parvient jamais à supplanter ses aînés. Bien trop engoncé dans une frénésie combative, le titre se cherche sans jamais se trouver. En somme, il sera difficile pour l'amateur éclairé d'opiner du chef surtout après avoir atteint le bout de l'Enfer avec les 4 premiers volets. Sans être totalement inintéressant, ce segment opère un changement qui ne sied pas forcément à la saga et se perd dans ses influences directes ou indirectes. Malgré cela, la vérité est au bout du chemin, c'est sûr mais encore faut-il ne pas se tromper de route.
Silent Hill: Homecoming feels tired. The series is past its best and is in need of a complete re-work. While there’s nothing especially wrong here, anyone who has played any of the series’ previous entries will get a strong sense of déjà vu. If you are new to the series then this is an adequate horror game, albeit one that sticks a little too closely to some gameplay ideas which feel slightly archaic. However; for the rest of us this is, sadly, Silent Hill by numbers.