skate. Reviews (PlayStation 3)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.6
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 2.8
Overall User Score (5 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameSpy (Oct 08, 2007)
With skate, EA has delivered the next step in the evolution of skateboarding games, and though it took a while before we got it, it's been well worth the wait. With its organic controls, beautiful visuals and amazing presentation, it quickly becomes an addicting experience that's tough to stop playing, even during some of the most frustrating parts of the game. Though its online modes slightly tarnish on the experience, the rest of the game more than makes up for it. With everything it has to offer, skate proves to be the best skateboarding game out there, period. We're Sorry Tony, but it's the truth.
When it's all said and done, I have to review Skate. based not on my personal love for it, but the overall aesthetics and various qualities of the game. As such, I can't give it the score that accurately reflects my feelings. This is one of my favorite video games, as it so accurately portrays skateboarding and not only the difficulty of doing so, but also the feeling of accomplishment and satisfaction. There is nothing like finally landing that perfect Nollie 360 flip to nose bluntslide down that 10-set handrail that you had been trying to land smoothly for ten minutes.
Skate can be really frustrating at times, to the point at which you want to ruin a $50 SIXAXIS. But that is really just the realisim of the game showing through. Much like real skateboarding, this game is difficult and will take you a while to get good at. That's probably why Eric found a used copy for his Xbox 360 right away. Some little kid expecting a Tony Hawk-like game probably found out that real skateboarding is hard. But I really think the difficulty of the game is what builds in the replay value, which I think is pretty high here. Skate gets 9.25 out of 10 from me.
AusGamers (Oct 17, 2007)
As a game to just roll around in and skate wherever and however you want though, there really is nothing better than this. The reinvention of the controls is the first great thing skate. has done, but the added scale and realism of the game-world and the freedom you have to use it in any way you see fit just brings this baby home. It is geared far more heavily to a crowd who have even a small understanding of skateboarding and its culture (thank god there are no fetch quests and the like here), but in my view, that’s a good thing and also suggests there is room for both Tony Hawk and skate. to co-exist. But as it stands right now, aesthetics and the vert stuff aside, skate. represents a much-needed shift in this genre’s future, and hopefully we’ll see more games of this nature geared in this direction from now on.
UOL Jogos (Oct 19, 2007)
Se a primeira impressão é a que fica, "Skate" conseguiu a proeza de chegar atrasado e, ainda assim, desbancar uma franquia fortíssima que domina o esporte radical há anos. É o oposto de "Tony Hawk": aqui, as manobras existem de verdade e não há aquele papo de evoluir as características do seu atleta com o passar do tempo. Livre para se exibir em uma cidade cheia de vida como San Vanelona, o jogador tem contato com um sistema que reinventa o modo como o skate é retratado no mundo dos games. Não bastasse isso, o game ainda apresenta um visual fora do comum e um modo online livre de "lag" e problemas semelhantes. Se a Activision chegou a pensar que a idéia de finalmente ter um concorrente à altura era bacana, agora pensará duas vezes antes de colocar um novo jogo nas prateleiras. E, com o perdão do trocadilho, "Proving Ground" é a prova definitiva de que o estúdio precisará pensar bastante em como retomar o topo.
88 (Oct 12, 2007)
Nach vielen Jahren völlig übertriebener Skateboard Tricks, präsentiert EA den Sport authentisch. Zwar werden Arcade Fans und Gelegenheitsspieler nach wie vor zur ebenfalls guten und deutlich zugänglicheren Tony Hawk Serie greifen, Profis und echte Skateboard Fans bekommen jedoch erstmalig eine realistische Alternative geboten. Uns hat es sehr viel Spaß gemacht, sich Tricks und spektakuläre Aktionen hart zu erarbeiten und diese dann im Video Editor zusätzlich zu verfeinern. Wer bereit ist, sich auf diesen anspruchsvollen Titel einzulassen und auf unrealistische Bombastaction verzichten kann, liegt bei "Skate" richtig! EA zeigt, dass der Sport bei entsprechender Inszenierung auch im Rahmen realistischer Aktionen äußerst sehenswert ist!
IGN (Sep 07, 2007)
Tony Hawk's Pro Skater 2 was the game that really set the franchise apart from anything before it. It's likely that if there's a sequel to skate, it will be the iteration that defines the franchise. But as a brand new IP, based on an idea that could have completely blown up in EA's face, skate is an amazingly complete experience. Those who choose to relax and skate leisurely -- looking for cool lines and taking on the occasional challenge -- will likely find the most enjoyment. Though there are a few technical issues that can become frustrating (curse you load times!), the end product is a blast. When EA announced skate, everyone in the IGN office laughed. We're not laughing anymore. skate's pretty awesome.
86 (Sep 25, 2007)
skate braucht Zeit, skate braucht einen geduldigen Spieler, der idealerweise das ruhige Händchen eines Neurochirurgen hat. Schon die Tony Hawk-Games sind mit Dutzenden Kombos nicht die einsteigerfreundlichsten Spiele aller Zeiten, skate setzt da nochmal locker einen drauf: Ein guter Trick ist hier keine austauschbare Animation, die man ohne Probleme 14 Mal in einer Line zünden kann. Ein guter Trick ist hier harte Arbeit. Das beinhaltet natürlich enormes Frustpotenzial, entfaltet aber nach einer Weile der Gewöhnung aber auch eine Befriedigung, die es in diesem Genre bislang nicht gab: Wenn ein Trick gut gelandet wird, hat man das Gefühl, ihn sich auch verdient zu haben! Somit hat skate mit den Birdman-Spielen nicht viel gemeinsam, außer dass beide auf Skateboards spielen - ich bin sehr gespannt, wie sich das neue Tony Hawk’s Proving Grounds (PG) im Vergleich dazu macht.
85 (Sep 20, 2007)
We could list a bunch of miniscule complaints we have about Skate, but when all is said and done, it's a whole lot of fun to play. This is especially true when you first start playing. Bottom line: the analog stick-based Flickit controls beat the pants off conventional button presses for doing flip tricks. As time goes on, the novelty of it does wear off, though, and Skate begins to feel like just a more realistic version of a Tony Hawk game. This might bother some, but it could be exactly what others are looking for. Regardless of some small faults, when it gets down to it, if you're at all into skateboarding, you simply have to play Skate.
Game Revolution (Oct 18, 2007)
But the realism of skate. has me sold. There are endless hours of gnarly gameplay here. The upcoming Proving Ground is really going to have to pull off something big to stay interesting. Competition is good, though, and having a newcomer throw down the gauntlet should benefit all fans of the genre.