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Overall Splatterhouse is a great buy if you're in the mood for an action game. It's got some very pleasing combat and it truly lives up to its name when it comes to splatting enemies. There is one point where Jim Cummings says "Show him why we call it Splatterhouse", and that statement is very true for the entire game. Both console versions are basically the same except for the glitches that are different for each one. If you're a fan of Splatterhouse, then you definitely need to check this game out. None of its flaws could stop a Splatterhouse fan from enjoying it.
The creators have bent over backwards to please old-school Splatterhouse fans: the three original games are included as unlockable bonuses, and at various points the action switches from 3D to 2D, in sections that work both as a love letter to side-scrolling beat-'em-ups of yore, and as thoroughly enjoyable stages in their own right, smoothly shifting the game's pace to complement the relentless brawling that takes place elsewhere.
This game was better than I thought it would be, and better than it perhaps should have been. With more refinement and redesigned (or eliminated) platforming, this could have been a classic in the beat 'em up genre, but as it stands, Splatterhouse is pretty damn good for what it is, and packs enough content to keep fans satisfied. Ridiculous gore, silly metal music, and endless amounts of brutal, nostalgic combat.
Overall, we’ve had a decent time playing Splatterhouse, but some poorly thought-out checkpoints, which make dying even more of a frustration than it already is, and having to wrestle with some poor camera angles that prevent it from being the visceral and free-flowing brawler that it might have been. Nevertheless, the gameplay does have some substance and getting to grips with the move-set is a lot of fun. You can’t fault the amount of content either. Splatterhouse isn't going to reach cult status among its fans of yesteryear, but you should have a good enough time impaling horned beasts onto spikes and crushing zombie heads all the same.
This remake of Splatterhouse is much like a modern slasher movie. It's loud, brash and gory, but luckily, it's wrapped in an experience that doesn't try to overstay its welcome. If you're expecting deep, engaging gameplay, this game isn't your style since all you're doing is bashing grotesque monsters over and over again. If all you care about is bashing grotesque monsters, though, and you don't mind a bit of narrative and mountains of gore, Splatterhouse is a guilty pleasure and an enjoyable experience from beginning to end.
I don't think the game is as bad as some reviews have made it out to be. I think the new Splatterhouse is a fun, albeit somewhat flawed and disappointing game with a really solid story and a unique art design and presentation. I think the game lacks some certain control and gameplay polish and it could've used a better climax and maybe a couple extra stages. It feels in some ways like an incomplete game that could've used another year of development due to the already tumultuous development process the game went through in early stages with BottleRocket.
Eigentlich hätte Splatterhouse alles, um in zumindest gute Bereiche vorstoßen zu können: Das an Comics angelehnte Artdesign überzeugt, die englische Sprachausgabe (allen voran Jim Cummings als Stimme der Maske) ist bis auf zu häufig wiederholte Kommentare erstklassig und die Geschichte für dieses Genre erstaunlich gut erzählt. Ganz zu schweigen von der vollkommen überzogenen Gewaltdarstellung, die die Rachegeschichte Richtung hochklassigen Trash schiebt und die neben den zahlreichen Anspielungen auf Horror-Kultur ein Traum für alle Splatterfans ist. Doch hektoliterweise Pixelblut alleine macht noch keinen Hit. Dabei sind es nicht einmal das überschaubare Kombo-Arsenal oder die Abnutzung der Finisher, die dem Spaß ein Bein stellen. Es sind vielmehr die nervenden Ladezeiten nach einem Ableben, die zusammen mit unfairen Momenten sowie einer mitunter ungenauen Kollisionsabfrage für unnötigen Frust sorgen.
Al nuevo Splatterhouse le faltan ideas innovadoras y le sobra sangre y violencia, puede que hace veinte años fuera suficiente con aplastar un monstruo contra la pared de un puñetazo, pero las cosas han cambiado. Es más, todavía encuentro más inquietantes los fetos ahorcados, esos repelentes gusanos carnivoros y los muebles poseídos por poltergeist de las primeras entregas de la serie que cualquiera de los demonios con exceso de esteroides de su remake.
It's a measure of how far we've come that just over 20 years ago the sight of blood alone was enough to shock and offend, whereas now it is nowhere near enough. Sadly though, it's also a measure of how little Splatterhouse has advanced that its guilty pleasures are too tame and abstract to match even that achievement, while the game underneath is too generic and rough around the edges to compensate for its other shortcomings.
Overall, Splatterhouse is not a game to rush out to your local store to pick up immediately. You’ll definitely want to play it first, before you buy. While parts of the game can be amusing, and there is some replay value to it, its technical issues get in the way too often. If you want to quench your thirst for blood, look elsewhere.
Splatterhouse is wildly gory and wildly uneven. It has unrealized potential, and maybe if the kinks were worked out it would’ve been a great action game. As it stands, Splatterhouse is a cheeky ode to gory, VHS horror films that uses blood as its biggest selling point. Unfortunately, there’s not much behind all that blood other than a clunky combat system, so-so visuals, and obnoxious 2D segments.
Enfanté dans la douleur, Splatterhouse tient plus du foetus difforme que du beau bébé qu'on aimerait cajoler. Vous me direz, c'est plutôt une bonne nouvelle vu la nature du produit sauf qu'ici, le tout est plutôt synonyme de jeu monstrueusement ennuyant blindé de défauts. Combats répétitifs, aventure sans saveur, ralentissements, temps de chargements longuets, checkpoints placés n'importe comment, le titre de Namco Bandai semble s'être fait plaisir en synthétisant tout ce qu'un jeu d'action se doit de ne pas mettre en avant à l'heure actuelle. On aura beau profiter de l'aspect gore et des Splatterhouse originaux, on se détournera vite fait bien fait de ce beat'em all peu inspiré.
If you come to Splatterhouse just looking to satisfy your thirst for violence, you'll find the carnage well suited to your particular tastes. In fact, some great-looking environments and interesting plot devices signify an attempt to rise above the pools and puddles saturating every surface. (If you prefer the simpler approach of the first three Splatterhouse games, they are provided as unlockable bonuses.) But as notable games like Condemned, Manhunt, and MadWorld have proven, bloodlust can be satisfied without sacrificing quality gameplay. Even taken on its own terms as a 3D rendition of an old-school beat-'em-up, Splatterhouse is a messy game with too few merits to recommend it.
Splatterhouse har både kul koncept och härlig attityd, men det är inte speciellt roligt i längden och allt blod i världen kan inte få mig att förlåta den ojämna svårighetsgraden och de usla checkpointsen.
Let’s be honest: Splatterhouse was always the video game equivalent of an exploitation flick. In an era where games were dominated by perky platformers and colorful beat-em-ups, Splatterhouse was a breath of rotten air, full of gore, secondhand references to horror movie icons, and cheap thrills - sort of like the movies it took inspiration from. But, like so many horror remakes of the last few years, little of the original Splatterhouse’s charm has been left intact, and the half-baked mechanics and graphic content can’t make up the difference. Other games have managed to marry over-the-top violence and sex with sound game design, and Splatterhouse just feels like an imitator.