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Tom Clancy's Ghost Recon: Advanced Warfighter 2 (PlayStation 3)

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100 point score based on reviews from various critics.
3.4
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5 point score based on user ratings.
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Description

Not even a day has fully passed since you rescued the US president from Mexican soil and you and the rest of your Ghost team are on the way home. Then the General phones in and gives you your next mission: a group of terrorists deposited two dirty bombs (normal blasting compositions combined with radioactive material) near the city of Juarez. Your goal as Captain Mitchell is to once again save the day with your three team mates.

Like in its predecessor Tom Clancy's Ghost Recon: Advanced Warfighter you see Captain Mitchell from behind while you command your team mates directly over the Cross-Com to fulfil your objectives like blowing up a bunch of anti-air-vehicles and then raiding a rebel outpost. To do so you have the normal Ghost team weaponry like the MR-C to your disposal which you can equip you and your team with before and at some points even during the missions. You also have access to a tactical map which allows you to see an aerial view of the current level.

The four multiplayer modes from the previous game are back: Co-op Campaign, Deathmatch, Team Deathmatch, and Hamburger Hill in which a team needs to hold a central zone of the map for a certain amount of time.

The PC version of the game was independently developed from the Xbox 360 version and is, besides the storyline, almost completely different and much more tactic-oriented. The 360 version is played from a third-person perspective and has a fewer multiplayer maps (and game modes). With the more action-based approach, there are no individual orders and a limited amount of team order (4 compared to 8 in the PC version). Players also cannot pick up enemy weapon or use stationary turrets. The game's planning phase is entirely linear, while in the PC version players can plan dynamic insertion points. There are less classes and the tactical map is limited, using wire-frame instead of a full 3D map.

Compared to the 360 version, the PS3 game supports the SIXAXIS control, and adds extra multiplayer maps, 8 new weapons in quick mission mode, and two new co-operative multiplayer modes.

Screenshots

Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 Map provides a real-time info and does not pause the game.
Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 Night vision during daytime and clear weather is not much of use.
Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 Taking out the sniper in the tower.
Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 They're coming from all sides... watch out not to get surrounded in solo missions.

Alternate Titles

  • "GRAW2" -- Common abbreviation

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User Reviews

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The Press Says

PGNx Media Oct 03, 2007 9 out of 10 90
GameZone Aug 30, 2007 9 out of 10 90
Game Informer Magazine Oct, 2007 8.5 out of 10 85
Jeuxvideo.com Aug 24, 2007 17 out of 20 85
GameSpot Aug 29, 2007 8.5 out of 10 85
IGN Aug 22, 2007 8.3 out of 10 83
Computer Bild Spiele Sep 05, 2007 1.89 out of 6 82
GameAlmighty.com Aug 27, 2007 8.2 out of 10 82
Worth Playing Dec 14, 2007 8 out of 10 80
AceGamez Nov 01, 2007 8 out of 10 80

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Trivia

1001 Video Games

Ghost Recon Advanced Warfighter 2 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Yeti

The game engine is called Yeti. It is a modified version of UnrealEngine2.

Related Web Sites

Evil Ryu (53674) added Tom Clancy's Ghost Recon: Advanced Warfighter 2 (PlayStation 3) on Aug 23, 2007
Other platforms contributed by Sicarius (61028)